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Re: Developer Update | August 2025
meant to get in on this discussion sooner but honestly even if all of this has been said a million times it's worth reiterating so the devs have as many data points on feedback as possible: As l…-1 -
Re: Design Preview | The Skull Merchant Part 2
I agree with a lot of the sentiment being expressed here— that this could potentially be very fun to play against with some tweaking, that there are good ideas at play— and, most importantly, that th…4 -
Re: Should Ghost Face have a 24 meter Terror Radius??
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901187#Comment_3901187 I feel like "stealth killers are faceroll" is a great example of the general phenomenon where survivor ma…0 -
Re: Reverse Vigil Killer Perk
https://forums.bhvr.com/dead-by-daylight/discussion/441124/reverse-vigil-killer-perk I really like this, more utility-based perk synergy is always nice. https://forums.bhvr.com/dead-by-daylight/discu…0 -
Re: Design Preview | The Skull Merchant
Throwing my stance on this out there as a huge fan of the skerchant iteration we had before the soft killswitch. I've been extremely onboard with a lot of BHVR's recent balancing changes an…4