Comments
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The ideal kill-rate for normal games is ~2.8 - a survival rate of ~1.2. You want it to be often that one survivor gets out, and a bit tricky to get out with two, and very difficult to escape with 3 or more. Doubling the aspect means that kill rates in 2v8 should be ~5.6. You want it to be often that two survivors get out,…
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These are essential elements to both balance and animation clarity. The game is both smoother and more engaging because of these things.
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I can almost imagine the internal discussion between the art director, design director, and the actual programmers. This is how the conversation goes in my head: ~ Art Director: "So we're going to use different symbols in the center of the invocation circles to give each invocation a different identity!" Design Director:…
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This is far from constructive, my friend. We're all here because we love the game and want to see it flourish. Even when we disagree on the methods, there is no reason to act so adversarial.
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Honestly, I was feeling the opposite from my experiences. I've seen loads of survivors charitably "Shoulder The Burden" only to be knocked to the floor and placed on a Hook - being sacrificed without so much as a chase, or going into Phase 2 as if the entire exchange was a hiccup. The Exposure effect has a massive…
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It's a tough ask, because of the more bombastic characters. Would the Killer be a Splicer? Lots of people would be sad to see it. Bouncer? Big and lumbering - very difficult to animate right, and would be a challenge to balance Rosie? Can't have them shooting rivets. Fits the MO otherwise but would cause problems with…
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Chaos Shuffle - is a dream mode of mine - but it really only made me realize just how BAD the OVERWHELMING MAJORITY of this game's content is. I love BHVR and honor them for carefully cultivating this game over the years, and I respect them by acknowledging that 2/3rds of the perks on offer (for either side) are straight D…
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The range isn't the problem - it's the fact they arent destroyed when snuffed. If they were destroyed when snuffed by default, then their abilities could be more potent. As it stands, just about every perk sucks because the abilities are hardly there, the buffs stink, and the range is minimal. Honestly, increasing the…
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Maybe, but honestly - it's not the duration, it's the debuff and cooldown. Make it last for 16/24/32 seconds and reveal the Killer's aura to all survivors for 4 seconds. Buff the Blindness effect. Idc, call it something different. "Charred" or something idk. If the perk not only removed the Killer's ability to see auras,…
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She's my personal main. She's a strong character, she doesn't back down for a challenge, she's a self made woman, she's charitable - hardworking. She looks great and has some adorable cosmetics. Solidarity is often overrated, Head On is loads of fun, and Poised is… uhh… well she has 2 alright perks!
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It's not even a competition - idk how they'd do it, but if they could…
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Anything beyond 2.8s is way too much. While it may be natural, it's grating. The natural thing would be for all survivors to be constantly screeching in guttural agony at all times - visceral horror and yelps of death squeezing from their lungs with all the might a human body can muster. But this is a game. There's a…
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If you're wondering if she's worth it - then no. The pros are obvious: Cute survivor skin, great cosmetic options. If that isn't enough to get you to go for it - consider this: Wicked is a meme perk I:WoS is a self-nerf perk SIS is a niche perk that may screw you over. and, to top it all off, many Killers seem to tunnel…
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Solid chapter with a solid Killer and a cute Survivor model that the community has eagerly accepted.
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Here's what I propose: Give her 4 unique drones with different names: A,B,C,D. Cycle through drones to select. Drone A is the "in chase" drone BHVR wanted her to have. Plop this one down in chase to hinder survivors and scan them - zapping them with a claw trap if they linger. Drone B is a defensive drone, sort of like the…
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I like yellow so.
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Easiest choice in the West. While I love Iron Maiden on Huntress for the gainful side effect - it's pitting 2 hyper-niche 0 value perks onto a very solid, consistent, and lovely information perk.
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I don't think it's a competition. Haunted Grounds doesn't work in many cases - survivors dont cleanse it, survivors are injured (making it pointless), survivors hide and simply delay, Survivors play safe and pre-throw pallets for a few seconds. Snore. When it does cook, it cleans out the kitchen - but most of the time I'm…
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Blood Warden can come in clutch… sometimes. Everyone likes it for the idea - the dream, but let's take a step back and actually think about its use. Everyone 99% gates these days, and if they open them up - it's often because they're in a good spot. The duration is pretty low and there isn't much to run off of. In an ideal…
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I don't personally believe tunneling is a "valid" strategy by most means, and I have not seen a lot of discussion around anti-tunnel perks (Such as OTR and DS) being considered "crutches". Tunneling is a byproduct of the asymmetrical design of Dead By Daylight. We like to talk about a lot of natural things in matches such…
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Devs should take the tone of the game seriously. They generally have, but some cosmetics are questionable at best.
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0 - Stike-Out 1 - Bogie 2 - Par 3 - Birdie 4 - Eagle
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He's good against noobs and can get hits at loops nobody else can, but he has bad mobility and vaults mess him up in a bad way.
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The primary issue we see with the perk is when it is abused at high level play... but I personally think that "abusing" the perk for its benefit is much better than having it languish away with hardly being viable at all. Here is my proposed change: Make it take 20s flat to heal one's self (With a medkit) Self Care: You’ve…
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I feel like the matches on this map are fun and often engaging - however I do believe the main building should be looked at, as there are too many easy escapes for survivors at times - cutting off one or more of them while making the small "outpost" building stronger would be good.
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Once survivors finish one or two generators around the main building the match is over - so killers are encouraged to stay around that end of the map. The predictable and concise nature of that gen spawn logic betrays the map and often gets brave survivors in trouble, and rewards boring killer methodology.
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I believe while relatively balanced, the map is slightly Survivor sided, and there's only one reason for that: The generator locations. So long as survivors repair ONE of the generators on each side it becomes far more difficult for the killer to patrol effectively. While the middle building is weak in general, it can be…
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Honestly, what's the point in replying if you didn't take the time to read what was said. Next time, don't skim or you might sound a little silly.
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My friend, I don't think you're really understanding what I'm saying. There's a clear communication issue here between us. 1.) This is a poll. It is about what we as individuals BELIEVE. I believe something based on what I know and understand, you believe something different based on what you know and understand. It is…
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I don't recall ever accusing you. If anything you should be agreeing with me.
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I'm not saying that this is exactly what happened, but you have to understand that this is how business works. You're basically saying that no song has ever been repackaged due to a label fall-through, or that multi-billion dollar companies just burn money on scrapped projects. District 9 is a movie. It exists. Do you know…
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Things don't typically work like that. Talks are long, business meetings go through. "What will this look like?" "Can we see how this will be displayed?" "What do your numbers say about this or that?" Deals like this don't happen with a phone call or mailing money - a lot of interconnected parts have to be set in motion…
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I will buy something from Behavior when they release a good product. If they do not release a good product, they will not get money. People who pressure others into knowingly buying bad product to 'support the creator' are not in good grace, nor in proper standing. No soul alive should ever feel pressured to buy a bad…
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There's no accounting for fun. Players are like water, they follow the path of least resistance. And so there are two bodies of players to keep tabs on: 1 - Folks who will find the most optimal way to have fun. The most interesting perks and the most impressive plays. 2 - Folks who will find the most optimal way to win.…
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The first thing they teach you in College Statistics is that numbers will lie, and that your objective in statistics is not mere math - but to find truth in the midst of a lot of lying numbers. Behavior has a problem where they use flat numbers and graphs to determine what is true - but do not look any deeper. Their own…
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In truth, when companies spend money on things, they scarcely just pack it in when deals go south - they scrap the effort and turn it into a new thing. Think of it like baking a cake. If you already made the batter and preheated the oven for your friend's party, but then it gets cancelled, are you going to throw the batter…
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It's a ripoff through and through. Undetectable, tracking, double pronged weapon, long nails, computer gauntlet, collecting skulls, weird mask, perk about hunting. If I were Behavior, I'd have the Arnold character and that girl he rescued as the survivors - which is probably why we got a ripoff non-Predator character that…
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It was far from perfect, but it added a lot of variety with its layout.
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It's far too late to go back and change what has been done. The best we can ask for is an option to set things right in the future.
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He needs a rework - not a flat buff.
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One of the greatest pieces of advice I got was to stop breaking pallets. You will spend more time in chase and applying pressure to gens if you learn to be discreet with when you choose to destroy those wooden blockers!
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Things can be both fun and balanced. I miss the utility of old Dead Hard, for instance - i believe that most players had FUN using the dash in chase and to get creative with their plays. Balance is about COST. The problem with old Dead Hard, for example, was not its benefit, it was the COST and FREQUENCY. If they made FUN…
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Having to grind for so long to unlock characters and cosmetics for free is a sin. IMO reducing the costs of cosmetic IR costs and bringing original character costs down to 8,000 IR-Shards would help a lot. But as it stands I'm averaging ~40 shards a match. Even if they lowered the cost to 8k, it would take me a whopping…
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I'd be okay with voice lines if she was not a poorly written dumpster fire. Voice lines are repetitive and get in the way a lot of the time. Wesker is a rare exception. The Skull Merchant is simply not a well designed nor robust enough character to warrant expression, especially not any more so than the growing roster of…
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Until they see a drop in player retention and loss of revenue, they will likely do little Honestly, a lot of their staying power is anchored in the pillars of their content creation community. It is likely that if streamers choose to not stream DbD for a week in protest, Behavior will have no choice but to make a few…
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It needs a bit of a tweak, not a buff. People tend to get bogged down debating if a per CAN or CANNOT be valuable in certain circumstances in the current state - forgetting about what players want, what Survivors need, and that the best perks are ones that are both fun and powerful at the same time. The reason nobody takes…
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On one hand, I wish this were the case - but it cannot easily exist in the current state fir numerous reasons: 1.) Too many eggs in one basket. If they succeed in diverting their players to a new game, they will lose all of the value that they poured into assets from the first game. 2.) Fragmented community. Instead of…
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I think nerfing self healing will be a huge way to negate this. I've played many matches where it was statistically better to tunnel the injured survivor off hook - as the healing power of survivors and relative safety of tiles means that an injured survivor in the open is forever a better option than going for an injury…
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Well said - I couldn't agree more!
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No offense at all towards you - but the language used in these interactions alone indicate a level of intimidation. You are declaring that players should feel discouraged from inviting those on their friends lists when they are flagged as 'playing killer' which, in and of itself, is designed to create an atmosphere where…