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My Feedback on the Developer Update
Let me preface this by saying, I understand that the developers are working hard and have an extreme passion for the game. There are tons of moving parts and it takes a great deal of professionalism and focus as a coherent team to keep Dead By Daylight in a good state. However, I am extremely disappointed with the…
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Trapper Mori Direction
Trapper Mori is the original and is one of the most dated looking animations. If they were to change it, what direction would you want them to take it?
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Un REEEEEEE lenting
This perk is very niche and not very good at all. As a pro player, it's collecting dust at the bottom of your bin, because the times it can actually be useful are few and far between. As a new player, even when you're missing attacks in chase and struggling to hit - the meager bonus is often outclassed and overshadowed by…
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Relent to Unrelenting
Unrelenting is a long maligned perk in the game that falls off rather quickly as players accrue far more useful perks as they learn to play the game. While it can be seen in the wild on rare occasion, the reasoning is not a mystery - getting a fraction of a second return on a missed attack is of little benefit, even to…
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Yes Mither
No Mither has been expressed as a 'Hard Mode' opt-in for the game, but times have changed. How should No Mither be changed to make it a perk people actually bring and have fun with, instead of just to troll their team?
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No Mither ? No Way !
This perk has been the laughing stock of the survivor community. We've all been there where we spawn in and see someone else taking the perk and groan in shame as the 4k looms above. We've also been there for whatever reason where we take the perk and live to regret it. But, let's not forget, the perk is working as…
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Predator Upgrade ?
Let's be honest, how many of you even remembered that Predator was a Wraith perk until I just reminded you. This perk is the laughing stock of Killer perks. Not only is it basically useless, but it destroys your ability to better track survivors. What should we do to make it useful, especially for the Wraith?
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Premonition (without Sandra Bullock)
Premonition is the laughing stock of information perks. Right? I've almost never seen it out in the wild, much less have I heard tales of it ever finding some semblance of use. What is everyone's opinion on Premonition? Do you ever use it? Do you think it needs an update?
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Premonition Definition
Premonition is so low on the perk totem pole it might as well be pushing up daisies. I have never seen this perk taken outside of meme loadouts and challenge builds. Seriously, this perk has so much that it can do - but what should it do? It's gotta be a useful information perk - a compliment to the indirect information of…
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Predator becomes the Prey
Predator is a contender for the lamest killer perk in the game. I'm sure lots of you all have suggestions on what could be done to make it better. What should be done to make Predator a great choice for tracking survivors?
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Nurse Direction ?
It is no secret that Nurse is balanced on a pin's tip. Her power circumvents the conventions of the game, making many killer perks useless to bring on her - and many survivor perks useless to bring against her. She's extremely punishing to learn, and there's a fine line between those who can end a survivor team quickly and…
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Nurse - best RN or needs a PHD?
Nurse fans, fear not - i do not believe the nurse needs to be nerfed or changed! She's balanced on the tip of a particularly sharp pencil at the moment - we don't want to make her broken or too strong for her own good. However, if the developers chose to take her in a different direction, for whatever reason... ... If…
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Remember Me? - No I don't
Remember Me has basically no use in the current meta. Not only is it highly unreliable and, in very particular circumstances, only create a slight advantage for the killer. But this perk also promotes tunneling the Obsession, as they become the greatest end-game threat. This perk is basically dead on arrival in later game…
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Jukes vs Counterplay vs Mind Games vs Blind Gamble
I got into a discussion with another member of the forum, and It got me wondering what everyone else's definitions of these things are. What makes something a Juke? What makes something 'Counterplay'? What makes something a 'Mind Game'? and What makes something simply Blind Chance? When is a situation simply a gamble. When…
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Trapper Mori - a Life.
This is the oldest Mori in the game - by virtue of the Trapper being the first (and for a time - ONLY) killer in the game. But it also looks the part. Swiping the Machete down over and over looks really dated. Does the trapper mori need a change, or even a facelift? Or do you fellow fog walkers believe it should remain the…
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Anti-Hemorrhagic Syringe ?
While I don't think this is at all a high priority or even on the radar of the dev team, I just wanted to hear everyone's opinion on this item. It's a good item, it's strong and it's generally balanced to a degree. Does it need any changes at all? Should it be used in the Dying State? Should you not leave blood trails…
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Anti Hemorrhagic Syringe Change ?
The Syringe giveth. The Syringe taketh away. Back when it was an instant health state, it was even more busted than that cheap Ford Focus your friend always insisted was going to last forever. It's so much better now - far more balanced. A health state automatically in 16 seconds if undamaged. It's pretty good as is, but…
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Camaraderie anti face-camping perk
Camaraderie is kind of a strange perk choice that is niche to a fault, as it requires strict teamwork and has questionable viability in many circumstances. However, everyone HATES being face camped. Would it be better if Camaraderie had the following effect: (Due to popular demand, the perk has been slightly changed) While…
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Hex: Haunted Ground Buff?
It's a very, very strong perk in its own right. 60 seconds is a good chunk of time to remain exposed to the killer, only a singular hit will place your healthy buttocks onto the ground - loathing the day you made fun of the Spirit's hair style. But, we've all been there. An entire match, the totem doesn't even get…
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Whispers rework?
Whispers is a good perk, but it's very niche and unreliable. I'd love to see it get some attention. Imagine the Behavior devs called you and said they wanted your opinion on what they should do to Whispers to make it better, or at least more interesting. What would you say? What are your thoughts on Whispers? ~ I'd suggest…
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STAT TRACKER
Would it be better to have a Personal Stat Tracker in the client? One that tracks perk use, favorite killers, win rate, loss rate, best/worst map killer, best/worst map survivor, pick rate, etc.? Games have had these sorts of stat trackers for a long time, and titles like Overwatch can spoil us with the sheer amount of…
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Hemorrhage change?
I think we can all agree, Hemorrhage is not a very powerful debuff. It's hardly a debuff at all! There have been some suggestions to modify its values, or change its effects, but I want to hear what everyone has to say about it! What should Behavior look into changing about the Hemorrhage debuff to make it more interesting?
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'Stay As Team' Post game lobby option?
Post Game Lobby needs a lot of work. While we can talk about what is best, who here thinks that there should be an option to return to matchmaking as a team? There are plenty of times where strong teams are broken up at the end - and sometimes it's uncomfortable to have to send friend requests just to que up with good…