We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

News | Chapter 17 Perks

Peanits
Peanits Dev Posts: 7,555
edited August 2020 in News Archives

Visionary

You’re remarkably focused on your means of escape.  

You see generator’s auras within 32/32/32 meters.

Anytime a generator is completed, Visionary has a cooldown of 20/18/16 seconds.

Desperate Measures 

You refuse to fail, even during your darkest hour. 

For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by 10/12/14%.  

“When they come with a wrecking ball, build stronger walls.” —Felix Richter 

Built to Last

You know how to get the most out of yours tools.  

Once per trial, a depleted item will refill 30/40/50% of its charges after 10/10/10 seconds. 

“Architecture is the soul of civilization.” —Felix Richter

Dragon’s Grip

After kicking a generator, for the next 30/30/30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4/4/4 seconds, and becoming afflicted with the Exposed status effect for 60/60/60 seconds.

Dragon’s Grip has a cooldown of 120/100/80 seconds. 

“Such potential in this compound... even the slightest trace causes unnatural effects.” —Journal of Talbot Grimes

Hex: Undying

A hex which maintains the vile powers that flow throughout the trial. 

When Hex: Undying is active and a different hex totem is cleansed, that hex will be transferred to a dull totem—so long as one exists. 

Survivors auras are revealed for 4/5/6 seconds when within 2/2/2 meters of any totem. 

Tokens accumulated on hex perks are removed.

Hex: Blood Favor

A hex that gains the Entity’s favor when blood is spilled. 

When a Survivor is hit, pallets within 16/16/16 meters of your location are held in place by The Entity for 15/15/15 seconds. These pallets cannot be pulled down.  

Hex: Blood Favor has a cooldown of 60/50/40 seconds. 

"It would be no leap of the imagination to suggest that the trials are a biological response of sorts.” —Journal of Talbot Grimes