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Do You Miss Old Ruin?

Question on title.


Yes i do btw.

Comments

  • Tr1nity
    Tr1nity Member Posts: 5,047

    idk

  • Clevite
    Clevite Member Posts: 4,335

    I kinda do. I hate New ruin, while it can go down fast, if it stands for awhile, it is so frustrating.

    Plus, I can hit greats much more regularly now.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Was a good feeling when you hit great skill checks and it actually made me really good at doing so, but no.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2022

    I do and i dont.

    New ruin rewards me for applying pressure. The better i do the better the results. If you can hit great skill checks, i still get value from new ruin if i can push you off the gen.

    Old ruin rewarded me for simply being on the map. It didnt require me to apply pressure to get it to work. Some people will say if i didnt apply pressure thats my fault. To a degree thats true but then we get into the issue of some killers are better than others. Its easy for a mobile killer, like blight, to apply pressure. Its significantly harder for a m1 killer like Michael. No matter what killer i brought, old ruin had my back(so long as they didnt spawn on the totem). Old ruin also allowed me to kick the gen. I didnt have to wait for the totem to be cleansed to use pgtw or surge.

    Both versions equally suck once its gone :p

  • Tostapane
    Tostapane Member Posts: 1,667

    It was the only thing that kept certain killers playable without being overwhelmed in the beginning (hello hag, hello trapper, hello myers). Honestly I still founded that perk a lot more useful in the past than the actual ruin... Also it's fun how they reworked that perk... The original idea was an hex created for the purpose of wasting the survivor's time in order to set up your traps... The new one doesn't reflect the playstyle of the hag at all, quite the contrary, it favors swift killers... Ironic, isn't it?

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Hexes are mostly useless against good survivors who know where all the totem spawns are, and half the time totems spawn next to gens or in glaringly plain view, so I view both the old and new version of Ruin as pretty bad.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    not in particular. I never cared about old ruin, while new ruin actually feels like it does things...

  • GoshJosh
    GoshJosh Member Posts: 4,992

    As a survivor main, yes.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Yeah, I kinda miss it, the Ruin skillchecks made doing generators more interesting, and the black and red skill checks looked REALLY cool.

  • Adaez
    Adaez Member Posts: 1,243
    edited March 2022

    I wasn't around old ruin but I think old ruin would be nice in the current genrush meta.

    Tho I think current ruin is still pretty strong.

    Not as strong as the old one but yeah.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    But we need this type perk for early game. Generators are flying now. Old Ruin would help for early game pressure.

    I loved to use Ruin in imposible skill checks build. New Ruin is also okey but Old Ruin supported different tactics.

    Would Old Ruin be a problem with the colour blind new settings? And you are right, i did not think this people. Probably they had bad times.

  • StarLost
    StarLost Member Posts: 8,077

    Not really. People are much better at hitting skill checks now, old ruin would be...pretty crap I think.

  • drsoontm
    drsoontm Member Posts: 4,903

    The issue with old ruin is that new players didn't stand a chance against it.

    They already have issues hitting basic skill-checks.

  • Plu
    Plu Member Posts: 1,456

    Yes but only because of nostalgia

  • DrKetchup
    DrKetchup Member Posts: 162

    Yes, for some reason it used to stay up much more back in the day, idk if it's because it wasn't that big deal for good players or that today we have a lot of hackers that can see Hex locations.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Hard no. Either it blew up immediately and you wish you'd brought something else or it lasted for ages and carried you completely.

    Running a killer for ages and nothing getting done was also extremely irritating if your teammates couldn't hit greats.

    Counterpoint - without old ruin there are no consistent parts of survivor gameplay that involve skill outside of directly interacting with the killer. I.e. a survivor with 20 hours and a survivor with 2000 hours can complete their objective equally well

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Because survivors could still make meaningful progress on repairs with old Ruin. New Ruin must be basically hunted and destroyed ASAP, especially against high mobility killers. Or else you're essentially forfeiting the match.

  • MB666
    MB666 Member Posts: 968

    NO, but i miss the RED skill checks of the perk(idk was interesting for me)

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433

    No

  • chimera3
    chimera3 Member Posts: 70

    On certain killers, yes. The killers in particular are ones without map mobility like Pig, Plague, ghost face, etc…. because new ruin barely benefits them. Especially in comparison to killers like Billy who can easily just push people off gens so it’s been one of the many unhealthy decisions made by bhvr. Granted it doesn’t matter anymore because we have things like pain resonance and the likes in the game now but at the time it sucked.

  • Bartlaus
    Bartlaus Member Posts: 1,027

    I don't like hex totems in general. The old Ruin was useless against good groups. It only penalized people who didn't hit great skill checks. The new Ruin is definitely better, but it doesn't do much good if each survivor is working on a generator alone.

  • DangerScouse
    DangerScouse Member Posts: 989
    edited February 2024


    Post edited by DangerScouse on
  • HexDaddyissues
    HexDaddyissues Member Posts: 328

    ANOTHER COLORBLIND?!

    im the only colorblind one in my friend group and i had THE hardest time with red checks.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    Not really. The new ruin is a lot friendlier to new players and can actually regress gens. With old ruin you'd still have to kick gens, but now you can just chase someone off of it and when you come back there's a chance it'll be at 0% progression. Also old ruin could largely be circumvented by gen tapping, which you definitely can't do with this version. This change was super controversial when it came out, but the devs definitely made the right move. As soon as I learned what the change actually was, I was fully on board with it from the start.

  • pizzaduffyhp90
    pizzaduffyhp90 Member Posts: 901

    To be fair though it was a good perk to help survivors practice there great skill checks.

  • Aurelle
    Aurelle Member Posts: 3,611

    No. Either the survivors were really good and hit all the great skill checks making the perk useless. Or the survivors would get nothing done all game without the killer doing any work.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I think the current version of Ruin is healthier than its predecessor. Mostly because it rewards the killer for applying pressure rather than punishing survivors for not getting great skill checks.

    However, I wouldn't mind seeing an adjusted version of the old Ruin skill checks resurface as part of a different perk (IMO, they'd be a neat buff for something like Unnerving Presence or Overwhelming Presence).