Calling all Pig mains
What's the point of grabbing someone from a locker, dropping them, placing a trap on their head, picking them up, only to immidiately drop chase and go for the person with an active hat on their heads who is dead on hook and then kill them?
Genuine question because it still makes no logical sense to me.
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probaly to try to secure another surv out of the game, they might have that exhaust add on that makes runneling easier
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they didn't and, again, active trap.
still doesn't make sense there are other injured survivors u were chasing
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Pig players have an instinctive urge to chase active traps as soon as they see them, I'm convinced.
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Oh, he broke a chas with someone, than I dunno why they would.
I thought they just lokcer grabed than tried to slug
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Having an active trap rarely means much unless they're super close to popping and even then you at least want them down so they can't search boxes. You don't want to go super out of your way for it, but if they're right there then eh.
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okay so now read the final part of them knowing i was dead on hook and dropping chase w/ an injured survivor to chase me when they have traps left and they know im dead and doing nothing for the team anyway bc theyve seen me opening chests for the past 5 minutes
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Hey, I gave you a perspective that is perfectly reasonable based on what you wrote in the first post. The logic of it doesn't change just because you've been opening chests for 5 mins.
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I would need more information... LOL
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On an auspicious day,
The Pig mains met each other.
One asked for Chaos.
The others agreed.
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chasing me, i jump into a locker to make her waste as much time as possible placing a hat on me, 2 gens remain, 3 survivors alive. i get grabbed, dropped, have a hat put on, gen pops, i get hooked. trap is active.
she begins to chase one of the other 2 survivors, injures them, i get saved ~10 seconds after that. she immidiately drops chase with the person she's following and comes right back to the hook, ignoring the jake bodyblocking her as i leg it away. she follows me for another ~20 or so seconds before downing me, picking me up, and hooking me.
my question: why drop the chase to go for the one person with the active hat on and not even slug them to prevent them searching boxes but completely waste your hat like that.
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I can't answer why, but it does certainly fit the stereotype
It's like they can't understand the basic concept of passive slowdown
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Alright.... So maybe one of 2-3 things happened
1) Maybe thought that the Active Trap wasn't going to last long enough
2) That Gen that popped was most likely the "point of no return" and Tunneled the first Survivor off of hook
3) Figured that chasing someone that came off of hook would be easier to down and hook again
That's all that makes sense IMO
Thanks for the info
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point 1 i get but point 2 and 3 just dont make sense when the hat is active bc it gives you the passive slowdown, right? like they wont be on gens bc they need to get the hat off
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Maybe they want that person to boop their snoot before they die?
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I never understood the reasoning behind chasing someone with an active trap, that just leaves the others free to complete gens. It seems counter productive for sure. The person with an active trap is not going to be progressing the game, they're running around trying to take the trap off their head so it's far better for the Piggy to be chasing someone else and pressurising gens.
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oh trust me they did not want me near the nose
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Points 2-3 are just general Killer thought processes Not Pig Specific to say the least
Point 1 was Pig Specific
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If you're on death hook one less player in the game is the best slowdown. It's guaranteed that you're going to get the trap off and go right back to a generator...
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Ignoring a survivor with a trap active is the best way to lose all pressure: they can get it off on the first try, and you'll never get a headpop if you don't tunnel them off the boxes. Like someone said before, tunneling someone out of the game is the best way to pressure the survivor team: you get someone out, or the team throws to protect the tunneled one.
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So why even use the trap in the first place??
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To keep them of gens.
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Why would you voluntarily waste time to drop someone to put on a trap just to tunnel them when they couldn't have been on a gen anyway because of travel time
Like I said she literally legged it across the map to tunnel.
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As a pig you never know how much pressure you get off of a headtrap. A survivor can do one box or more (but its usually not much). The best way to make the trap effective is to tunnel.
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And leave 3 other players on gens (in most scenarios, not this one ofc)? I just really don't get why you put on passive slowdown which allows you to chase someone else, even if the slowdown isn't much, and then ignore the bonus you can get and continue to guarantee one kill that will cost you the game
I admit, I don't main Pig, but to my little Sadako/Pyramid brain it doesn't compute.
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Knocking someone out of the game is usually the highest priority, and it's what I would have done too. It doesn't matter if a survivor has an active trap, because the killer can't guarantee they will find that survivor again anytime soon. If the killer let that survivor go, there is a risk that survivor eventually gets their hat off, then spends the rest of the game cautiously doing generators, while trying to avoid the killer as much as possible.
I don't care if it "wastes a trap", and I don't care if the survivor "wasn't progressing the game". It's the best game choice if the killer wants to win the game.
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Because the slowdown isn't consistent. You play pig and see traps getting off in seconds. You don't know how frigging annoying and unfair that BS is. At best one survivor gets to search four boxes. Friggin ONE.
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I dont do that but I may attack someone with an active trap if I have the chance because they are easy targets, someone hurt/downed is free pressure and many people believe they wont be attacked so they are extra bold but getting out of your way for that is pointless especially if you may lose another hook or the game is heavily on your favor already.
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Wait.... @GoodBoyKaru
Was the info (3 Survivors and 2 Gens) before you got hooked the 1st time?
Cause the way I saw it... You were picked out of a locker... Trap placed, gen popped and Hooked (2 Healthy Survivors, 1 Hooked Survivor, 1 Gen)
Am I right or wrong?
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A dead survivor can't come back into the game. A survivor with a trap on will get that trap off unless the map is big or you're constantly harassing them. Then they heal up and go back to doing gens.
If you want kills, you go for the survivor on death hook when you have the opportunity to kill them.
Kills = skill remember?
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I had been hooked before this, around 4 gens left. We made it 3 gens and she hardcore tunneled someone out of the game without a trap which, okay fair enough.
My confusion comes from them wasting time to place a trap- literally dropping + picking up again- when they were going to immidiately tunnel again.
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and that is fair enough !!
i'm just wondering why you would waste the trap when you can slug them + force someone else to get off gens and heal them wasting even more time. my confusion comes from her clearly wanting to win- hence doing what she did, fair enough- and yet being so inefficient about it.
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Yeah, survivors get real cocky if you blatantly ignore people with traps on their head, instead of hiding from the killer and approaching boxes carefully they'll take the most optimal route right in your face.
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Have you ever had someone get the trap off their head first box? Hook one person who will continue the game with 4 players so I can be pressured on 2-3 gens while in a chase, or quickly eliminate 1 so I can only be pressured on 1-2?
Is that even a question?
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They knew you were dead on hook and wanted to secure the kill. May not be the most efficient play depending on the overall scenario but getting a survivor out of the game is a solid play more often than not, and can oftentimes be the best option regardless of other variables.
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so then why place the trap??
like it just is not computing in my brain why you would do that when you goal is to kill them asap, why not save the trap for someone else or have used it earlier?
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So... @GoodBoyKaru
when you were hooked with a Trap on there was 1 Gen left... Right?
Which made your Trap active
Cause I feel like I'm missing something
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There were 3 survivors alive, including myself. I am taken from the locker, dropped, trap placed, picked up, and hooked. While being carried, the other 2 survivors complete the 2nd to last generator, taking us down to 1 gen remaining and placing me onto my 2nd hook.
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the killer can't predict the future and know for sure they'll catch you again, beartraps aren't that valuable, there's no reason not to place the trap.
What if you escape the chase and all gens get done without a trap on your head? They just screwed themselves.
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Not a Pig main or even a killer player, but hat is probably just for BPs (or if killer should somehow lose the survivor they tunnel) and we all know tunneling is a good strategy.
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Everytime I get a trap on my head, I get chased all game like its a 1 v 1 after that LOL
Once I get a party hat on, its a party man
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With 1 Gen left get any Kills possible
It doesn't matter what happened a moment before
The Killer probably though that the Gen wasn't going to be done
I would've patted myself on the back and went on my marry way
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so then again why place the trap
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Playing immersed as movie accurate Amanda?
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Because the Pig didn't know the Gen was about to be done
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I-…..
*veins bulge as I try not to say what I really want to say about Pig*
….
Update:
I’ve decided (after EXTREME restraint) not to post my true answer here. If you know me, you know I DESPISE Pigs and their play-style. They are the worst of the worst and play like…….
very unreasonable people… very unreasonable (censored statement btw)
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deep breaths unicorn, look at smol donkey !!
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Gosh, I needed this smol donkey 💜
Thank you, Karu.
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Getting survivor out of game is more slowdown then leaving them alive most of the time
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active traps are basically just an iron will counter at this point
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I agree with this Pig. Traps on their own very rarely lead to kills, add-ons can make it happen, but a couple of short chases is more effective.
Hatted survivors have plenty of time to check all four boxes, but if a Pig makes them skip a box and come back to it, now they're effectively doing an extra box. Chase them away from another and now they're really pressed for time because of all the extra travel.
Also about half of survivors run to a gen when you chase them, I've patrolled an entire map while in chase. There's no reason to drop a chase if it's the way you wanted to go anyway. Lots of times when I chase someone with an active hat, that's why.
But mostly it's because I realize the game will be over in a couple minutes, a bird in the hand is worth two in the jungle-gym. As a lifelong hit-and-run killer, I struggle to be effective with anyone who's not Bubba or Huntress in the current game.
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