Valik

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Valik
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  • Re: Basegame Changes Ideas

    * The time-sensitive nature of rescuing survivors on hooks is the primary incentive for killers lingering at or nearby hooks. I know this all too well. It's a very difficult balance because you …
  • Re: The "Finisher Mori" needs to be OPTIONAL

    If anything, it should be optional. I don't know why this is even on the table. It wouldn't even be a consideration if they gave players at 50% bleed-out the opportunity to 'give up�…
  • Re: New Mori Mechanic is Good But...

    Without a doubt - it should be optional at the very least. Making it non-optional is a direct downgrade to the user experience in just about every case.
  • Re: This game is dying real fast

    Traffic is way, way, way down - which is worrying in many ways. While the game is far from dead, after the disastrously bad launch of MMR and Boon Totems that wrecked the game for a bit - followed up…
  • Re: Totems Update :D

    I don't know about either Hex totems or Boon totems acting in this way. We learned from old Undying just how horrendously powerful needing to cleanse more than one totem for a hex is - and this …
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