Release Information | 3.4.0

Peanits
Peanits Dev Posts: 7,555
edited December 2019 in News Archives

RELEASE SCHEDULE

STEAM

Update planned: 11AM ET

DLC planned: 12PM ET

WINDOWS STORE

Update planned: 11AM ET

DLC planned: No ETA

PS4 EU & NA

Update planned: 11AM ET

DLC planned: 12PM ET

XBOX

Update planned: 11AM ET

DLC planned: 12PM ET

SWITCH

Update planned: 11AM ET

DLC planned: 12PM ET

PS4 JAPAN & ASIA

Update planned: 11AM ET

DLC planned: 10PM ET

Content

Lore

Available Now through the in-game store

  • The Oni - The Demonic Force outfit
  • Yui Kimura - The Wild Card outfit

Developer Update

For a brief overview of some of the other changes coming to the game with the 3.4.0 update, check out the November Developer Update below.

Patch Notes

STEAM

https://forum.deadbydaylight.com/en/discussion/108852/

Windows store

https://forum.deadbydaylight.com/en/discussion/109133/

PS4

https://forum.deadbydaylight.com/en/discussion/108855/

XBOX

https://forum.deadbydaylight.com/en/discussion/108856/

SWITCH™

https://forum.deadbydaylight.com/en/discussion/108946/

Switch™ players will have access to Leatherface in the in-game store on December 3rd release. Attention, DLC is planned to release on a later date. Note that if you unlock Leatherface as a stand alone character in the in-game store, you will not unlock the exclusive cosmetic that is offered with the DLC.

Winter gifting

Holiday gifts for all!

CHANGES TO EVENT COSMETICS UNLOCK

In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:

  • Hound (The Huntress – Event Mask)
  • Untamed Donkey Jacket (David King – Event Body)
  • Pro-Pain Hammer (The Hillbilly – Event Weapon)
  • Free Song Bird Slip Dress (Kate Denson – Event Body)

As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.

At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™

NEW FEATURE

DISCONNECTION PENALTY FEATURE - TESTING

As of Thursday, December 5th, we will be testing a new feature on our Dedicated Server enabled platforms (Steam, Windows Store and Switch™). This feature is designed to penalize players that are disconnecting from matches.

Users who disconnect from matches will be prevented from joining a new match for a predetermined length of time, which increases after each instance of disconnection. Our objective with this feature is to discourage players from quitting games and will serve a double purpose of excluding users who are already in a negative mental state from re-entering matchmaking until they’ve had a chance to cool down.

The system will also apply if one or more players in a group has an active disconnect penalty, preventing the entire group from joining the matchmaking queue until the penalized members have either cleared their penalty or leave the group.

The incremental penalties will decay naturally over time, starting after the most recent matchmaking ban has completed.

Post edited by PatBrutal on