The NOED situation
Now, I see a lot of people complaining about NOED on here, and I would like to put in my two sense on the issue.
From what people tend to complain about, NOEDs ability is extremely strong. I agree it is.
But what about the fact that you have a dead perk for most of the game?
What about the fact that it only activates if a totem is available?
The fact is: there are only 5 or 6 totems on a map at 1 time. If each person does at least 1 totem and the hex perk that most killers have, you only have 1 totem left, or someone will do that one also, making the perk useless.
So, with this regard:
Do I like the idea of NOED? : personally no, i hate the perk. I think I have used it 2ce in my life.
Do I think that you should get mad if NOED is active? : No, you could have prevented it from being up in the first place. I play like every killer has it and cleanse at least 1 dull totem.
Comments
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"BuT Teh SoLO suRvIvoRS"-survivor main probably
I play solo and if I see a totem I do it, if we still get hit by noed it's everyone's fault for not cleansing
But noed is probably gonna get nerfed after soo
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I pretty much only play survivor in swf now...solos have no way of knowing how many dulls got cleansed. We cleanse all the totems every game and it's funny to see so many killers dc when their noed doesn't activate but my mate's DS does lmao. Gg
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Noed would be fine without the speed boost imo, maybe they could replace it with less pallet stun and break pallets faster or reduced cooldown from missed attacks? The speed boost is obnoxious and unnecessary to me. Maybe if they made the speed boost based on dull totems remaining I could tolerate it. Anything but a free flat boost tbh.
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Theres no noed situation, do totems and hey presto like magic its gone. Zero situation.
Yours sincerely
A solo main survivior.
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NOED has never worked for me, I don't know what everyone's problem is with it. Like most matches I have tried to use NOED, and even the NOED/BW combo. That it would just get cleansed as soon as the last gen is up, or not at all. If it does ever last after that, then survivors just escape before I could get a down or a hook. Then if I even do get a hook, the timer on blood warden is gone by the time I finish chasing 1 or 2 survivors, just ending up in hook exchanges till then.
The reason being you don't have 1-2 perks all game to even get the hooks you need in the game to get sacrifices in the end game. You could alway's bring a Mori, but like. At what point are you wasting too much resources to try and make something extremely weak work? Against optimal survivors that have half ass skill at the game just blows a little extra air from their nostrils when they realize it's NOED or Bloodwarden.
I have the same experience as Survivor. If I don't see a Hex: Totem all game, I just cleanse any totem I see, and if the last gen is powered. I 99 the door if I have to save someone, or open it and leave. If there is NOED I just go to the places I know totems spawn, cleanse the damn thing and play as normal.
Complaining about something as weak as a Hex perk is pretty weak.
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No, nothing wrong with NOED, speed boost is fine as is. Killer is playing with a handicap for the entire match until all gens are done, the perk itself is easily counter-able by cleansing totems throughout the match or even looking for it after it activates.
There is no need for a totem counter- that would just be the devs holding survivors hands. Detectives hunch and maps exist, if anyone has a problem with NOED then they could use them to find the totem.
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I’m Indifferent to NOED, I don’t use it when I play killer and while getting hit by it when you’re so close to escaping sucks, it is an entirely preventable perk. I know solo players can’t keep track of who cleansed what but there are perks like small game and detectives hunch if you really do want to be keeping an eye out for totems.
I typically play solo when I play survivor and keep an eye out for totems and cleanse any I see (unless it’s glowing and I suspect haunted grounds).
i’ve heard People say “If it glows, it goes” which is all well and good for lit totems but I think we need a new phrase. Something like “It it ain’t cleansed yet, then it’s still a threat” (work in progress, lol)
Anyway, that’s just my thoughts on the perk.
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1 person in a trial running detectives hunch is all you need to prevent noed. Also you can just rush through the first 2 gens, since ruin doesn't do anything in the beginning of the game to get the aura reading from detectives hunch. You'd be surprised how easy it is to get rid of the perk.
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I'm just making suggestions is less discouraging to newer players and yet retains all of the reasons people use it. Instead of defending a perk blindly because you don't care about survivors, hiw about you recognize the problems and give constructive feedback towards solutions. I've heard this ilk dozens and dozens of times, I'm not enjoying the music this broken record is spitting out.
Here's one for you: No, nothing is wrong with MoM, free hit is fine as it is. Survivor is playing with a handicap all match until they get 3 hits, the perk itself is easily counter-able by not hitting survivors throughout the match or just not hitting them after it activates.
There is no need for MoM to be nerfed-that would just be the devs holding the killers' hands. Instadowns and grabs exist, if anyone has a problem with MoM they can use those to down survivors.
I can do another one for BL or old DS or even old SC if you like :)
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I play solo and go out of my way to cleanse totems if I don't I just keep note of what totems I see
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What's the point of listing perks that have been deemed problematic and changed by the devs themselves when talking about one that they've said is in a good place?
Maybe the Small Game rework will have a totem counter. It probably won't, though, given that they've stated they want totems to play a bigger role for survivors.
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I agree noed is in a good place, but I can see from the viewpoint of those it frustrates. Hopefully small game can be actually useful xD
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The times i have used NOED, it either never activates cause it doesnt get to end game, and when it does, i one shot down 1 survivor. Its kinda useless
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As a new killer still learning everything, I use NOED a lot. But many games I get to the end and it is not activated, so I don't rely on it, but it does help me at the end if it is still there. It doesn't turn the tables for me, I maybe gain a hook or two those times it is still activated.
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Detective's Hunch, Inner Strength, We're Gonna Farm Forever. Cleanse totem, take a hit while a survivor is being carried to a hook, get in a locker to heal, rinse'n'repeat. 4 easy stacks and benevolent and lightbringer emblems, even if you don't touch a gen.
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You can make all the comparisons you want, just make sure they're equal. Do any of the perks you mention give the killer a way to completely disable them? No.
Do any of those perks only take effect at the very end of the match? No.
Do killers have any sort of indication that survivors might be running those perks? No.
With Noed, you always have an indication that the killer might be running it as soon as you see a dull totem. You can completely remove a perk from a killers repertoire by cleansing their totems. Killers have no such luck, and the closest thing I could think of is slugging to avoid DS.
You say you are thinking about new survivors, but the fact of the matter is you're just thinking about yourself. A new survivor should prioritize themselves with learning the game and the counters that they could use against killers. They shouldn't have their hands held at the expense of the killers fun. The game is supposed to feel risky, the purpose of a survivor is to survive a dangerous environment.
But sure, neuter another perk that killers use, soon enough you and all future survivors will be playing lobby simulator where you queue for a match only to alt+tab to go watch some Youtube.
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I wasn't calling for a neuter, I was suggesting a QoL change. Also paragraph 1 and 3 are incorrect. I'm going to ignore what you say because it is dripping with bias and hypocrisy. No offense to you personally, I just don't want to waste my time. Good day.
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I've got nothing against NOED, personally. I view it a lot like DS. It takes a bad game and makes it better, and if you're already having a good game, you don't need it.
NOED takes a game where people don't bother with totems and only focus on generators and punishes them for it. If they do the totems, that's extra time for you and you probably won't need it anyway.
DS takes a game where the killer tunnels you and makes it better (gives you another shot). If they don't tunnel you, you don't really have anything to worry about.
In both cases, you can work around it and never see it.
Before anyone says it, no, I'm not saying 'these perks are equal', I'm just saying that they both have the same effect of making a bad match better while not getting used in a good match.
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5 totems. Do bones = no NOED.
Theres no situation except when survivors ignore totems and then get salty.
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So ruin was arguably the strongest early game perk to slow the game down to avoid getting to end game. Whatever your opinion on old ruin is, that was the point if the perk. Not to carry all game. Just to give a little breathing room at the beginning.
Now, there are no early game perks. CI not withstanding. All killers have now are mid to late game strategies. NOED is the end game version of Ruin. It suffers from the same problems. Killers often times end up playing a game with 3 perks. And when they need it most it's gone. It punishes new survivors while experienced semi competent survivors know how to get around it.
NOED is fine where it's at. I for one dont trust the devs to change it anyway. We'd end up with a hex perk that adds 4 seconds to opening the exit gate or something, or it would need 2 totems dull to activate.
For the record, i hate bashing devs and i dont think i am. I just dont think ruin was a rework. It was a remove and replace.
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It is most likely trash, not as much as blood warden, but still. The perk comes online late and after you hit one, everyone knows you have it and will either escape or search for the hex totem.
Better use a perk, that is online the whole game.
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The #########, DS not getting used in a "good" match. DS can and is used in higher ranks as a means to save another player. It is rarely used in a means as an actual anti tunnel mechanic at red ranks. Every killer at higher ranks expects DS if there is an obsession in the game and slugs for 60s if they downed a recently hooked survivor that just tried to protection block or bait.
Noed is only active when all gens are finished and i all the totems have not been cleansed. At higher ranks, totems get cleansed. So is a gamble if it will ever be there when the gens are done. DS can be intentionally activated. They are no were near the same at making a bad game better.
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Hey Peanits I only want to say that you are right about noed, but wrong about DS.
Survivors abuse the 60 sec invulnerability to repair generators or to do risky moves to make you eat their DS. Stop with the anti-tunnel perk argument because it is not an anti-tunnel perk anymore at red ranks.
Noed can't be abused.
Have a good day!
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Funny, because that is exactly what I felt when reading your posts!
Calling for nerfs but masking them as a "QoL change". Just like the Ruin nerf. And no, I'm not bias, I play survivor for more than 80% of my matches, and prefer it to playing killer. I am just more honest when I post.
You have a good day as well.
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I can't speak for your experiences, but I find that I can play around DS very easily. Typically if you're not actually tunneling them, I find you can slug them for ~10 seconds or so and that last bit of their timer will run out.
Not to go too off topic, but I do think it would be nice if DS deactivated once they started working on a generator. That way you're saying, "I'm not getting tunneled, I'm putting myself back into the race."
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Oh no, survivors are giving me free pressure!! What next, complaining about survivors grouping on gens?
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Its honestly starting to feel like the devs really dont play this game or they play it at rank 15 tryhard survivor. Mechanics and alternative uses of perks on both survivor and killer are evident with very little in game time at higher ranks.
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Yes changing the way the speed boost works and buffing solo to swf levels is dripping with bias and hypocrisy. Thanks for correcting me on my mistake of not putting heavy killer bias into what I say.
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How is a survivor, working on a gen, knowing that you cant just grab and hook them, "free pressure"?
Unless you mean slugging them and watching. Which still leaves 3 people doing work.
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If a survivor sticks on a gen in front of you they're giving you a free hit. Nothing more, nothing less.
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So not free pressure. Because you can hit them and....do what next? Eat DS, or wait and look at them.
Your response is not an answer to my question. It's simply trying to disregard it completely.
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Hitting survivors is how the killer applies pressure. How come people on this forum don't understand the most basic things sometimes?
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Pressure isnt just getting a hit. It's making the survivors make CHOICES based on your pressure. Keeping them off gens, risking saves, etc.
Having to waste another 30-60 seconds over a "free hit" is not pressure. It's not a free hit if you have to waste time in which you COULD be applying pressure.
But I'm glad your lack of a real argument has led you to trying to insult me. It shows you dont HAVE a real argument about it. Because it's not pressure. Thanks though.
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And what about how DS practically makes you invincible late-game? I had one game where I got unhooked, went and worked on the last generator with another survivor. 50 seconds later, the killer came back, the gen was at 95%, i'm just working on it in his face. He grabs me off it, and gets DS'd while the other survivor finishes it, and we both got out scott-free.
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Sounds like he should have lunged at you instead of grabbing you.
Although I'd also point to this: https://forum.deadbydaylight.com/en/discussion/comment/1028432/#Comment_1028432
That would solve a situation like that.
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I would agree, but 50 seconds later, he probably would not have expected a DS by then. Unless you are running something like make your choice, it is incredibly hard to track the DS timer down to the seconds like that.
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Who goes for a grab when the dedicated server make grabs so inconsistent its used as a bait mechanic.
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run detectives hunch
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I have no issue grabbing them, the issue is grabbing them then the animation canceling half way through the grab. Yesterday i had a grab animation cancel as im walking away with the body and the survivor running away, while i have a ping of 50.
You keep offering game advice that is completely oblivious of the meta at higher ranks and/or is blatantly survivor sided. But I digress, you know because killers are getting a Cruel Limits buff.
Oh and lets buff Cruel Limits to allow killer to complete one gen for the survivors so i can run a Bubba build while wearing Claudettes face and help complete gens for immersed game play.
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Many, many red rank survivors also run unbreakable and/or adrenaline as well, specifically for that situation. In the scenario I talked about earlier, he got DS'd into me having adrenaline as well.
If he slugged me, the other survivor finished the gen and I adrenalined off. But what happened was he got DS'd, and then I got adrenaline right after, pretty much sealing his fate because he didn't have NOED.
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Ah yes waste a perk slot...why didn't I think of that?
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Holy crap, I didnt realize how popular my post would get. There are 2 quick things unrelated that I wanna mention.
1. For everyone here, I am seeing a lot of disagreements. Totally fine to disagree, but it seems to also have an insult at whoever it is being said to. A lot has been said towards @Waffleyumboy and @Peanits some. No need to throw insults at him, and no need for him to insult back. If you didn't insult him and I read it like that, I am sorry for the misconceptions. If you, waffle, didn't insult anyone and I read it as such, i am sorry for that also. I might not agree with what he says on every post, but that doesn't mean he should have insults thrown at waffle or from him, and for peanuts, I havent seen any insults, only ideas, so dont insult him please.
2. I see I caught the attention of @Peanits. May I ask of you check my submission for a core mechanic idea. I put it under "Share Your Work"
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That might just be the problem and im about to the same with this game.
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NOED is a good counter to gen rushing.
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NOED works better than ever because survivors are all too happy to just blaze through the gens now that Ruin is gone. I suspect soon we'll see NOED revisited because it's "frustrating for survivors".
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I don't think insults were meant to be slung around, and I'm sorry if anyone found what I said to be insulting them. Thanks for the recognition though man!
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Lunged and picked up? To still eat the DS? Or to chase the other out the now open doors while the first gets healed, uses unbreakable or adrenaline?
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There's plenty documentation of grabs being broken right now, your response tells me that the dev team isn't aware of it despite all the video evidence.
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