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Let's Talk Rank Problems (Veteran DBD Players Only)
Remember: This thread is for civilized conversations, salt will not be tolerated (See Above)! The point of this thread is to improve the current rank system and if we can get close to perfecting the ranking system, the developers can add rewards to the ranks since it's near perfect!
The following will be helpful on figuring out what is wrong with the current rank system:
-Your rank 1 experience
Example: Bad teammates? Is it competitive most of the time? Is there a lot of sweaty SWF? Does the killer play nice or dirty?
-Journey to rank 1 after rank reset
Example: Did you solo Q to rank 1 or did you SWF? Did you depip any on your adventure?
-Feelings about the ranking system
Example: Do you feel like you are Entitled to being at rank 1 or not? Why?
@Lowbei: He'll be watching!
Rank:
Before you say that rank doesn't mean anything, I'll just say the obvious. Rank 20 gameplay is much much different to rank 1 gameplay, rank 5 gameplay, and rank 10 gameplay - It's the facts. Survivors are more smarter at rank 1 and the same applies to killers as well. If you are a veteran Dead by Daylight player, you'll know that at rank 1, there's some boosted killers and some boosted survivors but rank still does matter but the system is too forgiving (Look Above). Personality, I see why there are boosted survivors and killers at rank 1, mostly due to the "Safety Pip" mechanic. Depiping in Dead by Daylight is too difficult in my opinion, you'll need to do absolutely terrible to achieve this while safety piping is easier. Think of it like this, everytime a player gets a safety pip, they get another chance to get a pip the next game. That's the problem, it's too easy to safety pip in Dead by Daylight. The average person is just bad but our rank system has a safety net to prevent these players to go to the rank they belong at. Here's a example of what happens to the typical bad DBD player:
Demonstration: (My Nephew Playing DBD)
Safety Pip, safety pip, safety pip, pip, safety pip, safety pip, safety pip, pip, depip, safety pip, safety pip, pip, and stop.
As you can see, the player is always in the middle and eventually the player will pip due to just a lucky game. Sometimes he gets camped and doesn't get any emblems but he usually gets enough to safety pips for most games! Eventually this player will reach rank 1 since you don't lose progress on being in the middle and eventually after a while, the pips will add up even though he doesn't get a lot of pips constantly.
If the Safety Pip mechanic was removed, rank would be more consistent and more punishing. Yes it would need adjusting but it's a start to make our rank system that more better!
Who else agrees that it's too easy to safety pip and it's having a negative impact on our rank system?
Comments
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I don't think it should be removed, but instead, raised one notch. The standard is just a biiiit too low. Too easy to grab.5
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I think safety pips should be removed. They do nothing but ensure that people who should have depipped, hold onto their rank despite not being able to compete there.
3 -
Remove the safety i'm fine with but we all know groups that would exploit this for easy or bullying matches.
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Should just remove this post. Clearly these posts are just made to start arguments. There's no reason to change the system. The game was obviously made to be casually by people that just want to unwind and blow off some steam. It's not meant to be played at a competitive level. If it was then it would be balanced. Things liked D/S combined with insta medkits wouldn't exist in the game. You and Lowbei clearly want to brag to the world about your rank. Even though most of the players that play can hit rank 1. And this veteran thing that you guys use in your posts are ridiculous. Any new players have the right to an opinion too. And based off the thread that was made a few days ago. Clearly they have more intelligence.
And if survivors at rank 1 are supposed to be smart. Someone wouldn't make a post and write a sentence like.
"Survivors are more smarter at rank 1 and the same applies to killers as well."
You may have more game knowledge because you have played longer. But normal people wouldn't feel the need to bring up a thread that was closed. Why was it closed? Because every response was met with an insult from Lowbei. Which is exactly what this post will become as well. Because you think you're professional level CS:Go players for reaching rank 1 in DBD.
25 -
Why not make it required to survive a trail and at least do objectives during the match0
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GrannyonAcid said:
Should just remove this post. Clearly these posts are just made to start arguments. There's no reason to change the system. The game was obviously made to be casually by people that just want to unwind and blow off some steam. It's not meant to be played at a competitive level. If it was then it would be balanced. Things liked D/S combined with insta medkits wouldn't exist in the game. You and Lowbei clearly want to brag to the world about your rank. Even though most of the players that play can hit rank 1. And this veteran thing that you guys use in your posts are ridiculous. Any new players have the right to an opinion too. And based off the thread that was made a few days ago. Clearly they have more intelligence.
And if survivors at rank 1 are supposed to be smart. Someone wouldn't make a post and write a sentence like.
"Survivors are more smarter at rank 1 and the same applies to killers as well."
You may have more game knowledge because you have played longer. But normal people wouldn't feel the need to bring up a thread that was closed. Why was it closed? Because every response was met with an insult from Lowbei. Which is exactly what this post will become as well. Because you think you're professional level CS:Go players for reaching rank 1 in DBD.
I'm not the one starting the argument, you are. Read the warning because seriously, we don't need the salt here. Additionally I'm not bragging, I never even mentioned my rank, you should like calm down!Post edited by NMCKE on5 -
I've said this on another thread, but I'll say it again here. IMHO in a perfect world, killers would revert to the old victory cube system where kills give pips. Survivors on the other hand should have something of a hybrid system. If you survive you pip. But if you don't survive then the current emblem system is used, but the standards are substantially raised.
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GrannyonAcid said:
Should just remove this post. Clearly these posts are just made to start arguments. There's no reason to change the system. The game was obviously made to be casually by people that just want to unwind and blow off some steam. It's not meant to be played at a competitive level. If it was then it would be balanced. Things liked D/S combined with insta medkits wouldn't exist in the game. You and Lowbei clearly want to brag to the world about your rank. Even though most of the players that play can hit rank 1. And this veteran thing that you guys use in your posts are ridiculous. Any new players have the right to an opinion too. And based off the thread that was made a few days ago. Clearly they have more intelligence.
And if survivors at rank 1 are supposed to be smart. Someone wouldn't make a post and write a sentence like.
"Survivors are more smarter at rank 1 and the same applies to killers as well."
You may have more game knowledge because you have played longer. But normal people wouldn't feel the need to bring up a thread that was closed. Why was it closed? Because every response was met with an insult from Lowbei. Which is exactly what this post will become as well. Because you think you're professionals level CS:Go players for reaching rank 1 in DBD.
truth is, you are upset about a thread not intended for you, and have ironically come to start an argument here, so you can report an argument in the thread in an attempt to get it shut down.
how about you just take your butthurt elsewhere to avoid that? if you continue posting here, any argument started from that is your fault, not ours.
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Dreamnomad said:
I've said this on another thread, but I'll say it again here. IMHO in a perfect world, killers would revert to the old victory cube system where kills give pips. Survivors on the other hand should have something of a hybrid system. If you survive you pip. But if you don't survive then the current emblem system is used, but the standards are substantially raised.
0 -
Why not make it required to survive a trail and at least do objectives during the match
and at a fear meter for being in contact with the killer for long periods of time or if he hooks or hits you.
depending on you fear meter you have a XX% penalty when healing repairing and rescuing0 -
@Nickenzie said:
Dreamnomad said:I've said this on another thread, but I'll say it again here. IMHO in a perfect world, killers would revert to the old victory cube system where kills give pips. Survivors on the other hand should have something of a hybrid system. If you survive you pip. But if you don't survive then the current emblem system is used, but the standards are substantially raised.
This could definitely work out but if the secondary rank system got used, will their be any safety areas?
If you are asking if it would be possible to safety pip then the answer is yes. But the standards for what constitutes a safety pip should be a lot higher. For example, I've had games where I'm playing as the killer and one survivor in particular shows a much higher degree of skill when it comes to the chase.
Now, if I'm willing to put in the time then I will catch you with a pretty high degree of certainty. If that player is good enough to buy all his survivor buddies time to power the gens, but winds up paying the ultimate price for doing so then I think he/she has earned a safety pip in the least.
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@GrannyonAcid said:
Should just remove this post. Clearly these posts are just made to start arguments. There's no reason to change the system. The game was obviously made to be casually by people that just want to unwind and blow off some steam. It's not meant to be played at a competitive level. If it was then it would be balanced. Things liked D/S combined with insta medkits wouldn't exist in the game. You and Lowbei clearly want to brag to the world about your rank. Even though most of the players that play can hit rank 1. And this veteran thing that you guys use in your posts are ridiculous. Any new players have the right to an opinion too. And based off the thread that was made a few days ago. Clearly they have more intelligence.And if survivors at rank 1 are supposed to be smart. Someone wouldn't make a post and write a sentence like.
"Survivors are more smarter at rank 1 and the same applies to killers as well."
You may have more game knowledge because you have played longer. But normal people wouldn't feel the need to bring up a thread that was closed. Why was it closed? Because every response was met with an insult from Lowbei. Which is exactly what this post will become as well. Because you think you're professional level CS:Go players for reaching rank 1 in DBD.
I understand your point but lots of players play at rank 1. I'm sure given the time you would be also. That is the point it only takes time to get to rank one. Rank 1 means nothing and we get no special reward other than not playing with noobs and even then we get some of those. I don't think either was trying to bait. Lowbei is doing what he does for a reaction and not even from the person the comment is directed to. Don't let it get to you this is just a game and this is just a forum.
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I feel like there are extreme cases where the emblem system can screw you over, as both killer and survivor. I've had safe unhooks not count for some reason and lost all my Benevolence, or the SWF group with toolboxes did the gens like 5 seconds sooner than I needed for silver Gatekeeper. And I end up just barely missing my pip. I can see your points, but there are valid reasons to keep the safety pip, mainly the fact you can have a bad game from time to time.
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While I agree on ranking up being fairly easy, I think that before making any changes to the system the devs should focus on balancing the game adequately. Only then can DBD be considered semi-competitive and completely worthy of having a Rank ladder. After that, they are in position to implement Leaderboards, Season Rewards, etc. The whole enchilada.
If no balance changes are on the horizon, I think they should rework the emblem system then, since I've seen 22k BP killer games resulting in "Entity Displeased", and 9k BP games ending in "Ruthless Killer". How is that possible? Do they want to reward effective Killers, or do they just want Boogeymen playing tag with the kids? Such rewards come in bloodpoints? in Pips? Why isn't there a correlation between them, or in this case, why is it even contradictory?
Besides, what's the point of resetting Ranks every month? Sincerely I'm unfamiliar on how do other games handle their rank resets, but I do think that 1 month seasons are just too short for most of the players.
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Condorloco_26 said:
While I agree on ranking up being fairly easy, I think that before making any changes to the system the devs should focus on balancing the game adequately. Only then can DBD be considered semi-competitive and completely worthy of having a Rank ladder. After that, they are in position to implement Leaderboards, Season Rewards, etc. The whole enchilada.
If no balance changes are on the horizon, I think they should rework the emblem system then, since I've seen 22k BP killer games resulting in "Entity Displeased", and 9k BP games ending in "Ruthless Killer". How is that possible? Do they want to reward effective Killers, or do they just want Boogeymen playing tag with the kids? Such rewards come in bloodpoints? in Pips? Why isn't there a correlation between them, or in this case, why is it even contradictory?
Besides, what's the point of resetting Ranks every month? Sincerely I'm unfamiliar on how do other games handle their rank resets, but I do think that 1 month seasons are just too short for most of the players.
Now about your detailed post, yes I definitely agree with everything you have mentioned and clearly you show that you KNOW what you are talking about. Here's how I see it the current situation: If rank was more consistent and it's more harder to rank up, then I can see this game being more competitive and the developers can now add rewards that everyone been asking for when they reach high ranks. Casuals can still play but they will at lower ranks and there's no shame in being at rank 20-10 in the new system, you just aren't competitive and just wanna chill! However for the players who really want to show there skills and make Esports history, this game will now be cable for that! It benefits everyone, not just the veteran DBD players and I'll mention that before the developers do such a thing, dedicated servers will be a must if the ranking system gets a kick!3 -
I'll just link a thread I opened regarding this.
Wall of text incoming.
https://forum.deadbydaylight.com/en/discussion/17043/game-changes#latest
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I shouldn’t double PIP almost every game as Killer. You rank up way too quickly as Killer in comparison to Survivor.
You can get rid of safety PIPs, but it doesn’t fix the problem.
I’m not even a good Killer. In fact, I consider myself very mediocre. Even with that said I 100% have double pipped far more often as Killer versus’ Survivor the past year.
In terms of Survivor, it’s quite easy to single pip and very rare to double PIP. I am fine with it taking much longer to rank up, because I absolutely hate playing solo at R1.
Dead by Daylight is not, nor will ever be an esports competitive game. Period. It’s a casual “party game” people in the community have turned competitive.3 -
Tsulan said:I'll just link a thread I opened regarding this.
Wall of text incoming.
https://forum.deadbydaylight.com/en/discussion/17043/game-changes#latest
Yes, there should be a quick play option for Dead by Daylight with a optional voice chat! I like this for many reasons:
-Casuals won't suffer and can still play with their friends.
-It's not sweaty and tryhard, you can just chill out and have fun.
However I don't like the restrictions because it's not preparing the new players for the true competitive ranks when they decide that they wanna see their rank. It's gonna be like hitting a wall when you're not prepared and you get absolutely destroyed since you never knew that this is how the game truly is. I think that everything that's in the game right now is perfect but I'll like to change some things:
Causal: (Everything that we have right now)
-Notifications are permitted.
-Natural Auras such as seeing a dying survivor aura is permitted.
-Add-ons and items are permitted.
Ranked: (New restrictions but not as harsh as hitting a wall when attempting rank)
-Notifications are NOT permitted.
-Natural Auras such as seeing a dying survivor aura is NOT permitted unless you have a item or perk that shows these auras such as Empathy.
-Add-ons and items are permitted but have a weight. For example: The maximum weight a survivor can have is 10. Common Med-Kit is 2, Medical Scissors (Uncommon) is 4, and Bandages (Uncommon) is 4.
Overall, dedicated servers are a much before rank gets a huge overhaul IMO.1 -
altruistic said:I shouldn’t double PIP almost every game as Killer. You rank up way too quickly as Killer in comparison to Survivor.
You can get rid of safety PIPs, but it doesn’t fix the problem.
I’m not even a good Killer. In fact, I consider myself very mediocre. Even with that said I 100% have double pipped far more often as Killer versus’ Survivor the past year.
In terms of Survivor, it’s quite easy to single pip and very rare to double PIP. I am fine with it taking much longer to rank up, because I absolutely hate playing solo at R1.
Dead by Daylight is not, nor will ever be an esports competitive game. Period. It’s a casual “party game” people in the community have turned competitive.4 -
I used to be reeeee its impossible to rank up. Then they made it harder i got even more reeeeeeee.Then they made it really easy to pip right now and im still reeeeeee
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Dreamnomad said:
If you survive you pip.
1 -
Fix the visual bug that shows to survivors and killers that the opposite side is at "Rank 2" when its actually "Rank 1"! Im sick of survivors calling me like this...: "Duuuude u are so bad, stop camping, thats why u cant reach Rank 1, u will always stay at Rank 2, i actually dont even know how did u reach this Rank!" or "Rank 2 camper lul (said one of the Crutch users from a CWF)".
I always belong to Rank 1 and i pip literally every match, even when i face a VERY LUCKY full CWF i still get more points and safety pip if not pip, other than that is just 2 pips on 85%+ of my games. Calling me a Rank 2 is pretty dumb, but thats something to expect, coming from survivors scum with an average 10k BPs per match.
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@MandyTalk Can you just close this thread please? I mean, this is clearly bait again and an exact copy of the earlier one. We all know what this thread is really intended for and how it will proceed. A thread like this isn't even forum valid when you already exclude people and other opinions by title only to feed your biased arguments.
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megdonalds said:
@MandyTalk Can you just close this thread please? I mean, this is clearly bait again and an exact copy of the earlier one. We all know what this thread is really intended for and how it will proceed. A thread like this isn't even forum valid when you already exclude people and other opinions by title only to feed your biased arguments.
go be salty elsewhere, preferably ingame.
4 -
@Nickenzie said:
Tsulan said:I'll just link a thread I opened regarding this.
Wall of text incoming.https://forum.deadbydaylight.com/en/discussion/17043/game-changes#latest
I read this and I agree with mostly everything, I'll give you some criticism and we can talk it out like gentlemen!
Yes, there should be a quick play option for Dead by Daylight with a optional voice chat! I like this for many reasons:
-Casuals won't suffer and can still play with their friends.
-It's not sweaty and tryhard, you can just chill out and have fun.However I don't like the restrictions because it's not preparing the new players for the true competitive ranks when they decide that they wanna see their rank. It's gonna be like hitting a wall when you're not prepared and you get absolutely destroyed since you never knew that this is how the game truly is. I think that everything that's in the game right now is perfect but I'll like to change some things:
Causal: (Everything that we have right now)
-Notifications are permitted.
-Natural Auras such as seeing a dying survivor aura is permitted.
-Add-ons and items are permitted.Ranked: (New restrictions but not as harsh as hitting a wall when attempting rank)
-Notifications are NOT permitted.
-Natural Auras such as seeing a dying survivor aura is NOT permitted unless you have a item or perk that shows these auras such as Empathy.
-Add-ons and items are permitted but have a weight. For example: The maximum weight a survivor can have is 10. Common Med-Kit is 2, Medical Scissors (Uncommon) is 4, and Bandages (Uncommon) is 4.Overall, dedicated servers are a much before rank gets a huge overhaul IMO.
Well, ranked needs to be hard and i honestly prefer that new players hit that brick wall after spending months in the casual mode, intead of hitting that brick wall by throwing them right into the shark tank we have now.
I even would go as far and give casual players more gens and hook stages. They could earn more points by casually toying around, without the pressure of ranked gameplay.
Make a big informative screen on the ranked mode, where people can see the main difference and decide if it´s worth it, to potencially earn less bloodpoints, by getting a chance to special season rewards like auric cells or shards.While ranked needs to be strikt and be longer. Haven even different tiers (copper, silver, gold, etc.) once we get enough players.
This game is incredible addicting but has a low retention rate. So we have veterans with 1000+ hours and players that leave the game after 10 hours. This needs to be adressed by giving players a casual mode and balancing around high ranks instead of low ranks.Ranking was made to easy, because killers couldn´t find matches after the introduction of Emblems, because survivors refused to change their play style. They suddenly couldn´t pip by looping the killer for the whole match. Which was playing in their favor, since they could stay on low ranks and farm low ranked killers.
So the best thing the devs can do now is, give us casual mode and make ranking up way harder + give an actual incentive to play ranked.
1 -
agreed. harder to rank up. casual mode for the casuals. rank rewards. good stuff1
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I strongly agree with you that rank is far to easy to achieve in the current game state however if you are going to make rank more competitive you need to add a casual mode as well. I'm not a huge competitive player, like I use to be when i was younger, and the only reason I don't care about rank is due to the fact that it holds no significance and pretty much anyone gets matched together because of SWF. If rank were to become more competitive (or add rewards as others wish) I would rather play a more casual mode (personally) rather then have that stress to succeed weighing in on a game I simply wanted to unwind while playing. I've hit rank 1 most every season as survivor (and a few times as killer) and while I enjoy my survivor games with competent survivors I would hate to feel like I'm stuck with new players simply because I take the game more casually. I've been tunneled and camped plenty but it doesn't bother me because I move on to the next game however if that next game was always with new players I'd start to get stressed out from the fact I'm doing most of the work.
To sum it up if you make rank the only mandatory game mode and make it more competitive by nature then you need to add a casual mode or the salt will only fly farther from those who wish to simply take it easy.
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i predict that once casual mode (no rewards) and ranked mode has been seperated, the same salty low skilled people who come on these threads to whine at us, will be making “remove ranked mode and give full bp to casual mode” threads.3
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I feel strange...the last fourth moth i get rank 1 because i play the nurse. Everytime i play another killer, cant pass 10 rank... i deserve be on rank 1 ? im not play dbd, because the nurse skip all the mechanics?. take me only 3 month to master her.
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(delete this duplicate)
1 -
laKUKA said:
I feel strange...the last fourth moth i get rank 1 because i play the nurse. Everytime i play another killer, cant pass 10 rank... i deserve be on rank 1 ? im not play dbd, because the nurse skip all the mechanics?. take me only 3 month to master her.
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Ranked is meaningless in a game that only has ranked mode.
sure rank1 has ppl tryharding the ######### out of each other but beating those opponents there doesn't mean ur better than them, it could mean they didn't try their hardest to win and were just derping around and you did your best and played 100% optimal.
Only did rank1 survivor for the achievement, I'm rank 5-10 there consistently but I depip to play with friends.
Rank1 killer since all of this year with the exception of the month of BFA and I personally hate being rank1, I don't want to tryhard but even ######### around with freddy will let you pip. Heck I had games where I didn't kill a single guy cos I was just having fun and slugging and I still pipped because it took them like 40 mins to do the gens.
It should be way harder to pip, if I'm going out of my way to not pip then I shouldn't pip.
Alternatively just introduce a casualmode and reward ranked with extra BP or shards or some kind of cosmetic.
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MhhBurgers said
Alternatively just introduce a casualmode and reward ranked with extra BP or shards or some kind of cosmetic.
this already show us enough about you to know you arent a vet.
no offense, but i think you are in the wrong thread again.2 -
I think it would help a lot of the boosted player problems, but not entirely. It doesn't work like conventional ranked games (like League of Legends) where the amount of rank points lost is equal to the rank points gained for the losing and winning teams respectively. That and SWF is still a thing. It's very easy to get rank 1 survivor when you play with newer people and only play against rank 8 killers lol
Once again it would help quite a bit, but to prevent problems like this from happening, the pipping system would need a full overhaul, which is something I hope happens some day.
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@Lowbei said:
MhhBurgers saidAlternatively just introduce a casualmode and reward ranked with extra BP or shards or some kind of cosmetic.
lol of course you would want full rewards for casual mode, and just increased rewards for ranked.
this already show us enough about you to know you arent a vet.
no offense, but i think you are in the wrong thread again.
would people play casualmode if they didn't get anything from it? No
Do people play kill your friends? No, because they still want to level.
What's the point of ranked if everybody ######### plays it. Your ranking system is worthless if the amount of people even trying their best is pretty much low as hell.
Ah I fell for the trollbait of dat trashy twitch streamer again, nvm.
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Safety pip was only introduced because of depipping with 9 999 BPs: it looked kind of bad. Safety pip was doing exactly what it needed to do with the Victory Cube: it kept people on their rank if they belong to it by not deranking them. But with the emblem system they just made it unreasonably huge where you get black pip all the time except when you just failed miserably. It should've been kept 1-2 points below the pip, so you could stay at the rank you belong or not depip because you just did your objective 99%
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As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".
Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.
" Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"1 -
I just wish they never chanhed the damn killer cube. The emble. System worjs better for survivors than the previous system, but it ahould have ONLY been for survivors tbh. If they made tje amount of points you get based on how long you wait to unhook and have survivors "Bait" points based on killers camping you on the hook and increasing tremendously when camped into and while in struggle phase, it could have been fine.
It's not like if a killer wants to camp at this point there's anything you can do about it anyway, but this would reward looking for that opportunity eventually to unhook, while not penalizing the camped survivor OR the killer past the fact he loses map pressence and potential kills, which again, now means something again because the pips to rank up are based on kills and nothing else.
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Having a much more forgiving casual mode where new players can learn the mechanics, and those not so new ones can have fun without getting completely destroyed, would actually contribute to achieve a more balanced DBD game overall.
Currently, devs cater mostly to all those new and casual player needs (and balance the game accordingly) because they're getting wrecked in our currently abusable ranked-only system. Having casual mode implemented - with rules of its own - would finally allow the devs to balance ranked gameplay catering to experienced and skilled player needs.
That, and dedicated servers, would eventually lead to a worthy rank ladder in my opinion.
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Imo the ranking system could use a little more work- I safety or pip almost every round as survivor, but as a killer of I do well I double pip, and that depends on the team im playing against, one team makes you feel like a god at
The game but then another one makes you feel horrible at the game, and this happens quite a bit, I find that the ranking system doesn’t accurately gauge your skill, and you can be put up against teams who can be better then you, or worse then you. But my opinion doesn’t matter since I’m not rank one though. Even though I’ve been playing this game since it came out.0 -
Lowbei said:I think safety pips should be removed. They do nothing but ensure that people who should have depipped, hold onto their rank despite not being able to compete there.
For the casuals, they just need a quick play option (Casual) where they create their own survivor lobby and invite their friends then they can all ready up.
For the competitive, they need a Ranked mode (Competitive) where they create their own survivor lobby and invite their friends but they cannot be further than 5 ranks apart. Additionally, there's no perks allowed and no items are allowed unless they are from a chest. Then the developers can use the competitive statistics for seeing if killers are to weak or if specific killers are under used for buffs.1 -
It is definitely too easy to safety pip and pip for survivors and killers alike.
I've been playing this game since close to the actual release and played a bit in the open beta, I reach rank 1 every season except on survivor, because I don't like playing the role cause it's even easier than killer and it's not fun for me to run from pallet to pallet and window to window to just out-loop the killer every single game or just gen rush.
I have reached the 1k hours (only 1k due to a lot of breaks since balance is also an issue but that's another matter)I think the problem is that ranking has gotten out of hand with the needs to pip and the stupid emblem system.
Survivors should only rank up when escaping and killers should only rank up after killing at least 2 survivors or they should implement half pips for 2 kill matches and reward a full pip at 3 kills.1 kill = pip loss
2 kills = half pip
3 kills = pip
4 kills = 1.5 or simply 2 pipsGtfo with all the useless stuff with generator or chaser or anything like that. F that.
If we would go with that system, then we should have a few more ranks than rank 20 or simply more pip requirements per rank, and rank 1 people who basically pip every match should also get rewarded since keeping your rank doesn't reward someone in a single way so losing it is even more rewarding and funny for the killers and survivors.
That's my idea for the ranking system and how to kind of fix it and reward people for playing the game with a bit of skill.
And they should remove the pallet looping a bit more than right now and then they can get rid of the exhaustion nerf since it wasn't needed at all, then I'll play some more survivor and killer in general because it's not fun for me to only walk in circles all game long.2 -
laKUKA said:
(delete this duplicate)
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If you couldn't guess, this will be an opinion.
I like the idea of ranking up being made generally harder, but the safety pip should stay.
The safety pip is a good way to keep you at the rank you're supposed to be according to the results of the last trial.0 -
If they ever did a casual mode with only half BP awards as some have suggested, I would uninstall this game in a heartbeat and never look back.
I have zero interest in Rank in Dead by Daylight. I spent 2+ years playing Competitively in Overwatch, and I came to hate gaming because of that. I had to finally walk away from Overwatch because of the type of gamer it made me. I'm in my mid-40's, I don't need that bullshit in my life. On the rare occasion I do login to Overwatch, I purely play Quick Play and Arcade modes now.
Give Ranked mode rewards for achieving and maintaining high ranks. But create a casual mode and gimp the bloodpoints in a game with an already insane bloodpoint and perk grind for new players, and you better hope that a majority of the playerbase is Rank-focused.
Fun tip: Many studios have said in the past two years that the Ranked/Competitive mode is the least played mode. Even in Overwatch, a game that stresses Competitive and even launched the Overwatch League to highlight it, their population disbursement goes like this, as stated by Blizzard: Arcade, Quick Play, Competitive.
I would bet if given a choice of modes, DBD would follow the same trend as other games. And you want to make the bloodpoint and perk grind even longer if a player doesn't want to deal with competitive and ranked? DBD will end up like the Deathgarden population.
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This thread has no insults (Besides the two randoms that want to take down this thread since they aren't meant for this thread and have been warned to just click off instead of starting arguments) and we're having constructive feedback to how to improve the ranking system. If you are upset about a veteran only thread then you should just click off and leave without starting any type of salt. Thanks!
Just an FYI to everyone - this is an open forum, you do not have the ability to dictate who replies to threads, everyone is entitled to an equal say regardless of hours in the game etc.
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MandyTalk said:
This thread has no insults (Besides the two randoms that want to take down this thread since they aren't meant for this thread and have been warned to just click off instead of starting arguments) and we're having constructive feedback to how to improve the ranking system. If you are upset about a veteran only thread then you should just click off and leave without starting any type of salt. Thanks!
Just an FYI to everyone - this is an open forum, you do not have the ability to dictate who replies to threads, everyone is entitled to an equal say regardless of hours in the game etc.
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