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Hee hoo hold the heck up
So. Doctor is in a bad place because he has a high skill cap for a relatively low reward and passive which only really works once for guaranteed tracking.
So. They didn't do anything to help him in a chase...well....idk how the no stance changing thing is gonna work but....they put that passive on a 60 second cooldown. A non lethal skill on a sixty second cool down. From the leaked add ons it looks like your going to HAVE to run distressing and the terror radius increasing add ons to even hope to use it.
Unless it's a guarantee tier of madness up. But even still, 60 second cooldown. If it's going to have that long a cool down idk. Put them on a timer to snap out of it if they're in tier 3 or else take damage or get downed or something. 60 seconds is an entire evil within 3
Comments
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they should change doctors terror radius with this new ability
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Uhhh....idk about that chief. With what they said about legion they wanna make things consistent.
4.6m/s - 32m
4.4m/s - 24m.
While it would be nice would you want doctor going faster than 115% for consistency's sake especially with his anti stealth ability. Even if it's on a 60s cooldown
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Isn't that a nerf though? Since you'll have to hope they're in your TR when you use it? In the past it was a tool to tell you that.
Now you'll want to be confident they are or you'll be hit with a 60 second cooldown.
Doctor needs to be better not weaker. We don't know everything yet but so far its not sounding like "omg doctor is so good/cool/more fun now."
For survivors yeah he won't be as annoying but as him it seems like he got hit hard. (So far)
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Unless his TR gets reduced to less than 32 meters, Whispers can tell you when you can fire a Static Blast.
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he is alot better in chases now. He shock someone and can instantly M1 wich means he can prevent people from vaulting and dropping pallets without needing to time it
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Yeah but there shouldn't be must run perks like that. Without Whispers its a gamble
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Depends on how you use it. The field currently is very unreliable after someone hits tier 1. You can walk around the map and pass right by someone and they won't scream. After this change, you hit them with the blast, you'll know where they are every time. Combo that with Whispers and you'll have a very easy time tracking survivors.
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So just to be clear, you can walk at 4.6ms and still use your shock to cut off loops and deny windows/pallets? Because that in of itself is a pretty big buff to his chase potential.
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Does he still have his normal shock ability like he did in Treatment?
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Yes. He has regular shock, without having to swapped to a worse mode to do it. He's just getting a new shock as well, a guaranteed madness tier-up for anyone in his TR on a 60-sec CD
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From what I can gather, yes. Instead of Shock Therapy and Static Field, he now has Shock Therapy and Static Blast.
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Oh... he seems dope then? I love that change.
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Speaking of not needing treatment mode: will that mean shock-grabs aren't possible since it'll not be on M1 anymore?
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It's a soft nerf to make him more bearable on smaller maps / 3 gen scenarios, as he will no longer be able to passively increase madness. Not having to switch modes is nice, but unless they tweak it, default shock range is abysmal.
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Apparently I am hearing that they are slightly buffing his base shock range.
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That would be a nice change :)
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I was a bit rough on the cooldown when I first heard about it, but thinking about it, Doc will be pretty lethal with an awareness build now. Get something that informs you about gens being touched, go to the area, and then blast around the gen, and you'll have an easy chase. Either that, or the survivors are sneaking away from the gen far enough to stay out of his TR. That's not a small distance.
Personally, I feel something like 40 seconds, almost on par with Ghostface's CD, would be perfect to keep him strong without just giving it to him every few seconds. Maybe have it cap at 75% when in chase or something to keep the Doctor from being a perfect, unshakable tracker.
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But also removing his range increasing add-ons completely, from what I've seen.
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Oops too late. If so then great since he's the only one, if not great it's what makes him unique :P
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If his range is buffed to an acceptable range, I am okay with that trade-off. Moldy Electrode was enough for his range to not suck, as far as I could tell.
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Sorry, it is a question out of context, when they return from vacation will they fix ONI?
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Will survivors still be able to avoid screaming by hiding in a locker or using Calm Spirit?
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@Peanits Will it still be valid, unnerving presence and distressing?
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RIP guarantee hook grab.
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putting whispers on him could guarantee results. Anytime it turns on, you hit the button and find the person immediately.
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Losing the field, having to manually (with blast or shock) place each survivor into all tiers of madness (including 1), and losing the tracking info that the field provided in the HUD does not seem to be a fair trade off for not having to switch to shock - not at all, in my opinion.
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I'd trade the tracking for being better in a chase.
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So, it's an instant tier up. So if you go from T1-T2 is pretty good.Wait 60 seconds, you can get them to T3 (if you're lucky you can get 3-4 of them). Along with changes to add-ons which'll make things more interesting especially with the iridescent queen. I'm more interested to see if they'll change how some of the other add ons work.
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I'd have to see the new Shock in action to judge that.
Losing the field also weakens him in other areas, such as capitalizing on 3-Gen strats.
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Same here. Many people would try to get their first scream in to prevent easy tracking on him too. An instant tier up means no inching around his terror radius: you're in it or not. And not having to slow down for 1 second + even slower for the shock means loops are cut in near half if you're a bad doctor and maybe by 1/3 if you're good.
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It makes him stronger in that area I feel actually: one shock in the middle of his 3 gens hits everyone on gens into madness if they're there. And if it's near the end of the game they should all be in tier 2 at this point meaning they're all tier 3 and he's 100% safe to go after one of them.
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they also said they increased base shock range slightly so if it can cover the medium loops than id say thats a good buff for stopping pallet drops and vaults without needing the brown range addon, he also isn't slowed as much which will help him even more.
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at least we can still prevent unhooks easily and hit them at the same time.
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he will be able to stop vaults and pallet drops easier which helps in a chase, they also increased shock range slightly which helps with this. we can also shock a survivor than get a hit quickly at hooks than hit the survivor again because they cant preform any interactions for 2 seconds so they cant save the hooked. Id say all that, a guaranteed terror radius shock hit, and not being slowed from switching stances is worth it in exchange for a mediocre passive madness buildup
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I honestly can't see it working that way at hooks (or if it does, it will get changed), as that will open up a whole new tier of survivor complaints.
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I mean he is the 2nd best camper currently since in shock therapy you can spam the attack button and grab people with no chance of them tricking you or if your not running range addons you can spam the shock attack at the hook and its impossible to unhook the survivor. Besides leather face is still stronger at hooks even if doc can do this and will still be a stronger camper if im right which i most likely am if it takes the same amount of time to charge a shock attack and you don't need to switch stances.
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Removed the exhausted effect of Iri King and replaced it with backwards skill checks.
Also love they're reworking Doc because they found him annoying.
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A soft nerf in one aspect sure, but also a big buff in another. Being able to instantly increase a madness tier by 1 for anyone in your TR? That's a big buff in a lot of scenarios.
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I’d expect the counter clockwise skillchecks to be worse than being Exhausted. Guess that many Survivors are too reliant on their Exhaustion perks. The skill checks should’ve been built into his base kit or into an Unnerving Presence buff instead of Doctor’s add-ons.
Remember, Survivor fun is the most important thing in this game. If a Killer happens to be top tier, then it means they got lucky.
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"He was annoying to play against" as the motivation 100% tanks any confidence that the sechanges will be good for Doctor. He's my favorite original killer but this sounds like such a hard nerf, especially with that design philosophy. And 60 seconds is backbreaking. Even if it tests poorly in ptb there's no reason to believe they won't ignore the data and ship it like they did to Nurse. I want to believe in the devs again but they're working so hard to make sure I can't trust them
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Survivor "fun" means "escape without getting hooked once" these days and that's the direction everything's going
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Srsly i got no idea how this will work out at the end.
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This sounds incredible. Static blast instantly tiers up survivors. You find people on a gen, you zap the lot of them and go into a chase with one. That means 1-2 other people are wasting time snapping out of it, AND IT DIDN'T TAKE 15 ZAPS TO DO THAT.
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Assuming you've already taken the time to put multiple people into tier 2.
People will probably learn to counter this by not grouping up with the added weakness of also being immune while in lockers.
Iron Maiden may become a niche perk for him.
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