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The New Perk/Gameplay Changes...Mostly Good, Some Potential Huge Issues. Comprehensive Feedback.

StarLost
StarLost Member Posts: 8,077
edited June 2022 in Feedback and Suggestions

Holy cow, but I don't think there's a single change here that I disagree with.

Well...maybe a few.

Actually, quite a few.

Assume that anything I don't mention, I either like or am not concerned about.

The biggie, right off the bat, is that the changes aren't going to do much against camping Bubbas and Tricksters, as they can drill through Endurance pretty reliably while also instadowning/rapidly mowing down the rescuer. Some killers shouldn't be able to use their powers near a hooked survivor, or for a short duration nearby a recent unhook.

The self care nerf seems unnecessary. Just because something is popular doesn't mean it needs to be nerfed, especially this hard.

The overall killer buffs are fantastic - but I worry that they might be a bit too much, especially reduced cooldown on attacks, which is going to help the weaker killers - but make the strongest killers even more ridiculously broken.

Spine Chill - oof. I'd have been happy with this just not working against stealth killers. The LOS restriction makes it...frankly, almost useless for it's intended purpose.

Knockout - This is going to be a problem. It's already low-key problematic for solo queue, with particularly nasty killers running it on instadown capable killers and essentially just slugging everyone and letting them bleed out. This will now be even harder for solos to deal with, and with the changes targetting 'unfun' styles, this seems like asking for trouble.

Coulrophobia - This is still useless.

Calm Spirit - This is still useless.

Sole survivor - This is going to be hilarious. Meet the final boss of the game!

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