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Killer is now way too easy

Sluzzy
Sluzzy Member Posts: 3,130

It is not hard to see which role has it easy: Killers by a long shot. Play a few matches and you see who struggles to win. Part of the reason is because survivors have been nerfed too much, maps are way too open with not enough pallets or vaults to extend the chase. Way too many deadzones, no way for survivors to defend themselves. Can’t even hide either. It is a serious balancing issue when 9 out 10 matches you play and 3 are on their bellies with only 1 gen is completed at most.   Killer perks are mostly busted, especially by a skilled killer. A skilled killer is way too overpowered. It is exactly why Deathgarten flopped. Too competitive and survivors had no chance to win in that game when the killer knew what they were doing.

Evolve didn’t last either for the same reasons. Critics all said it was too competitive and PC Gamer said: “It didn't help that Evolve, a game "that only really works if you're playing with your friends," was $60 when it launched. "Getting your friends to spend a total of $240 on a game is a hard ######### sell," Colville said.

You literally can’t play DBD without 4 friends and even 4 friends struggle to win. That is wrong and the devs need to stop ignoring the elephant in the room, pandering to killers that expect a 4K every match. 

All a killer must do now is put on 3 slowdown perks and a tracking perk and cruise control to a 4K. That is not balanced, that’s literally enabling god mode. Killers all need to be nerfed and survivors need to be buffed, and maps need to be more balanced so you don’t need a PHD in looping to last longer than 10 seconds.

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