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Why dont some trusted and higher tier players work with the game dev's
Dbd could be better with how they balance items/perks/maps ect. All they need to do is a similar way to how Valorant uses CSGO pro players to judge whats good or bad for the game, having a gamer inside the game working on bettering any balance issues. It might be a hard thing to do, or may even be worse by letting bias dictate it, but its an attempt the devs are making at helping the players have more fun. We should be working with the devs not against eachother, just look at the warframe community when an update completely ruined the experience and they waited it out and respected the devs for trying.
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They have tried with the fog whisperer program but the developers ALWAYS IGNORE what people like Otz or Tru say.
The developers really just don't care about most of the community's opinions even the people who they put into a program for them to listen too is the issue.
A lot of the problem perks that have been added into the game the fog whisperers warned the devs about their issues like old MoM but the devs completely ignored them and ended up with egg on their faces.
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No offense but no one should listen to true tho..
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For as much as some people may hate him he is often right about things...
Edit: I am also not saying to take what the fog whisperer's word as law but to just consider it which the developers have never shown any signs of doing.
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Aside from the fact that his ideas are not good at all, if the Devs would listen to Fog Whisperers, they would basically need to get opinions from every Fog Whisperer. Fanbases of Fog Whisperers (or Streamers in general) are already way too emotional, but just imagine the shitstorm if the Devs listen to Fog Whisperer A and implement an idea they had, but not the idea of Fog Whisperer B...
Not really worth it IMO. Its not like they ignore Fog Whisperers, they look videos of them about game things, but they would never work together with them in a way that MIGHT cause any trouble.
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Is what top tier players think fun the same as what the average player finds fun? I noticed a few of the most successful survivors I've played with play a very patient game. Whereas there is a much more reckless style with the majority who make up the player base. So I don't see how catering for a minority who like to play the game a certain way is meant to improve the game for everyone.
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Overwatch did a similar thing to their game with players from the Overwatch league. It destroyed the game's balance where the top players had balance but nobody else did.
Rank 1 is different to Rank 5, even though those players may clash. Rank 5 is different to 10. Each colour and even region has its own meta.
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Or they keep doing doing how they been doing it as the game's popularity shows they are clearly doing something right.
Why change a winning strategy?
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Someone recently made a wonderful thread asking if people want the game balanced around top players or not, because the majority of threads calling for nerfs/buffs/changes seem to point to top players instead of an average.
Add to that the general vitriol the devs are met with no matter what they do...
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Those players have tried to help them many, many times throughout the years already.
They listen, think they know better, and then do what they want. Which usually ends up being the opposite of what everyone wanted changed.
While I don't think those players get literally everything right, in general the game would be in a better state if we did get most their changes.
I really want to see an open conversation on skype/discord with the games balance team and some of the top streamers about the games balance. This would shed a lot of light on the games problems and do well for their PR.
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It's not just higher tier players, fog whisperers, etc. They're just very out of touch with the community as far as what they prioritize.
People have been asking for the removal of button mashing on struggle state for years, yet they're bizarrely stubborn about this gaming anachronism.
As far as I can tell, the reaction to breakable walls was tepid at best, but they keep shoving them in every map. It never addressed the core issues with how they do maps. They're hellbent on having highly variable map RNG for some reason, and I'd venture to guess very few like that the same map can spawn 8 or 14 pallets. It's too often that you get a Shelter Woods filled with L/T walls followed by a Shelter Woods with jungle gyms. How can you possibly balance the game when that garbage type of RNG is skewing the data? Oh, I 4k'd with Wraith when one half of the entire map only had a junk pallet. Guess Wraith is fine. Whether the devs like or not, a sizeable chuck of the playerbase wants to approach this game with a competitive mindset. And it's aggravating to lose to RNG because I don't have to lose to RNG. It's just a weird, stupidly variable thing they've shoehorned into a ranked PVP game.
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I know for a fact they take some of my suggestions that I've made on this forum and on the Steam forum, which is kinda funny because I came to this forum to troll and expected to be banana'd but I somehow have almost twice as many upvotes as I do comments.
You guys probably wouldn't like it if I really dragged them down the rabbit hole though. I mix a lot of humor with horror. You'd get Midwich elementary atmosphere and pallets that when dropped/broken release viscera/rot/maggots, or breakable walls that go nowhere (like a closet) but just have a hope drained corpse flop out of it.
Thing is, a lot of the maps this game has...are practical. You have your loops, your landmarks, etc. but it all serves a purpose in one way or another.
With ideas like mine you can enter the telephone booth.
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Who hates tru? What has he done?
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Fog Whisperers are not chosen to help with the game. Fog Whisperers are part of advertising and marketing and get rewarded for that - game balance is not in that area in the slightest.
The Developers take opinions from many sections, forums, twitter, streams etc and try to take unbiased opinions...of which very few opinions are unbiased though.
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And please lets not let this discussion start to insult Content Creators - regardless of your personal opinion of any of them...please keep that to yourselves!
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The Fog Whisperers are more like those people showing off the freshest newest merchandise in a store. They want their FWs to show off new skins and content, so entice the masses to buy.
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you mean otzdarva?😂
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First of all, we would've to define what makes them 'trusted'.
The second issue is the 'higher tier' and the fact that normal gameplay and players' base in DbD are not high tier at all.
So, whatever the advisors suggest would affect negatively most players if it's in a high-tier (think 'tournament') balance mindset, because DbD is a casual party game and the outcome would be something undesireable like this:
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The problem is that the Dev's own opinions aren't unbiased either.
Bias exists everywhere and if a dev can't recognize their own bias and simply ignores the opinions of players simply because they think they're biased then the devs are guilty of the exact same bias without realizing it.
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he influences a lot of people with the mindset of blame everything on x thing and not point out my own mistakes which causes a lot of people to never get more skilled this is something he does himself and you can see it when that video kept getting reposted everywhere of a team doing 4 gens in 3 mins and him saying it was unfair when he only got 2 hooks and stayed in one spot the whole match
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The Devs have data and statistics that only they have access to that they make balance decisions around. The reason the community is "ignored" is because the community does not get access to that data, and changes the community suggest likely go against something they see in their data.
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Alot of people dislike him because of his attitude. They feel like he comes of as arrogant and never takes responsibility for his loses.
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No one should listen to Tru3, he caters for a very special proportion of the community. I respect Otz very much when it comes to the balance, i would be totally fine with him and i mainly play survivor.
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This game will never be balanced perfectly. Players with lots of experience will balance the game better for themselves than for new players.
Just imagine what would've happened if the devs asked the fog whisperers about the ruin change before it happened. I'd be nearly certain that change wouldn't have made it to the game, even though it was an excellent change.
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He is a good killer and has been around a while but has a strong killer bias. For example, he was very against nerfing compound 21 when almost the entire community agreed it was far too powerful, and he has certain ideas on how the killer should be that would crush the survivors on the lower ranks.
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Well perhaps this would be the answere. Perks change, nerfs or buffs depending on your rank. That way all ranks are happy 😀 You reach rank 8 oh DS is now 45 seconds. Oh well.
Overall I do think devs listen but there are so many opinions out there, they have to just go with what they like right or wrong.
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As someone else mentioned, the devs are much better off not listening to fog whisperers or anyone that tries to suggest to balance the game for around high ranks. A top SWF should not be required to play the game and the game should not dissolve to genrush team vs. killrush killer every match because that is the direction it is headed. In the current balance, a solo survivor does not stand a chance because they have already listened to their community and buffed killers too much and nerfed survivors too much. So I am highly recommending to the devs to stay steadfast, reverse some of their balance changes they have done, and stay true to their core concept of the game that made it popular to begin with. The devs know their game better than anyone because they created it.
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I would usually say that it's bad idea to add any game changing imput from indiviadual players no matter how good they are since we all are biased towards something we don't like or like no matter how good our intentions are.
But considering some past design choices I don't think there's that much to break. There's a lot good feedback on some of the major isses DBD so, all they have to do is pick one they like and adjust it to suit their view.
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I’m beginning to wonder if Fog Whisperers are just there to advertise the game.
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This is the purpose of the fog whisperer program.
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I think the developers just need to take player behaviour into consideration when releasing perks. Take current DS for instance. The idea behind it was to be anti-tunneling, but then we see aggressive uses of it such as deliberately jumping into a locker or working on a gen infront of the killer or even going for an unhook mid-chase to force a grab.
This is the sort of thing that needs to be accounted for with future balancing decisions and perk releases.
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They are.
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They are. Did you not read Mandy's comment above?
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What you give is what you get! Marth once tried work with the dev team to help them balance the game, but once he realized that they weren't listening, he stopped putting in the effort and energy to even talk about balance!
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