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Any Means Necessary Should Re-Build Pallets

gatsby
gatsby Member Posts: 2,533

Right now AMN is a bit of a wild card perk that's sometimes decent and other times not so much. The biggest issue is that its dependent on the Killer's playstyle and there are some important pallets (like shack pallet) that almost always get broken so you don't have a chance to save them.

I think it would be cool if the perk worked sort-of like dream pallets and allowed Yui to rebuild a broken pallet in place of the old one every two minutes. It wouldn't necessarily be overpowered because of the long cool down, but it would be a playmaking perk and a very interesting option that got more consistent value.

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Comments

  • NursesBootie
    NursesBootie Member Posts: 2,159

    A rebuild pallet every five minutes seems good for me. Just 300 seconds cooldown.

  • gatsby
    gatsby Member Posts: 2,533

    Cooldown and tokens. Maybe like the current version mixed with Distortion's mechanics

  • Star99er
    Star99er Member Posts: 1,462
    edited April 2020

    If can only be done once per game(max 2 times if someone else is running it) then I think it’d be fine in addition to what it currently does. Currently the perk isn’t worth running as 90% of killers break pallets as soon as you drop them.

  • alaenyia
    alaenyia Member Posts: 650

    Considering the changes coming soon where they have massively reduced the amount of pallets per map. I think this would be fine, as a once per game or large cool down situation.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited April 2020

    No, that'd be insanely strong.

    Even if it had a 5 minute cooldown that's 4 pallets that can come back in the right hands.

    Heck even if it could only be used once or twice all game by any of the four Survivors that's potentially a god pallet that was used just back.

    I agree AMN needs some love, but this is not it.

    Maybe slightly longer stun durations? Or revealing the aura of the closest dropped pallet while the perk is active?

  • GraveHunter
    GraveHunter Member Posts: 328

    But shack pallet is destroyed and will be destroyed by the entity if they want to make this change.

  • Deathslinger
    Deathslinger Member Posts: 570

    it could stay the same but have the extra ability to spawn 1 pallet per game.

    How about they can respawn a pallet but it is already down and must stay so for a limited period. Given the killer a chance to notice and dispatch it again before it can be used against him. Even if the survivor fails to wait out the timer and reset the spawned pallet, he still distracted the killer so...now we have a perk with a chance to change the game, but has limitations and counter play and various levels of success so it hardly feels wasted.

    I tried~

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    What I think could be cool is that AMN is able to repair 2 broken pallets per match.

    These broken pallets are repaired as dropped pallets and cannot be reset to standing. These types of pallets are called "Cracked pallets". Cracked pallets can be vaulted a grand total of one time before they splinter again, and the killer has a chance to lock these cracked pallets to again destroy them.

    This still limits the use of the perk, doesn't give strength back to god pallets because they can be vaulted a grand total of one time provided the killer doesn't break it, but gives it an extra niche and would be a nice touch.

  • Kebek
    Kebek Member Posts: 3,676

    Ehh that would be so OP. I use AMN pretty often and it's pretty good already. In high ranks many killers actually don't break pallets and rather mindgame them, not expecting AMN so I get to use it a lot. Rebuilding pallets would make it utterly broken. Imagine 4 god pallets each 2 minutes, if that isn't completely overpowered then I don't know what is.

    Even with more conditions & stuff, even single god pallets more each game has potencial to be insane. Not a good idea.

  • BloodyBunny
    BloodyBunny Member Posts: 114

    No that would be op

  • Mew
    Mew Member Posts: 1,833

    me and the boys rebuilding shack pallet 4 times YeBoi

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,342

    A Perk like this would need to be insanely weak so that it is not really worth running.

    So I would prefer current AMN, even tho its a bad Perk. But rebuilding Pallet would have to be bad as well or it would be too strong.

  • Rezblaze
    Rezblaze Member Posts: 843

    "Killer is punishing liberal use of pallets, gib pallet back pls."

  • raulblideran
    raulblideran Member Posts: 225

    Bruh, besides the asylum map, no other map gets its pallets reduced, jeez, look at the patch notes and go counting yourself

  • ZerLukas
    ZerLukas Member Posts: 294

    Hell no. Even if it is once per match. Please remember that any survivor perk can be used by 4 people at the same time. And a perk that strong will qiuckly become meta so meeting 2-4 of them in one game will quickly become common. And having to face some god pallet 2-5 times per match is a nightmare.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    I've always liked the idea of a perk that could do exactly that.

    My idea is a token system, where whenever a killer breaks a pallet it'll leave 1 scrap (token). It takes 3 scraps (tokens) to rebuild a pallet. A survivor can go to a broken pallet to collect 1 scrap. Other survivors with the same perk can't collect it once it's been picked up, to counter situations where 4 survivors run the perk. Once a survivor has 3 tokens they can go to a place where the pallet has been broken and rebuild it.

    The reasons I'd rather want a token system than a cooldown is that that it'd kinda punishing killers for breaking pallets, which really shouldn't be a punishable thing and if the cooldown was 5 minutes, then still 4 pallets could be rebuild if every survivor ran the perk. With my idea a survivor runs around the map collecting scraps, then it's time they're not spending on generators, which helps slow the game down and the limited amount of scraps means that there's only a limited amount of uses of the perk.

  • JnnsMu
    JnnsMu Member Posts: 249

    I think that the issue here is that a lot of survivors don't use pallets probably. This would explain why people might think that rebuilding pallets would be balanced. However, a pallet isn't just something you throw down to get 5 extra seconds in a chase. For a good survivor, a pallet is an incredibly valuable tool that just makes a lot of locations that you can already use to buy quite a lot of time without a pallet safe to use without eventually getting injured. I agree that AMN is one of the many perks that unfortunately just aren't viable but buffing it in such a significant way is a terrible idea.

  • undeadcookie
    undeadcookie Member Posts: 198

    Peanits has said countless times now that the amount of pallets on each map has not changed except for the central building on Disturbed Ward.

  • undeadcookie
    undeadcookie Member Posts: 198

    Things like the Shack pallet get broken because the Shack is a god loop if it isn't broken.

    Not all pallets are created equal, so the ability to restore four strong pallets in a match, let alone one, is insane.

  • th3
    th3 Member Posts: 1,846

    Just decrease the cooldown for AMN

  • aregularplayer
    aregularplayer Member Posts: 906

    LOL

  • aregularplayer
    aregularplayer Member Posts: 906

    he is right. with 5 seconds cooldown, I think

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Let them rebuild a pallet, but they get splinters in their hands so they're unable to drop a pallet for the rest of the match :)

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,062

    Perhaps a better idea would be able to create a temporary pallet when interacting with a pallet spot, on a cooldown and token system.

    Start the trial with 1/2/3 tokens. When running through a pallet spawn, press the active ability button to temporarily create a dropped pallet behind you that lasts for 3/4/5 seconds. Causes a 180 second cooldown and inflicts exhausted for 60 seconds.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Your version is VERY different from OP's version. Making it on a cooldown like OP said could let a SWF keep a god pallet going almost the whole game

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    God no. Pick the strongest pallet on any given map. Now multiple it by 5. Because you'd deal with it 5 times a match. Don't get me wrong. The concept is cool. But it's completely unbalanced.

  • Rivyn
    Rivyn Member Posts: 3,022

    So, the OoO user gets chased, throws down every pallet they have, then another SWF buddy comes along and rebuilds them. Gotcha.

  • Raven014
    Raven014 Member Posts: 4,188

    I like the last option. Maybe see the auras of fallen pallets within a radius?

  • Saitamfed
    Saitamfed Member Posts: 1,622

    Everybody. Please, this is an idea. The idea of OP is restoring pallets, everything else can be discussed. So don't think something is OP just because an user didn't have a better idea on how to implement it. That's how some good ideas are discarted because people doesn't take the time to see the big picture.

    Perhaps if it works just once per match and it obviously takes a decent amount of time, i.e 15 secs or so would be a nice idea. Also, it would be good if it's a dropped pallet that can't be lifted again. Meaning it couldn't be used to stun the killer. Also, when the restored pallet is destroyed, nothing remains (right now there are a few wood tables that remains when a pallet is broken) meaning it can't be fixed again.

  • sanki
    sanki Member Posts: 261

    But how? By collecting those broken pieces of pallets on the ground and then putting them together? LOL

  • Danky
    Danky Member Posts: 219

    id say killers need by default to have a 50% chance of insta-downs with M1. only seems fair.

  • HuntressIsMyFavXD
    HuntressIsMyFavXD Member Posts: 132
    edited April 2020

    I'm not sure how it would work out but maybe this

    Start the trial with 2/3/3 tokens

    Press the active ability button to spawn a pallet, this pallet works only for you. It's aura will be highlighted yellow

    You cannot respawn the same pallet twice

    Your teammates cannot respawn a pallet you already respawned (Spawn locations that are used by another player are highlighted red)

    Takes 10 seconds to rebuild

    Causes the Exhausted Status Effect for 120/100/80 seconds

    Causes the Hemorrhage Status Effect for 80/80/80 seconds

    Has a cooldown of 3/2 and 3 quarter/2 and a half minutes

    Cannot be used whilst Exhausted

  • gatsby
    gatsby Member Posts: 2,533

    I'd do start the trial with 1/2/3 tokens.

    Press the activate ability button to re-build a pallet that has been broken.

    This pallet has its stun duration halved (basically a free enduring or barely anything if they have enduring)

    Causes the exhausted status effect for 60/50/40 seconds.

    A completed pallet causes a loud noise notification.

  • DingDongs
    DingDongs Member Posts: 684

    I kinda prefer remove stun duration halve but new pallet will automatically destroy after drop (Sort of free spirit fury)

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    that would be extremely op

    survivors would be rebuilding every god pallet

  • Saitamfed
    Saitamfed Member Posts: 1,622

    As I stated previously, it's an interesting mechanic if it's properly added. Like you say the shack pallet it's pretty safe and annoying sometimes but... What if you rebuild a pallet but as dropped and can't be lifted? And what if you can rebuild a pallet just once? Then, even if a SWF team use it, it won't be abused, since it can be used just once and that dropped pallet can't be lifted.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    The only way this would be balanced is if it required a substantial time investment from the survivor. Like on the scale of 30-45 seconds. As a killer I would be willing to live with that. As a survivor, I'd be mad as hell at another survivor who wasted 30-45 seconds rebuilding a pallet instead of working on a generator. So really, it is probably best all around if that isn't an option.

  • gatsby
    gatsby Member Posts: 2,533

    That's the Catch 22 of Any Means Necessary currently. The best pallets to reset are the ones that good Killers will always break.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited April 2020

    180 cool down because there can be 4x perk. If Survivors' perks powerful, its must be gain in power the more Survivor does. Its the only way that make Survivor perks strong but weaken the more Survivors bring the same perk.

    My random idea.

    • Start with 0 token, rebuild a Pallet spend 1 token. Each Survivor dies gain 1 token (Min 3 if 1 Survivor bring, Max 6 if 4 Survivors bring)
    • Start with 1 token, rebuild a Pallet spend 1 token. 2 safe unhook gain 1 token (Min 5 if 1 Sur, Max 8 if 4 Surs. And requires alot of calculating to gain tokens effective)

    (Edit) I forget about god pallets, abandon the ideas

  • Devil_hit11
    Devil_hit11 Member Posts: 9,071

    It could work as once per game mechanic perk but at that point, your creating a perk similar to Decisive Strike.