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Re: Could we have a number estimate for the reduction of Hillbilly's collision zone?
This is a little difficult to answer. Before, his turn rate was based on your controller sensitivity setting (even if you were using mouse & keyboard). Many Hillbilly players would set their sens…4 -
Re: Could we have a number estimate for the reduction of Hillbilly's collision zone?
It's tough to convey how much it has changed with words, so apologies if this is hard to imagine, but the collision detection is 37.5% smaller than before.2 -
Re: Clarification on the Dev Notes gen kick
I can clear some of this up. Once a generator has reached the limit, it can no longer be kicked or damaged by Perks. Any generator which has already exceeded the limit cannot be affected by Surge, an…4 -
Re: Survivor-Caused 3-Gens. No Big Deal Anymore?
I just want to quickly chime in and mention that this mechanic does not kick in immediately. In order for a generator to be blocked, it would need to suffer from 8 separate regression events first. F…31 -
Re: Dev Update January '24: Gens, FoV, Hillbilly, Onryo, And More!
I can confirm that regression from missed skill checks, including those caused by Perks, are not considered regression events. That progress loss is caused by the Survivor missing, not the Killer.9
