Forced Penance
i tried this perk out in PTB but i thought i it was the only bad perk for pyramid head the other 2 where good but this perk is extremly weak but i thought of a buff when a survivor takes a protective hit they become the obssesion the next time the obssesion heals there aura is revealed for 5 seconds and they are exsposed for 20/25/30 seconds i think ths would be a balanced perk since not many survivors take protective hits
Comments
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I think it could be it's own perk.
An issue with Penance is that whilst the protecting survivor is broken, they have to be found in order to administer the downing blow. So as they can't heal, Nurse's Call is not viable. if they run far enough we can rely on BBQ&C. It's not a fantastic perk, I agree.
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I would recommend making it into a "deep wound" effect rather than broken, but I feel that may make it considered more of a very rare tier perk. Not sure though.
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Actually, I lied, that wouldn't be too bad of a change. Is it 8 seconds of healing? I don't know, but it's not much.
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That sounds like balls. No thank you.
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I think it's an interesting concept.
Whilst the obsession wouldn't be obliged to heal/be healed, when they did, they would suddenly be faced with the Exposed Status. Live or Die...make your choice 😄
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wdym
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Change it to be a Instadown killer MoM.
Every 3/2/1 protection hits, the next is a Instadown.
Broken means nothing for good survivors, especially for 30 seconds. Deep wound would maybe be better, but it's still a very minor obstacle. As of now this perk leads to two things: 1. You hit a bodyblocker and they run away to do something useful like work on a gen, as you pursue your original chase. Great. The survivor is going to make more beneficial progress until those 30 seconds are up, and they wouldn't have been healing anyway even if you didn't have FP. Useless. 2. You hit a bodyblocker, and break off original chase for them instead. Still would not have been healing in this situation either, so still useless.
Change this to a instadown after [x] amount of hits, and this will make the perk a thousand times more interesting. Typical survivor strategy to bodyblock any and all opportunities is now shook up, will have to coordinate better to earn something like Mettle of Man/Borrowed Time. The killer now has the choice to pickup and hook survivor, or continue chase and have survivors waste time healing. Or if you're Pyramid Head, even BETTER, because if you've been playing good, and have inflicted that bodyblocker with torment, then you can cage him, AND resume chase. Or mini mori if he's at that stage, and resume chase.
Please devs. Pls read and think about it.
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I actually think this perk is decent in a very niche scenario. It pairs REALLY WELL with Mad Grit against sabo/body blocking squads.
That said it should be buffed a smidge
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might be alright buut i think this perk could be less terrible than it actually is if you use it with legion
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Yeah you might be right about that if legions feral frenzy pops it
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Just make it down them..otherwise it will always be a trash perk..broken status is laughable when they're already getting injured normally
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That would legit be OP I think. Them being broken means they cant use that inner strength immediately to go heal themselves after trying to body block. Its niche but could be useful in certain situations
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Niche is another word for useless..and this is the most useless perk since mind breaker...its up to the survivor to get greedy for this perk to activate , so..punish them for it..that easy
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i think he meant nice
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No I think he meant niche..which I see what hes saying but the perk literally nets you nothing extra 99.99% of the time
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It is beyond niche. It's useless. Being broken means nothing to good survivors. Especially for 30 seconds. What's the point in using this perk. "Inflict broken on body blockers and continue chase with the original victim." Okay, well the blocker wouldn't have been healing anyway, and now they're probably doing gens, nice. How about "Inflict broken on body blockers and chase the body blocker instead." Alright, well how is them being broken now any different from chasing a body blocker in DBD without this perk. They're not gonna be healing mid-chase anyway, so it's useless. But now, it's actually WORSE using this perk than not, because maaaaybe if you have Nurses Calling, you could try to track him down while he heals mid-chase for some reason. With FP, now you can't even maybe do that. No difference, pretty useless.
I do think FP instadowning survivors EVERY time might be a bit powerful, but my solution to that, is have it go by tokens. Every 3/2/1 protection hits, the next will be a instadown. Instadown is the only way this perk could make a dent in being useful. And not only useful, it'd be interesting and open up a lot of different choices for both survivor and killer, instead of now where it does nothing. Talked about some possibilities, scroll up to see more of what I said before.
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I meant in the very specific situation in which youre carrying a survivir to a hook and people start jumping in front of you to stop you. You pair penance with mad grit and in that situation its pretty dangerous for the survivors. If they run off they arent getting very far and wont be able to heal before you find them. And you can hit them thanks to mad grit.
At the very least its 30 seconds before they can heal, couple it with sloppy butcher and its even worse. So with all of that said, it seems like the best build/scenario for this particular perk is bbq, mad grit, penance and sloppy and if its a bully squad that likes to body block its going to punish them. A lot.
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What good is a perk that needs another perk to be even MAYBE useful. That's not even a niche situation, thats a ludicrous situation to imagine more than 1 survivor is gonna continue to bodyblock once they realize you're running FP and MG. Survivors aren't that dumb. Let's say this does work in one game. The survivors are gonna realize what you're doing, and stop. So now you have 2 perks being wasted for the rest of the match, cool. 1 or 2 broken survivors fleeing from each other isn't even worth it. It's not like they're gonna group together close by so you can down both easily.
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Im not saying its a good perk, im just saying it does have a use in a niche situation.
And you would be suprised, if i see 2+ flashlights i run lightborne and RARELY do survivors stop trying to flashlight me once they should realize I have it on. Survivors do some funny things sometimes.
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I'm not sure that really makes a difference. All it's really good for is stopping an out-of-nowhere insta-heal in the middle of a chase, which is super situational. If you chase and down them, the broken basically did nothing, and if you leave them be, they won't be able to waste time healing and will instead just go back to gens.
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But the effect is still next to nothing....
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Then this will be a really good perk on legion 👀
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I think most people realize this, it's just that the effect is extremely weak regardless.
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maybe but its a bit like balanced landing(pre-nerf) and lithe t very similar but have diffenrt ways of being triggered and balanced landing used to have a effect except just the exhaustion ability it used to be any time you fell of something 75 % less stagger when falling of something because it was not like lithe where there was vault locations everywhere it was more like 1-3 places where balanced landing could be activated so that could have been why there was another effect but the differnce netween my idea of a buff for forced penacned and deathbound are like that because when i used deathbound in ptb it would activate about 5 times a match a pretty good perk but i imagine with my idea for a buff with forced penance would only activate about 1 or 2 times a match but is a lot more powerfull so i think it is pretty balanced no overpowered not weak good anyway i think forced penance is not going to get used at all it just seems so weak i think if forced penance should be changed but not to my version of it i think if they take a hit they should suffer from all negative status effects e.g blindness exhausted hindered for 30 seconds and maybe even deep wound as well would work because 30 seconds of only broken doesnt seem very poweful becasue broken wont really do much of an effect since a lot of survivors use dead hard and if they dont use self care or innerstregth or medkit it would take more than 30 seconds to find a surviovr to heal you so the only thing this would conuter would be adreniline or the anti hemorgaic syringe and chances are 1.survivor doesnt have a syringe 2.if they had adrenline the chances of the final gen being completed while they are broken are very slim
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Legion's got the Legion Pin (Green button) that'll put Broken for 60s onto any Survivor with Killer Instinct- that's a better and longer lasting choice over FP. What you're saying is interesting, but there's better options I think for most Killers.
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The perk is literally useless
Survivors who take a Protection Hit are inflicted with the Broken
Status Effect for 20/25/30 seconds.
- If you are taking a protection hit, it is usually to get the killer to chase you, and if they dont, you dont have to be worried about being broken, let along being injured for a mere 30 seconds, even 60 seconds and this perk would still be hot garbage.
- Assuming you take a protective hit and the killer does immediately start chasing you, you are only injured, the same state you would be in without this perk being present, it changes nothing except MAYBE inner strength and QnQ or some insta heal play, but really, only 30 seconds is nothing and a chase can easily outlast that.
im sure there are other reasons, but really, all of his perks are either straight garbage, and/or a weaker version of an existing perk.
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Nothing like a whole perk slot to injure someone that you just hit.
Ideas for next perks:
"When the killer hits you with a basic attack, their aura is revealed to you until you move or are hooked."
"When hooking a survivor, that survivor cannot begin repairing a generator for the next 5 seconds."
"When the exit gates are powered, the auras of all generators are revealed."
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I gotta agree with Peanits here. IMO it is a decent perk as it teaches survivors not to body block or punishes them for doing so. Just like Mad Grit does. I'd combine the 2 together along with Rancor. If you are really bored and want some extra "cheese" mix it up with Warden or NOED.
- Penance
- NOED
- WARDEN
- RANCOR
- MAD GRIT.
just mix n match! I wish they would raise the efficacy of THANA because it really was a good perk. Or I would add that to the list.
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But this won't "teach them not to body block" in its current state.
Flowchart Time!
You hit someone, they're injured. Do you go after them?
Yes: Then they won't be healing anyway. The broken status is irrelevant. If they win the chase and get away, the broken status will be gone.
No: Then they're not in danger. The broken status will be gone by the time they've stopped to heal anyway.
Mad Grit is actually significantly better at this - jeez, did I just say that? - because you can turn into a little blender if people try to get too cocky, and you won't drop your victim nearly as fast.
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One thing I've wondered is do Forced Penance and the Legion Pin stack? If so, that's potentially a minute and a half of broken status.
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But being broken for 30 seconds isn't a big enough punishment to scare survivors from bodyblocking. I think @BigTimeGamer explained it best. In both scenarios of this perk being used, the survivor wouldn't have been healing anyway, so the perk is almost useless. If anything, you WANT survivors to waste time and heal instead of doing gens. Getting mass people injured, slows down the game since they all have to heal rather than do gens. Survivors don't just sit on their hands for 30 seconds so they can finally heal. The more and more I think about this perk, the more I realize how actually horrible it is.
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I don't believe any status stack in dbd. I'm pretty sure the higher duration overrides.
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This perk just really feels like a way worse version of mad grit honestly
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It is their time to give Penance. You are but one man, Pyramid head is no longer your killer to play
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Idea:
Survivors who take a protection hit will suffer from a 30/40/50% speed reduction to repairing, sabotaging, healing, unhooking, cleansing, opening exit gates and searching for 60 seconds.
That way, if someone tries bodyblocking, you can just continue chasing your target while the bodyblocker gets a crippling reduction to action speeds. I put such a high percentage because it only affects people who bodyblock, and let's be honest that doesn't happen often.
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Well atleast we know the excuse for why this perk will always be terrible and won't be changed. That's a pretty miniscule upgrade over something like sloppy for a niche activation condition. Though just being a perk solely controlled by the survivors will always prevent it from being truly interesting even if it gets buffed through the roof. Hard to build a strategy or gameplan around what you have no control over.
Honestly even if it was just hitting a survivor in a certain range of another survivor instead of protection hits you could atleast combo it with discordance for fun builds depending on the range. Pretty sure if my experience with We're Gonna Live Forever as a survivor is anything to go by that sometimes even intentionally going for them won't count as a protection, especially if both are healthy. It's restriction would also have a soft info capability perhaps warning of a hidden flashlight saver.
Post edited by MadArtillery on0 -
"IMO it is a decent perk as it teaches survivors not to body block or punishes them for doing so"
body blocking is what even mediocre survivors know to do when possible, being broken for 30 sec < survivor wiggling off
also, making a build around anti-body block is a monto tier meme build, not something usually viable
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