Trwth

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Trwth
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  • Re: Everyone has a perk they hate!

    Nuh-uh. One of the aspects of DbD that keeps people engaged is their ability to mix and match different perk set-ups. I know countless people just stick to the meta, but for the minority like myself …
  • Re: Keys bring hope into DbD games.

    I like keys, but they need reworks. In order to rework keys, we need to rework the hatch. In order to rework the hatch, we need to dig deep into the mechanics of the late-game and add onto what alrea…
  • Re: Inconsistency with lockers

    Actually, now that you mention it, I have noticed the inconsistency. You get blinded as soon as you touch a locker, but your aura is still visible to other people until the animation is finished. I w…
  • Any Means Necessary should be base.

    I run Any Means Necessary quite often, and it sits comfortably in my main build. Lifting pallets may seem small (and useless, especially when most pallets dropped are either unsafe or broken immediat…
  • Re: Fatigue

    For more than four years now, the game has been designed around Survivors being able to sprint as long as they want, with the risk being that they're noisy and leave scratch marks. Giving Surviv…
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