Rift tiers
Just a question, how many times do you fill up the 800xp to reach another tier? I feel like I've been on 15 forever.
Also, what gives you the CPU?
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You need 8000 XPs to get one Tier.
What do you mean with CPU?
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Amazon gives you the CPU.
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Hey @Peanits this might be a odd question, but how long in testing did it take for Devs to get a average for how long it too them to get all 70 tiers?
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By cpu I meant xp. I was just hurriedly typing as I was being chased lol
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Loads of statistics, and also testing with the help of the people who played the PTB. The challenges were the bit that required actual testing, the rate at which you get fragments through XP is a given. We can already tell how much XP people get on average since that number hasn't changed since the player level system went live.
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That is an average of around 15 matches per day to get one Rift tier (10 fragments), every day, for 70 days. My quick math, after factoring the challenges in (assuming a person completes all of the level 1 and 2 Tomes) cuts this down to an average of around 10 matches per day, across 70 days. Do you guys really think that is reasonable for an average, casual player?
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There's also the matter of most of the 4th tier (at least) being completely impossible to complete by any sort of skill or planning, and relies solely on dumb luck.
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I remember they said that this was actually the typical number of games that people played per day, back when they first announced that. It also seemed a bit high to me, but then I'm also extra casual, and usually just play a few killer matches until I get bored.
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That's why I'm assuming a person completes all of the level 1 and 2 Tomes. Level 4 is completely insane, and I'm assuming level 3 will be too much of a hurdle for normal people, too.
That is definitely not the average number of matches that normal, well-adjusted adult human beings with careers and families and other interests play in a day, which is the demographic that Dead by Daylight (and any game that is not outwardly targeted toward young children) should be framed around.
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There's also very little concern for burn out.
If these launch every midchapter patch that means there's 0 downtime between them.
Expecting players to; a. play a colossal amount permanently, b. miss out on rewards, or c. pay through the nose to unlock tiers for unrealistic expectations of playtime has been done so many times in games and it ALWAYS leads to player burnout if it's not adjusted.
I hate that this is clearly not a reasonable battle pass, and another attempt to capitalise off FOMO.
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Are we at this point again where everyone wants everything for free?
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So what do the levels mean? So if I miraculously complete every single challenge from tome 1 to 4, I would still have to play a few extra games to get all the stuff?
I'm not complaining, just honestly curious how it all works. It's a little confusing to me.
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You nailed it with the FOMO point, that's completely what this is. And that tends to historically take advantage of the people who are most easily victimized, either financially or psychologically (or both).
The tiny, optimistic part of my brain tells me that I should remember that this is simply an extra system, layered onto what we have now. There is literally nothing that has been changed or taken away in order to accommodate the Archives, the Rift, or the Tomes. So there is potentially a "If you don't like it, you can choose not to engage with it at all, and play the same game you were playing before" argument to be made here.
But it's a substantial new system, and it's something the developers have been talking about for a long time -- certainly for at least the full year I've been playing Dead by Daylight. I want it to be completely fun, and accessible, and to not feel predatory. Instead, I think it is gonna wind up feeling like a treadmill, and in my mind, that puts the whole thing at risk of encouraging a lot of negativity. The one saving grace for me, personally, is that I don't get especially hot and bothered about cosmetics (and the charms do absolutely nothing for me). As "saving graces" go, that is pretty defective.
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There is a wide, Grand Canyon-sized gulf between "For free" and "For a reasonable number of my human hours on this earth that I am contributing toward this fun, purely-leisure activity." This isn't a high-skill professional pursuit, or an athletic competition, or climbing Mt. Everest or whatever.
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I am just amazed that people really think that it would be a smart business move to get 10 Euros once (1000 Auric Cells) and afterwards dont get any more money from the people who bought the Rift Pass.
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It doesn't matter how "optional" something is, it doesn't matter if the reward is purely cosmetic. It doesn't matter if player X doesn't care about the rewards as long as other people do.
Dangling shiny things in front of players on a time limit and saying "Either give up your full time job or spend money on this or you miss out on it forever." is always predatory.
It's exactly what they promised they wouldn't do with the cosmetic store, there was never going to be anything that wouldn't be available to all players, but apparently charms are exempt from that.
There's just so much wrong with a battle pass in a game like this, and I really hope they open their eyes and adjust it to suit a realistic player, not someone who sleeps 2 hours a night, or a full time streamer.
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Business interests and player-friendliness could -- and should -- definitely align in a less predatory way, in this case. I know this is a product, made by a business, and they want to make money from it. I enjoy the game, and I have spent money on cosmetics, because I am happy to support products that I enjoy. I spent money on the first premium Rift pass. I will happily spend money on more of them, if I don't feel like I'm being taken advantage of by a system that is designed in a way that I have little to no hope of completing.
What you're describing here is just not true, either. Dead by Daylight is a game that costs $19.99 upfront, with a collection of DLC that breaks the $100 mark at this point. The people who are playing the game, and engaging with this system, have already bought into it. They didn't get anything "for free."
Also, I really think it bears repeating my point here that this system, and all systems like this, should be targeted toward normal, well-adjusted adult human beings with careers and families and other interests. As of May 2019, the average age of gamers (at least in the US) is 33 (source: https://www.theesa.com/esa-research/2019-essential-facts-about-the-computer-and-video-game-industry/).
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Even after completing all of the challenges in all four books, you'd still need to complete about 700 matches during those 70 days.
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And why the hell not? That's not "Ok, players spent $10 on the game, they're done!" That's $10 that came AFTER buying the base game, and after buying the many, MANY DLC packs. AND there's optional cosmetics which someone who buys a cosmetic pass is likely to have spent money on already or will in the future.
Their is no way they aren't turning a huge profit with another source of income for the same, paid, game. Even when the pass "refunds" cells, it's not like you get your money back, you still gave them that $10.
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Exactly this. I've bought all except the newest Stranger Things DLC. I bought all of Ash's outfits. I've bought Auric Cells for cosmetics. I have paid money into this game, which is still not optimal on PS4. I look at The Rift and all I see is something that has been designed to keep me from completing it, due to the difficulty of future Tome challenges, the amount of XP needed for each tier of the Rift, the fact that each Tome level is released at least two weeks apart, and the fact that I (like I'm sure many others) travel in December and will actually need to complete the Rift before December 12th, which is not only a few weeks earlier than the Rift closes but also before the final Tome challenges are released because of the ridiculous amount of time scheduled between each Tome level.
Trying to earn the XP needed to gain tiers on the Rift right now is already starting to make me feel burned out. I'm at tier 21. That's a bad sign for my future with this game. It should be fun, not a job.
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Yeah. I'm always finger-wagging my wife for how she spends her time in whatever this city-builder mobile game is that she's playing. It's one of those "OK, [TASK] will be done in 2 hours!" types games that incentivizes her to check in periodically all day, every day. So there will inevitably be times when I'm like "Yo, come to bed, it's late" while she's waiting for some arbitrary timer.
Dead by Daylight feels like it's going to get that way with the Rift.
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You mean that daily rewards and deadlines in-game make people more addicted to the game and adding microtransactions to catch up and save money is predatory on the vulnerable people that fall into such schemes?
Horrendous. What type of horrible human being would do that sort of thing?
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I earned two tiers on the Rift yesterday. Playing only killer matches and averaging about 500 XP per match, it took me six hours for the first tier. Earning the second tier included the daily survivor and killer matches bonus XP, and other than that it was all killer matches averaging about 550 XP; that took four hours and fifteen minutes.
That is so not reasonable.
I tried a game like that once... they kept upping the amount of time it took, which inevitably chased me away. I've tried a few other games with pay-up-or-deal-with-this-time-barrier mechanics, which I always get bored with pretty quickly. At some point I just sort of forget to keep checking until they disappear from my days altogether. I'd much rather play a game I actually get to play.
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Oh yeah, I know. I'm kinda upset about that, too; because nothing was going on in DbD that week, I barely played, so I didn't start with many extra tiers in the Rift. So instead, I'm trying to grind what I can with a broken PS4 controller (some days are better than others; today, it's been really bad), unable to hardly play because it tells me "DUALSHOCK disconnected" in the middle of a chase, but due to the time constraints on the Rift I'm basically left with no choice. If I'm going to spend a bunch of money on something, it's going to be for a new controller, not for a bunch of tiers + a premium pass in a game I've already spent way too much money on. So, useless I'm-lucky-to-hit-two-survivors-in-a-match killer I am.
Ugh, why does it have to be 8k XP per Rift tier? Battlepasses in other games I've seen have been much more reasonable. My friend who plays Red Dead Redemption Online sees the DbD battlepass and thinks it's nuts I'm attempting it. Fornite is f2p and even that cashgrab of a game is more reasonable. That so many things on the Rift are recolors or simple charms (how many charms are just Trapper's face?) really makes me question whether it's worth the money or effort, too.
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8000xp per tier and it takes an hour to just complete 2 matches with the wait times. So every hour i unlock a fragment of a tier, sounds like a waste of time to try
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Just a thought here based off of other tier systems is it possible give xp boasts as part of the tiers to help speed completion? Not by much or that often but something to make the grind a bit easier
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It's the beginning of the end. They know the games going under and they want to grab as much money as possible before it flops. Bring it in, act like it will improve the game, charge more money, wait and enjoy the cash flow.
I've loved this game for the past 15 months I've played and I can barely stomach it anymore. I've bought all the DLC and played countless hours, but this battle pass system is a straight cash grab with minimal rewards!
Talk about straight grinding! The amount of time one has to play to get from tier to tier and the wait times included (infuriating).
I really wish they would spend more time and effort fixing the base play and ability of the game instead of throwing more content in that just gets broken with everything else.
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