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I’m Probably The Only One Who Cares But

“Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

I very much appreciate the newly added consistency this change brings.

That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

(excluding Freddy due to his “Soon TM Rework”)

Comments

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    To be fair I dont think its a huge nerf to the Doc or Freddy.

    If you are sleeping Freddy can see you anyway so I have seen very few run Nurses, there are better perks to use on him.

    The Doc well his power is designed to find survivors, snap out of it should be something you do after juking, I think the change is fine as it rewards losing the killer now to do it rather than try to and run out of Nurses range without rng screaming showing them where you are again.

    Mend well its a wierd mechanic, tedious on the Legion for both sides and with Borrowed time it should down you when you enter the exit gate imo, otherwise its a free escape.

  • se05239
    se05239 Member Posts: 3,919

    Doctors will now use the closet perk from Legion instead.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited December 2018

    If you're using Nurses Calling on Freddy to track survivors waking each other, odds are you're playing Freddy wrong.

    Legion didn't get nerfed at all, just nothing really changed with mending being effected by healing perks.

    The only one that got the shaft was Doctor.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    I used NC on Freddy sometimes but barely saw anyone waking up.

    It was more...

    - Survivor is 35-40m Away, see the aura of them healing
    - They fail skill check and wake up, lose their aura
    - Continue heading in that direction, get to 28m and see them trying to heal fully with NC


    So it's not like it's useless on him.
  • Zanely89
    Zanely89 Member Posts: 134
    I know the perk description is not accurate and couldn't take it on face value. The description of NC mentioned as instinct of past life as nurse, the killer is drawn towards those who need help, presumably medical help. You get hit and bleeding, you need help to heal, so NC see it. You are losing sanity and need to snap out of it, someone can help you regain sanity, so NC see it. You are getting drag into dream world by some paranormal being and couldn't wake up, you need help to wake up, so NC see it. Up untill now, it make sense at least to me that NC would draw the killer close to you.

    Now , a psycho with knife deeply wound you, you are breaking apart and need help mending yourself and somehow NC will not see you? Your gut are falling out and you have to pull yourself together but nope, you are not needing any help, NC should not see you.

    It is like the dev overlook this and too embarrass getting caught by the player. So they throw a fit and say "you all crying about this and drag Doc and Fred  into this. You know what? No one getting anything out of this, I'm removing all the detection made by NC. Happy now?" 
  • Kalec84
    Kalec84 Member Posts: 495

    As long as it is for "consistency" i'm ok with it :)

  • Master
    Master Member Posts: 10,200

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    Yeah yeah freddy doc and legion will get their "SOON TM" rework really soon.... just as usual

  • Chuckyyo
    Chuckyyo Member Posts: 65

    @Janick said:
    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    Thanks for this explanation. Even though I'm upset about the change it brings to the Doctor, it's good to know the reasoning behind it. I'm excited to see if killers like the Doctor or Freddy get adjustments to their base power in one of the next patches.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    I was a bit disappointed with the change in regards to Freddy. I'm not mad or anything, just sad a good perk combo is gone. I would use NC and monitor & abuse for an all seeing Freddy build. 9/10 wake-up would prompt without healing and most survivors stay within the tr anyways. Time to replace em both with insidious I guess.
  • ad19970
    ad19970 Member Posts: 6,464

    Doesn't Botany Knowledge also affect snapping out of it? At least I thought I read that once. So in that case at least survivors with Botany Knowledge also won't be able to snap out of it faster.

  • akbays35
    akbays35 Member Posts: 1,123

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    Legion already has problems using ANY perks, he has no build, his build has ceased to be. Look this is a 1v4 game, You may not realize that Nurses calling potentially being used for Mend isn't about finding that one guy, it's also about finding another survivor that could be mending them/healing them. Even if you're not tunneling that scouting info is still important.

    Devs are being abnormally stubborn about letting Legion be effective in any measure or giving him any build variety especially having to buff Spirit 3 times in order to make her viable.

    Of course I am bias because I used Nurses on both Doc and Freddy :angry:

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    I agree. I personally think that perks should only assist and help a little bit and that every killer should be viable without any perks of he has the skill for him.
    Are you going to reconsider the same for addons? Some killers are really depended on certain addons
  • Janick
    Janick Dev Posts: 170
    edited December 2018

    @DemonDaddy said:
    I was a bit disappointed with the change in regards to Freddy. I'm not mad or anything, just sad a good perk combo is gone. I would use NC and monitor & abuse for an all seeing Freddy build. 9/10 wake-up would prompt without healing and most survivors stay within the tr anyways. Time to replace em both with insidious I guess.

    Nurse Calling actually never worked with Freedys Sleepness, we just clarified that we do not want the Healing Actions term to be a part of the game, it was an obscure rule used on specific exceptions. Design wise it is definitely not a good practice. We are planning to clear up our texts perk to ensure that they properly reflect the intended synergy.

  • Janick
    Janick Dev Posts: 170

    @ad19970 said:
    Doesn't Botany Knowledge also affect snapping out of it? At least I thought I read that once. So in that case at least survivors with Botany Knowledge also won't be able to snap out of it faster.

    Botany Knowledge will also be changed at some point to not affect Snap out of it.

  • RSB
    RSB Member Posts: 2,258

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

  • RSB
    RSB Member Posts: 2,258

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    @Janick
    The clarification is fine and well needed, far better than arguable exceptions. In regards to NC, while it was never great with Freddy on its own, the combined effect of the 2 perks with his power made for great pressure against all survivors as I could track, cutoff, route and break away to prevent multiple wakeups (so much better than a direct gen defense). Again Im not upset, just means I will find another loadout to work with my playstyle.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

    R6 did it with thatcher and he got a huge buff in a later update, freddy could have this occuring on him so he can get a huge buff later on, seriously, in his message he stated that he feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes. that is a huge sign right there and you didnt even notice it

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    That makes a lot of sense. I appreciate the response.
  • RSB
    RSB Member Posts: 2,258

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

    R6 did it with thatcher and he got a huge buff in a later update, freddy could have this occuring on him so he can get a huge buff later on, seriously, in his message he stated that he feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes. that is a huge sign right there and you didnt even notice it

    So tell me how long we are waiting for Freddie's buff? The only thing we have is a nerf, nothing more. If we are waiting so much time, and they promise us over and over again, can we call them "reliable"? Can we believe them, that nerfed characters will be buffed?

    PS. R6 is a different game with different devs - this is like comparing Tesla to Saab.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited December 2018

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    @Janick since you have nerf to the doctor indirectly, since with his rework the "Snap" was established as healing. Will you do something in return to compensate?

    When he received the Cube, in the notes of the patch you established it as a "healing" mode, I hope you compensate it with some change so that the doctor does not stay behind. Thank you!

    CUBE DOCTOR 1.6.2: --> https://steamcommunity.com/app/381210/discussions/16/1471967615869010456/

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

    R6 did it with thatcher and he got a huge buff in a later update, freddy could have this occuring on him so he can get a huge buff later on, seriously, in his message he stated that he feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes. that is a huge sign right there and you didnt even notice it

    So tell me how long we are waiting for Freddie's buff? The only thing we have is a nerf, nothing more. If we are waiting so much time, and they promise us over and over again, can we call them "reliable"? Can we believe them, that nerfed characters will be buffed?

    PS. R6 is a different game with different devs - this is like comparing Tesla to Saab.

    I am comparing how they preform nerfs and buffs, also clearly you dont understand how hard it is to rework a power that has been hit hard by players that simply dont understand how weak freddy was at release, and really, come on, R6 is not the only game that has done this before and I know that, and some of the games that have done this before are like these devs, nerfed somebody/weapon really hard, next group of updates they slowly increased the power of them and they became very powerful, and due to people that complain about how powerful some killers are that are really weak, we are getting killers like freddy, to weak to use, remember huntress's hatchet change that was short, that is sort of like freddy, once strong, then very weak, they just didn't revert the changes because the same baby survivors complained about him still being too strong

  • Janick
    Janick Dev Posts: 170

    @Th3Nightmare said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    @Janick since you have nerf to the doctor indirectly, since with his rework the "Snap" was established as healing. Will you do something in return to compensate?

    When he received the Cube, in the notes of the patch you established it as a "healing" mode, I hope you compensate it with some change so that the doctor does not stay behind. Thank you!

    CUBE DOCTOR 1.6.2: --> https://steamcommunity.com/app/381210/discussions/16/1471967615869010456/

    I cannot answer these questions, sorry.

    For the Healing action category (which add Healing and Snap out of it), we will probably clarify this on a future stream.

  • RSB
    RSB Member Posts: 2,258

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

    R6 did it with thatcher and he got a huge buff in a later update, freddy could have this occuring on him so he can get a huge buff later on, seriously, in his message he stated that he feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes. that is a huge sign right there and you didnt even notice it

    So tell me how long we are waiting for Freddie's buff? The only thing we have is a nerf, nothing more. If we are waiting so much time, and they promise us over and over again, can we call them "reliable"? Can we believe them, that nerfed characters will be buffed?

    PS. R6 is a different game with different devs - this is like comparing Tesla to Saab.

    I am comparing how they preform nerfs and buffs, also clearly you dont understand how hard it is to rework a power that has been hit hard by players that simply dont understand how weak freddy was at release, and really, come on, R6 is not the only game that has done this before and I know that, and some of the games that have done this before are like these devs, nerfed somebody/weapon really hard, next group of updates they slowly increased the power of them and they became very powerful, and due to people that complain about how powerful some killers are that are really weak, we are getting killers like freddy, to weak to use, remember huntress's hatchet change that was short, that is sort of like freddy, once strong, then very weak, they just didn't revert the changes because the same baby survivors complained about him still being too strong

    It may be hard, but that does not explains why won't they balance the character in one patch, not 2 or more.

    They just cripple already weak killers and promise us something, they won't probably do in near future (or at all), and they proved my words by the things they do like holding Freddie's buff for do long, like forcing many shadownerfs or like favoring one size. They can't be considered as a reliable people and can't be taken as such.

    I know you believe them, I know you want good - but I play this game from the very beginning and I saw how they act. My faith in them got hurt so many times, that it is bleeding out sitting in the corner of my mind

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @alivebydeadight said:

    @RSB said:

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So why won't you release a nerf in the same patch you "balance" the killers, instead of nerfing them now and just promising us future "balance", so we need to wait probably as long as we are waiting for Freddy rework?

    I hope you don't want just to nerf killers and us to forget about promised balance?

    Their not, some games do this, nerf for a big change within the power later

    And you think nerfing something weak, just to buff it later, probably years later, is logical? Isn't it more logical to nerf it at the same time you balance it?

    R6 did it with thatcher and he got a huge buff in a later update, freddy could have this occuring on him so he can get a huge buff later on, seriously, in his message he stated that he feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes. that is a huge sign right there and you didnt even notice it

    So tell me how long we are waiting for Freddie's buff? The only thing we have is a nerf, nothing more. If we are waiting so much time, and they promise us over and over again, can we call them "reliable"? Can we believe them, that nerfed characters will be buffed?

    PS. R6 is a different game with different devs - this is like comparing Tesla to Saab.

    I am comparing how they preform nerfs and buffs, also clearly you dont understand how hard it is to rework a power that has been hit hard by players that simply dont understand how weak freddy was at release, and really, come on, R6 is not the only game that has done this before and I know that, and some of the games that have done this before are like these devs, nerfed somebody/weapon really hard, next group of updates they slowly increased the power of them and they became very powerful, and due to people that complain about how powerful some killers are that are really weak, we are getting killers like freddy, to weak to use, remember huntress's hatchet change that was short, that is sort of like freddy, once strong, then very weak, they just didn't revert the changes because the same baby survivors complained about him still being too strong

    It may be hard, but that does not explains why won't they balance the character in one patch, not 2 or more.

    They just cripple already weak killers and promise us something, they won't probably do in near future (or at all), and they proved my words by the things they do like holding Freddie's buff for do long, like forcing many shadownerfs or like favoring one size. They can't be considered as a reliable people and can't be taken as such.

    I know you believe them, I know you want good - but I play this game from the very beginning and I saw how they act. My faith in them got hurt so many times, that it is bleeding out sitting in the corner of my mind

    okay, I understand what you mean but, the issue currently isn't just freddy, its some add-ons, some add-ons that really need to be talked about

  • Incarnate
    Incarnate Member Posts: 677

    @Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    So we can expect you to individually add what you removed to the killers base kit?
    ...like with the doc, since Snap out out of it was considered a healing action, which made it possible to combine it with Nurses Calling to be able to see them if they were snapping out of it if you were close enough? Because if not, then you're not just making changes to allow you to make changes without fear of breaking someone's build, but you're actually breaking someone's build.

  • ModernFable
    ModernFable Member Posts: 836
    Janick said:

    @ModernFable said:
    “Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”

    I very much appreciate the newly added consistency this change brings.

    That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.

    (excluding Freddy due to his “Soon TM Rework”)

    This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.

    Thank you!

    Yup, that’s what I was hoping for.
  • Poweas
    Poweas Member Posts: 5,873

    @Janick said:

    @ad19970 said:
    Doesn't Botany Knowledge also affect snapping out of it? At least I thought I read that once. So in that case at least survivors with Botany Knowledge also won't be able to snap out of it faster.

    Botany Knowledge will also be changed at some point to not affect Snap out of it.

    Aw really? I was having so much fun running it because of how versatile it was. Back to Calm Spirit or maybe Windows of opportunity (spirits map sucks for finding pallets)

  • ad19970
    ad19970 Member Posts: 6,464

    @Janick said:

    @ad19970 said:
    Doesn't Botany Knowledge also affect snapping out of it? At least I thought I read that once. So in that case at least survivors with Botany Knowledge also won't be able to snap out of it faster.

    Botany Knowledge will also be changed at some point to not affect Snap out of it.

    Ok sounds good. Whatever though, I think your goal of not having certain perks affect certain abilities of killers is the way to go. It's the only proper way to balance this game.