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Doctor Buffs

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Comments

  • Seanzu
    Seanzu Member Posts: 7,526
    edited August 2018

    @Nickenzie said:
    SenzuDuck said:

    Why do people think reaching rank 1/2/3/4 is difficult? It's really not hard at all - people act as if it's the hardest achievement a person can get lmao.

    Yeah, for survivor it's really easy to reach rank 1 @SenzuDuck because all you have to do is use stuff like DS, SB, SC, and any of your crutch perks to guarantee a win! However for a killer it isn't tho, obviously you don't play killer, I wanna see you eat your own words when your rank 1 playing killer, go ahead and prove me wrong on how difficult it is to reach rank 1 killer. You'll get bonus points if you do it with Freddy! ;)

    Dude I'm rank 1 killer and survivor every season - it's easy on both sides lmfao. Except this season as I haven't been playing dead by daylight at all.

    Never been rank one btw.

  • NMCKE
    NMCKE Member Posts: 8,243
    I can say that it's easy as well with a screen shot, look, look lol! Sorry, not trying to be rude but that's what I'm getting from you.

    Your seriously lying if you think that reaching rank 1 killer is easy.
  • Seanzu
    Seanzu Member Posts: 7,526

    @Nickenzie said:
    I can say that it's easy as well with a screen shot, look, look lol! Sorry, not trying to be rude but that's what I'm getting from you.

    Your seriously lying if you think that reaching rank 1 killer is easy.

    My picture was to prove I play killer, seeing as you think I can't have an opinion against a killer buff and actually play them.

    I'm not lying, you play the game, you play it enough you hit rank one. I don't struggle and i don't think I've ever actually gone down a killer rank unless it's rank one where there's only one pip and one bad game puts you into rank 2.

    but yes - continue to tell me I don't play killer because I think the doctor is in a good place.

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    My picture was to prove I play killer, seeing as you think I can't have an opinion against a killer buff and actually play them.

    I'm not lying, you play the game, you play it enough you hit rank one. I don't struggle and i don't think I've ever actually gone down a killer rank unless it's rank one where there's only one pip and one bad game puts you into rank 2.

    but yes - continue to tell me I don't play killer because I think the doctor is in a good place.

    I'm just gonna sum up everything because your not getting my point and I'm not gonna argue with you lol. Just because you can do good with the Doctor, that doesn't mean he's in a good spot. I can play Freddy absolutely fine but does that mean Freddy is in a good spot? Absolutely not! Additionally, I never said that you can't have a opinion, I said that your opinion is basically inaccurate for reasons above.

    As you may or may not know, survivors can make any killer look OP. Period.

  • Seanzu
    Seanzu Member Posts: 7,526

    " I said that your opinion is basically inaccurate"

    an opinion being inaccurate, lol.

    You actually can't make this stuff up.

    Yes, and any killer can make a 4 man swf flashlight team look bad. It's almost as if... i don't know... some matches are good and some are bad.

    I'm terrible with the doctor because I'm just not good with him, he still doesn't need a buff though even though I'm bad with him.

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    " I said that your opinion is basically inaccurate"

    an opinion being inaccurate, lol.

    You actually can't make this stuff up.

    Yes, and any killer can make a 4 man swf flashlight team look bad. It's almost as if... i don't know... some matches are good and some are bad.

    I'm terrible with the doctor because I'm just not good with him, he still doesn't need a buff though even though I'm bad with him.

    Not gonna argue with you lol.
  • M2Fream
    M2Fream Member Posts: 288
    These are all good but to adjust power I would say that snapping out of it should reset you back to madness lvl 1. That way it is more forgiving for the survivor when they break a chase and harder for the killer to put you right back into madness 3 if he sees you again.

    My other knit to pick is to make madness not be gained when in the terror radius, but just make it stay where it is. This way, gaining madness will be more fair and consistant because the doctor will have to be chaseing you and working for it.

    Lastly, hitting great skillchecks should decrease madness in the current teir by 33%. Can be reduced with addons. I fully beleive in skillbased alternatives for getting rid of madness.


    As a buff to the doctor, shock therapy should have a wider cast zone and hit slighty behind as well.

    As for a second ultra rare addon:
    Irridecent Queen: Survivors affected with madness 2 suffer 25% vault speed reduction. Survivors affected with madness 3 suffer 40% vault reduction and cannot flip pallets, only vault them.
    "The queen is the most mobil of all the chess peices. Its only natural that channeling irridecence through in would give the opposite affect."

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited August 2018

    @M2Fream said:
    These are all good but to adjust power I would say that snapping out of it should reset you back to madness lvl 1. That way it is more forgiving for the survivor when they break a chase and harder for the killer to put you right back into madness 3 if he sees you again.

    My other knit to pick is to make madness not be gained when in the terror radius, but just make it stay where it is. This way, gaining madness will be more fair and consistant because the doctor will have to be chaseing you and working for it.

    Lastly, hitting great skillchecks should decrease madness in the current teir by 33%. Can be reduced with addons. I fully beleive in skillbased alternatives for getting rid of madness.

    As a buff to the doctor, shock therapy should have a wider cast zone and hit slighty behind as well.

    As for a second ultra rare addon:
    Irridecent Queen: Survivors affected with madness 2 suffer 25% vault speed reduction. Survivors affected with madness 3 suffer 40% vault reduction and cannot flip pallets, only vault them.
    "The queen is the most mobil of all the chess peices. Its only natural that channeling irridecence through in would give the opposite affect."

    I agree with your buffs and Iridescent Queen, but not your nerfs. They just make it even easier for decent Survivors to wreck him. Good Survivors will have a field day with him. They won't even have to try to win. Madness 1 doesn't do that much and skill checks are really easy to hit unless you're new to Survivor. It's good if he puts you in Madness 1 in the early game because it means he'll have a harder time finding you in the late game. After that just hide in lockers or get out of his terror radius ASAP and he'll have a much harder gaining Madness. Remember, Doctor is an anti-stealth Killer. It's not supposed to be easy to hide from him.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @Nickenzie said:
    FrenziedRoach said:

    This implies the Doctor is not powerful to begin with....... FFS, he might not be top tier like Nurse, but he's in a good place.

    I know that the Doctor is an alright killer but I really think that he could be better. That's why I did an overhaul buff to him, assuming that your a Doctor main... thoughts?

    Yes I am a doctor main, and my thought is that if the devs do anything to make pallets any weaker, he'll be OP and they'll need to nerf him.

    With his ability to slow down the game even without ruin, his ability to chase can't be any stronger than it already is.

    Your ideas don't even take into account how powerful certain perk combinations already have on the doc - and you want to take those great combos and make them outright overpowering.

    Additionally, I believe the devs are not done tweaking loops, windows, and pallets. If things are made any more favorable for the killer in the chase game, I fear it will creep the doc into OP territory and he'll need to be nerfed. I'd rather avoid that if possible.

  • zed7567
    zed7567 Member Posts: 3

    The only buff i want for doc as of right now is for survivors to regress out of madness 1 if they are sitting at just that. the only point of madness 1 is to point them out when they go into it, but nothing else. With this survivors who are not being affected by the terror radius will drop out of madness 1 so when the reenter they will be revealed.

    So lets sayyyyyyy numbers wise. After 45 seconds while being outside of the Doctors terror radius a survivor in madness 1 will regress to madness 0 aka no madness.

  • Attackfrog
    Attackfrog Member Posts: 1,134
    edited January 2019

    I like the doctor buffs and I like the idea of making madness and shock therapy more of a nuisance.

    As a tradeoff, after snapping out of it, there should be a period of time (30 sec? 60 sec?) of immunity from shock therapy and his radius.

    Otherwise, I do like the changes. Right now, he is very good against low rank survivors but against high ranks, it results in a 3 gen patience challenge that can become very tedious for all parties.

    Then again, he is one of the few killers I run NOED with because by the time it pops, there are usually maybe 2 survivors left and I can usually get the first down before it gets cleansed.

  • Eninya
    Eninya Member Posts: 1,256

    Madness needs a rework. Whether he's strong or not, there's no denying how utterly miserable it is to actually play against him. Madness could be a cool mechanic to deal with, but instead it just builds like 4 perks into him.

  • GT_Legend2
    GT_Legend2 Member Posts: 845
    I had an idea where when survivors that looked at the doctor would gain madness, making for a totally opposite weeping angle chase, I don’t know, I think it would be nice since the Doc wouldn’t have to waste time to slow down to try and shock during a loop/chase
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    @GT_Legend2 said:
    I had an idea where when survivors that looked at the doctor would gain madness, making for a totally opposite weeping angle chase, I don’t know, I think it would be nice since the Doc wouldn’t have to waste time to slow down to try and shock during a loop/chase

    That sounds really scary.

    @Eninya said:
    Madness needs a rework. Whether he's strong or not, there's no denying how utterly miserable it is to actually play against him. Madness could be a cool mechanic to deal with, but instead it just builds like 4 perks into him.

    It's miserable to use a different playstyle for a specific Killer?

  • Eninya
    Eninya Member Posts: 1,256

    @SnakeSound222 said:

    @GT_Legend2 said:
    I had an idea where when survivors that looked at the doctor would gain madness, making for a totally opposite weeping angle chase, I don’t know, I think it would be nice since the Doc wouldn’t have to waste time to slow down to try and shock during a loop/chase

    That sounds really scary.

    @Eninya said:
    Madness needs a rework. Whether he's strong or not, there's no denying how utterly miserable it is to actually play against him. Madness could be a cool mechanic to deal with, but instead it just builds like 4 perks into him.

    It's miserable to use a different playstyle for a specific Killer?

    How is rushing gens against him any different than any other killer? Wut.

  • Peanits
    Peanits Dev Posts: 7,555
    Boy, this thread takes me back. I never did get around to posting when it first came up so I guess I might as well do it now.

    I think the skill check thing is interesting, but I think it would have to be simplified in some way. I'm confused just reading it and I spend most of my day watching, playing, reading about and working behind the scenes on this game. I can only imagine how confusing it could be for newer players. Personally, I'd rather see less skill checks though and have it be a guaranteed thing instead. Skill checks have a minimal effect on higher end players while the newest players struggle. The other thing that concerns me here is how madness skill checks replace regular skill checks. How exactly would this work with ruin? If it replaces the generator skill check 50%/75% of the time, wouldn't that actually be better for the survivors than a normal ruin skill check?

    The one thing I really don't think would work is the shock changes. Moving around at 4.6m/s with a one second charge time would basically completely remove windows and pallets while playing against him unless they somehow miss their shock. A one second charge with a one second cooldown means that every 2 seconds, you disable windows/pallets for 2.5 seconds. That gives you half a second after the last shock ends to start charging the next one (pretty easy to do, you'd have to be crazy slow to miss that window). You'd have a 4.6m/s killer whose power is basically to remove all counterplay. It wouldn't really be fun to play with or against, it would just turn into a mindless exercise.

    I don't think he should be too powerful in a chase. What he lacks in chase power he makes up for in utility (stalling the game, finding survivors). I know it's not exactly a popular opinion around here, but he's one of the ones I feel don't need to be viable at all ranks. I view the doctor as a great stepping stone killer. He's great for newer players that struggle to find survivors, but someone who knows what they're doing will probably want to play a killer with more chase power. That's not to say that I wouldn't want to see a buff, but I definitely don't think he should become just another chase killer. I'd rather he maintain his utility role than have him lose that and become more generic.
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Peanits said:
    Boy, this thread takes me back. I never did get around to posting when it first came up so I guess I might as well do it now.

    I think the skill check thing is interesting, but I think it would have to be simplified in some way. I'm confused just reading it and I spend most of my day watching, playing, reading about and working behind the scenes on this game. I can only imagine how confusing it could be for newer players. Personally, I'd rather see less skill checks though and have it be a guaranteed thing instead. Skill checks have a minimal effect on higher end players while the newest players struggle. The other thing that concerns me here is how madness skill checks replace regular skill checks. How exactly would this work with ruin? If it replaces the generator skill check 50%/75% of the time, wouldn't that actually be better for the survivors than a normal ruin skill check?

    The one thing I really don't think would work is the shock changes. Moving around at 4.6m/s with a one second charge time would basically completely remove windows and pallets while playing against him unless they somehow miss their shock. A one second charge with a one second cooldown means that every 2 seconds, you disable windows/pallets for 2.5 seconds. That gives you half a second after the last shock ends to start charging the next one (pretty easy to do, you'd have to be crazy slow to miss that window). You'd have a 4.6m/s killer whose power is basically to remove all counterplay. It wouldn't really be fun to play with or against, it would just turn into a mindless exercise.

    I don't think he should be too powerful in a chase. What he lacks in chase power he makes up for in utility (stalling the game, finding survivors). I know it's not exactly a popular opinion around here, but he's one of the ones I feel don't need to be viable at all ranks. I view the doctor as a great stepping stone killer. He's great for newer players that struggle to find survivors, but someone who knows what they're doing will probably want to play a killer with more chase power. That's not to say that I wouldn't want to see a buff, but I definitely don't think he should become just another chase killer. I'd rather he maintain his utility role than have him lose that and become more generic.

    I love his play style and utility. He is very fun to play but when members of behavior staff mention that they don't want a certain killer to be viable at all ranks, it makes me seriously reconsider my next killer purchase.

    Call me crazy, but I want any killer I purchase/play to be viable at all ranks, even with various play styles. That may be an unrealistic wish for this game and it's budget.

    Which is too bad, because if all killers were viable at any rank (given various degrees of difficulty) my wallet would be very open.

  • Teh_DuuuDe
    Teh_DuuuDe Member Posts: 37
    White_Owl said:

    @Tsulan said:

    @White_Owl said:
    Eh, I think Doc is in a very good spot. He is not considered so good because his power has more depth than average and so requires some understanding but believe me he can do very well at rank 1. Obviously not if you play him to make skillchecks harder and make survivors scream, which works only on noobs and potatoes.

    That´s why i proposed more illusions. Fake open and closed windows, fake survivors and doctors.

    Yeah that is a good suggestion (I missed your reply). Allow the Doctor to play more with survivors' minds, not just "make them scream more".

    A bit off topic: sometime ago I saw a Doctor using Insidious to trick survivors into believing he was illusion just to smack them as soon as they went too near. Don't know if it was effective in the long term, but it was amazing

    I'm totally stealing that.
  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    when i look at this post i was like this must be a bait but its not.. dude doc its a ok killer he dosent need buff but he needs a change that i want to see making the madness goes to phase 2 while youre hook

  • ad19970
    ad19970 Member Posts: 6,411

    @Tru3Lemon said:
    when i look at this post i was like this must be a bait but its not.. dude doc its a ok killer he dosent need buff but he needs a change that i want to see making the madness goes to phase 2 while youre hook

    So a nerf? Seriously? That's the last thing he needs.

  • zed7567
    zed7567 Member Posts: 3

    @ad19970 said:

    @Tru3Lemon said:
    when i look at this post i was like this must be a bait but its not.. dude doc its a ok killer he dosent need buff but he needs a change that i want to see making the madness goes to phase 2 while youre hook

    So a nerf? Seriously? That's the last thing he needs.

    If only they would regress out of madness 2 and 1 so that you can get that initial revealing scream so the whole cycle can repeat. Scream to madening to chase and hooking. the buff doctor needs is for survivors in madness 1 and 2 to automatically regress back to madness 0..

  • ad19970
    ad19970 Member Posts: 6,411

    @zed7567 said:

    @ad19970 said:

    @Tru3Lemon said:
    when i look at this post i was like this must be a bait but its not.. dude doc its a ok killer he dosent need buff but he needs a change that i want to see making the madness goes to phase 2 while youre hook

    So a nerf? Seriously? That's the last thing he needs.

    If only they would regress out of madness 2 and 1 so that you can get that initial revealing scream so the whole cycle can repeat. Scream to madening to chase and hooking. the buff doctor needs is for survivors in madness 1 and 2 to automatically regress back to madness 0..

    Hmm. I don't know, getting them to madness 3 would take very long then, and that's part of his advantages too. Survivors having to snap out of madness 3 definitely helps slow down the game.

  • Acromio
    Acromio Member Posts: 1,737

    @FrenziedRoach said:
    This implies the Doctor is not powerful to begin with....... FFS, he might not be top tier like Nurse, but he's in a good place.

    No, he's not. He's just a M1 killer with a ginormus terror radius that can track relatively easily but can't do anything else effectively. He has no tool to traverse the map faster, no tool to down survivors faster, no way to deal with looping against survivors with more than one brain cell. If Freddy and Legion didn't exist, the Doctor would easily be the worst killer in the game. His power is borderline useless and is easily replicated (and, not to mention, outclassed) by perks and some killer-specific addons.

  • ad19970
    ad19970 Member Posts: 6,411

    @Acromio said:

    @FrenziedRoach said:
    This implies the Doctor is not powerful to begin with....... FFS, he might not be top tier like Nurse, but he's in a good place.

    No, he's not. He's just a M1 killer with a ginormus terror radius that can track relatively easily but can't do anything else effectively. He has no tool to traverse the map faster, no tool to down survivors faster, no way to deal with looping against survivors with more than one brain cell. If Freddy and Legion didn't exist, the Doctor would easily be the worst killer in the game. His power is borderline useless and is easily replicated (and, not to mention, outclassed) by perks and some killer-specific addons.

    His ability is pretty good against certain window loops though. Plus he can definitely slow down the game a bit. A small buff to his chase potential is all he needs in my opinion.
    I'd increase the base range of his shock therapy by 25%, so it's the same range as with the brown electrode add on right now. Than decrease the extra range his electrode add ons add from 25%, 50% and 75% to 20%, 40% and 60% and remove the extra time the add ons add to the charge time of doctors shock therapy.

  • zed7567
    zed7567 Member Posts: 3

    @ad19970 said:

    @zed7567 said:

    @ad19970 said:

    @Tru3Lemon said:
    when i look at this post i was like this must be a bait but its not.. dude doc its a ok killer he dosent need buff but he needs a change that i want to see making the madness goes to phase 2 while youre hook

    So a nerf? Seriously? That's the last thing he needs.

    If only they would regress out of madness 2 and 1 so that you can get that initial revealing scream so the whole cycle can repeat. Scream to madening to chase and hooking. the buff doctor needs is for survivors in madness 1 and 2 to automatically regress back to madness 0..

    Hmm. I don't know, getting them to madness 3 would take very long then, and that's part of his advantages too. Survivors having to snap out of madness 3 definitely helps slow down the game.

    Yeah. I wouldn't want them to automatically regress out of madness 3. That's the plus of it, but more often then not after 3 gens ar done I find myself shocking less and not focusing on getting that madness up and instead trying to force that aura shock to reveal those who are hiding.