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Re: New Developer Update Is Decent, But I Do Have Some Concerns.
These are fair concerns to have. I'd strongly suggest trying it out on the PTB if you're able to and pushing it to the limits. If it does turn out to be problematic, that's the best ti…14 -
Re: Knight changes sounds like a big nerf?
You'll still need enough space for the guard to appear (so you can't be pressed right up against it), but you don't have to step back nearly as far!4 -
Re: Knight changes sounds like a big nerf?
To clear this up real quick, you do not need to draw a 10m path to order a guard to break something. You can still order a guard to break right next to a pallet or generator, and you can even be clos…25 -
Re: Medkits no longer fully deplete when self-healing to 100% with no add-ons
This is our mistake! There was a little hiccup with the wording, we've gone ahead and corrected it. Medkits now fully deplete when self-healing to 100% with no add-ons. Previously medkits would …10 -
Re: Why devs don't give more killers Billy 3.0 rework?
There's no short way to answer this, so apologies in advance for the long response. There's a couple reasons for this that I can shed some light on. The biggest reason comes down to bandwid…24
