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slugging and holding the game hostage

RayrafLPP
RayrafLPP Member Posts: 621

So i have seen many posts in the time being here on the forums wich say

slugging = holding the game hostage.

Why? Because 4 minutes are too long.

It is not holding the game hostage, but just for the fun:

do you want to reduce the timer?

bleeding out in 1 min?

it would solve the problem of laying on the ground just to bleed out being boring, but is that the solution?

Or do you want killers to automatically pick up a downed survivor? this would be so much fun for swf, the one with ds that just got off hook throwing themselves before another survivor just to ds...

Slugging is not holding the game hostage, and any kind of change would not make anyone happy.

Comments

  • Ruma
    Ruma Member Posts: 2,069

    If survivors would bleed out in 1 minute killers would be op btw

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,353

    I think most players agree that being slugged for the entirety of their bleedout bar is not fun, and whilst I don't think the bleedout timer should be shortened, a concede option would be my solution. One that can only be activated under certain circumstances etc, so if 4 survivors are being slugged for example, the survivors could simply concede the game.

  • Torsti56
    Torsti56 Member Posts: 259

    How about giving survivors button to bleedout faster, like 2 times faster by holding certain button? That would help when all 4 survivors are slugged and when killer let's second last downed while looking last one. Killer can still have some bonus points if survivor would do that.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    Give them a concede button that works any time! But when they use it, they get a 30 minute DC penalty, lose a pip and the Killer gets the sacrifice plus points in the other categories to reflect what they would have gotten from chasing that Survivor.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Survivors should be able to pick themselves up when certian conditions are met. It's as simple as that. There's no possible reason the killer can't hook anyone once everyone is down, and to be perfectly honest there's only 2 killers that would get nerfed by removing mass slugging and they're both killers that absolutely need it.

  • PanicSquid
    PanicSquid Member Posts: 655

    I disagree with the DC penalty, at that point they could have just DCed and it would be the same result for them, but less beneficial for the killer.


    I'd have the concede button speed up the rate at which the survivor bleeds out, where the bleed out rate accelerates until they die. That way a killer could still slug in game, slug for a 4k if they find the 4th person quickly, but reduce the boring-ness of a 3/4-man slugfest.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    Why do they get the softball version of Concede? Killers have to open the gates and let Survivors leave to concede and take the loss while the Survivors get full points.

  • bibibib8
    bibibib8 Member Posts: 843

    I really if the dev implement a concede button it will be for all the player not just survivor

  • gilgamer
    gilgamer Member Posts: 2,209

    Wouldnt mind this also wouldnt mind a killer version of this

  • PanicSquid
    PanicSquid Member Posts: 655

    If you make it a DC penalty why would they not choose to just DC normally, where the killer gets some pity points but thats it. Why would they choose to not spite the killer by forcing them the less rewarding option?


    What I proposed would be less punishing, but not an instant death. Which would give you time to pick up a survivor if you want, or to slug for the 4k, but at the same time would work to discourage mass slugging or slugging survivors to death.

    I think we need balance, slugging is a valid tactic that is frequently essential in high level play, but at the same time slugging en masse and leaving all the survivors to bleed out is unneeded BM. So, I think we need to still allow the good slugging while finding ways to deincentivize the bad.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Two endgame bleedout slugs just this morning. I got so bored I just started crawling after the killer (Pyramid Head) and following the marks he'd make in the ground.

  • Dodgingbears
    Dodgingbears Member Posts: 252

    This is a horrible suggestion. Do not reduce the timer. at higher levels sometimes slugging is necessary, but you rarely get a situation where if you play 10 matches you are slugged 8 or 9 out of 10..... and there are several perks to help counter this.

  • whammigobambam
    whammigobambam Member Posts: 1,201

    Oni and nurse? Infectious fright? I don't know I've had some thana sloppy slug matches that only takes one survivor to kill us all against any killer that wants to. Bad survivor plays is the biggest factor in slug matches. If everyone is smart it can be beat but since the matchmaking change and lower ranks, slugging just works.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    I actually question how common this 'mass bleedout' actually is. Like...why would a Killer do this? If 4 are downed, hook them. In fact I only ever have anyone bleed out when Survivors crawl somewhere to hide and deny the 4k. tl;dr version - I don't even believe this is a problem.

  • goatslinger
    goatslinger Member Posts: 522

    Being slugged just to be slugged is crap. I think everyone can agree with you on that. There is also times where it is necessary for the killer to leave someone on the ground and immediately start another chase. Changing the timer to 1 minute would require a lot of other changes that I don't think are easy or even possible to do because this happens occasionally.


    A concede option for survivors IF all 4 are slugged I believe is a good idea. Allowing a single survivor to give up if they are slugged is not a good idea imo.

  • MrCrazyCat62
    MrCrazyCat62 Member Posts: 168

    Thats the worst idea ive heard in awhile. Imagine advocating for base kit unbreakable...

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Please, point out in extrutiating detail where I said anything about basekit Unbreakable. Oh, wait, you can't, because I was very clearly talking about the situations where toxic pricks leave all four survivors to bleed out on the ground, as shown by the statements "when certian conditions are met" and "there's no possible reason a killer can't hook anyone when everyone is down."

    Please tell me since when has Unbreakable been so limited in use?

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited June 2021

    Nurse and Hag are the only killers I can think of who routinely leave everyone on the ground, even Oni usually has to stop at 2, so a mechanic that lets survivors pick themselves up to punish full-party bleedouts would only effect them, assuming they try to be that level of toxic. Which absolutely happens, especially when they're the kind of person to run Knockout and Third Seal.

  • TAG
    TAG Member Posts: 12,871

    Best solution IMO would be to give Survivors the ability to eject themselves from the game once their bleed-out meter has gone down enough.

  • TAG
    TAG Member Posts: 12,871

    I don't hate this idea, tbh. If all Survivors are left on the ground for X period of time, the first Survivor to fill their recovery bar can get back up.