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Things you want to see tested in the PTB
What do you want to see tested in the PTB?
Are you curious about how certain perks will work together, clash instead, or simply function on their own?
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I'm wondering if Lucky Break's new ability to recharge from healing others will work with Autodidact. Will Lucky Break recover a huge chunk of time with a 5-stack Autodidact skill check..?
Comments
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when will be PTB?
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Very likely next Tuesday
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Monday will be a deep dive into the mid-chapter from the devs on Twitch
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Thanks. Exciting.
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no one left behind + hope + blood pact since I think no one left behind haste buff will also be permanent. I wanna go zooming
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Overcharge + the one sadoko perk. Issue is I dont have sadoko lol
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Collar Bone-- I mean, Call of Brine?
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I’m curious to see how the new gen speeds are gonna make a difference. I feel like we won’t notice much because it’s only 10 more seconds.
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DH, That's about it, really. There's no a single buffed perk that makes me go "damn, I can't wait to try it out".
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Actually is 50 seconds because its 10 seconds to all generators, i think m1 killers will be more viable and less stressful to play with these changes
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DH, BT, Off the Record. These bother me.
Sure, but that's still spread across 4 players. With the kicking speed buff and 2.5% base regression it'll be better though. I just don't understand why tapping is still a thing. You should have to work on a gen for at least 1, maybe even 2 seconds before it prevents regression.
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Right this will help M1 killers for sure.
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I'm curious if BK is gonna give CoH its 100% speed back (as both of them are 50%).
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the endurance from WGLF and For the People.
I also want to know how Lucky Break works when healing while Injured. Will the charge go up? Or will it be in a state of fluctuation where it's timer goes up and down.
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Right, or maybe it will behave like Renewal and only award Lucky Break more "charges" after you stop healing others
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New DS against clown assuming he throws a bottle at his feet and has flask of bleach and ether 15vol%. The survivor will literally get no distance
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Facecamping and hardcore tunneling. No kappa.
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I wanna try Wake Up and Sole Survivor. I don't think it will be effective since your entire team has to be dead first but it'll be funny to pull off when it happens.
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Don't forget haste effects don't stack according to the wiki. So if it is a separate speed boost, you can stack them, but if its a haste, you will still go 7% faster, even if you have 69 hastes at the same time. At least that's how it should work unless they changed haste
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I know hope and blood pact stack just from playing with them at least
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I want to see if STBFL will be a bit excessive at full stacks now. Brutal should still be fine
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I wanna know if you can activate DHs endurance and then perform actions such as vaulting while it's active.
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Trying things out is most of the fun of the PTB! 😍Won't know how it works if we don't try it, right?
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50 if they do gens 1 by 1, I wouldn't be surprised if on average, it's more like 20-30 overall.
Which might not sound like a lot but thats also missing things like the other minor basebuffs.
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That's exactly why I want to. The update notes says changes were made specifically to address those. So, I can't know how it works out if I don't test it.
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I love it! I look forward to seeing what your thoughts are when the PTB goes live!
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Dead Hard for sure. There are a lot of small details that I'm not sure on right now, and I'm definitely going to be keeping a very close eye on it...
Other than that, I wanna see how the basekit buffs to killer interact with perks that do similar things. Brutal Strength and Save The Best For Last, in particular... gen kicking could get real fast on Legion with BS + Frank's Mixtape, or even more nutty than it is right now on Wraith with Shadow Dance.
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I want to see if OtR is 80 seconds every time off hook, or if it's collectively 80s similar to Lucky Break. I think the second method makes much more sense. Getting hit or doing a CA would turn it off, then the remaining value would be applied next time.
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"We"
Maybe one day consoles will get to playtest too. Doubt it, though
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Probably not, as console companies are a bit harder to work with when you want to send out a bunch of patches in a short amount of time. Each one needs to be approved, costs the publisher money, and essentially has a sort of financial cooldown time on it. Some companies put up with all of this to have test servers on console. Most don't.
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gonna test every perk, well at least just look at how it performs in game. good thing u can just dc during the ptb when it gets out of hand with these absurd gen times with tana and legion/plague
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- If you can recover fast enough with 8 stacks of STBFL with the new buffed attack recovery speed to completely deny a solo unhook trade.
- How DH can be used. People say there is still an animation. Does that mean you can't really use it before vaulting/pulling down a pallet? How does it work now?
- Deja Vu now gives a 5% gen repair speed boost on certain gens. How is this when combined with Prove Thyself and a good toolbox? And how is it when you also use Resilience and Overzealous (or if you feel like it No Mither to get Resilience value instantly). Very fast gens?
- How good is Botany Knowledge value with WGLF/We'll Make It/CoH or even Desperate Measures? Healing should be super quick now, especially if you use a medkit too. I can imagine using CoH and Botany Knowledge to essentially bring CoH back to its old healing speeds.
- How insane is buffed Hope and No One Left Behind with Guardian and Blood Pact? Along with the base unhook haste speed? That's 35% haste speed for a few seconds, 14% of which lasts for the rest of the game.
I can imagine that with some bully SWF's against a 110% killer in end game with 14% haste forever, the killer will end up opening the gate to force the game to end. (RIP spooky myers players).
Post edited by Pepsidot on0 -
It will. Which I’m not looking forward to. Botany didn’t need any changes
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Cleanse a hex with Overzealous (12%) + Resilience (9%) + Deja Vu (5%) + Spine Chill (6%) = +32% repair speed on Deja Vu gens when killer has line of sight on you.
This is without toolbox. You can swap Spine Chill for Prove Thyself.
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Yeah, the CoH + Botany looks to bring things back to original CoH speed, which is just insane.
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Will Undying make Ruin stay up until your 2nd kill?
Will Pharmacy + Appraisal (+ injured) mean twice as many green medkits?
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if dead hard works while vaulting a window or dropping a pallet, if DS is still ok with the nerf and how effective is now holding W and pre droping pallets.
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