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How I would change Noed and DS

Obviously these are the two most complained about perks so I'm just going to give a suggestion on how I would change them. I've personally always dealt with these perks accordingly but I've just been seeing so much complaining about the two that I have to give a solution to both.
NOED
Once all generators are powered every survivor that has been hooked once will suffer from the exposed status effect. The perk is still connected to a hex totem.
The reasoning behind this is that I believe that second chances need to be earned, while right now you can just cleanse every totem this would reward the killer for doing his job well and promoting going after different survivors.
DS
If you have not been hooked and you performed 4/3/2 altruistic actions you can hit a very hard skill check which will make the killer drop you and stun the killer for 2/3/4 seconds
Again, with this perk you have to play a bit stealthier and actually help your teammates instead of just running directly at the killer with your flashlight and DS. It would be hard to pull of as a solo survivor but SWF will still benefit a bit and the killer can go after the obsession but if he's running noed then he wants to hook everyone once.

There, both perks now have to be earned and reward good play.

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    I love the change to DS because it gives the perk a requirement beforehand like Deliverance, they both give Survivors a second chance because they deserve it. That perk requires a Safe Hook Save beforehand, this would require any Altruistic action like healing or a safe hook save or body blocking etc. And the counter to this is the same for Deliverance, just hook them first.

    I don't like the NOED change though, it's almost not even a change tbh, how many people go the entire match and not hook anyone? I get that if no one got hooked then this perk would be a wasted slot and not reward bad plays but I think it would be rare. I mean yes, there are lots of matches where maybe one or two people never got hooked so this perk would not work on them. If the other two were hooked and are still alive it would help kill them quicker but could not be used on the others. It does reward good play because it has a requirement but should it still be a totem with this requirement since it is very situational? It could be very powerful or weak depending on the match and not on the power itself, it rewards skill but gets taken away if someone destroys the totem so no reward for hard work. I think it is a step in the right direction though I really do.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    I think it'd be interesting if we change NOED from giving exposed to completely removing the TR, keeping the speed increase of course.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @ChesterTheMolester said:
    I think it'd be interesting if we change NOED from giving exposed to completely removing the TR, keeping the speed increase of course.

    Ooo, that sounds like a more interesting idea!!! Would it still be a totem though?

  • HatCreature
    HatCreature Member Posts: 3,298

    @ChesterTheMolester said:
    I think it'd be interesting if we change NOED from giving exposed to completely removing the TR, keeping the speed increase of course.

    Terror Radius and Red Stain plus a 5% instead of 4 then this would be cool. Also no totem.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @HatCreature said:
    I love the change to DS because it gives the perk a requirement beforehand like Deliverance, they both give Survivors a second chance because they deserve it. That perk requires a Safe Hook Save beforehand, this would require any Altruistic action like healing or a safe hook save or body blocking etc. And the counter to this is the same for Deliverance, just hook them first.

    I don't like the NOED change though, it's almost not even a change tbh, how many people go the entire match and not hook anyone? I get that if no one got hooked then this perk would be a wasted slot and not reward bad plays but I think it would be rare. I mean yes, there are lots of matches where maybe one or two people never got hooked so this perk would not work on them. If the other two were hooked and are still alive it would help kill them quicker but could not be used on the others. It does reward good play because it has a requirement but should it still be a totem with this requirement since it is very situational? It could be very powerful or weak depending on the match and not on the power itself, it rewards skill but gets taken away if someone destroys the totem so no reward for hard work. I think it is a step in the right direction though I really do.

    Understandable, I don't really know what I would do to noed, I just want something that rewards you for playing good instead of being there to just fix your really bad mistakes. I appreciate the thoughts

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018

    @ChesterTheMolester said:
    I think it'd be interesting if we change NOED from giving exposed to completely removing the TR, keeping the speed increase of course.

    Ooo, that sounds like a more interesting idea!!! Would it still be a totem though?

    Not sure, tbh not being exposed will give them a false sense of security and ignore the totems.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @ChesterTheMolester said:
    PhantomMask20763 said:

    @ChesterTheMolester said:

    I think it'd be interesting if we change NOED from giving exposed to completely removing the TR, keeping the speed increase of course.

    Ooo, that sounds like a more interesting idea!!! Would it still be a totem though?

    Not sure, tbh not being exposed will give them a false sense of security and ignore the totems.

    Very interesting, this would be a complete rework though, one that's appreciated :smile:

  • douggie123
    douggie123 Member Posts: 1,316
    This again really?
  • douggie123
    douggie123 Member Posts: 1,316
    What is everyone's problem with Ds and noed, ds can only be used once and what's wrong with noed
  • Poweas
    Poweas Member Posts: 5,873

    Heyy... You're saying my rework that I said. ^^ we must think alike ^^.

  • Delfador
    Delfador Member Posts: 2,552

    @Peanits said:
    I'll be honest, I don't really think NOED needs a change. It's fine as is. Sure, it's powerful, but it also has counterplay. If the survivors only focus on generators and do not break totems, they're probably going to have issues with it. But if you take a little bit of time to cleanse totems as you see them, you can cause the perk to never activate in the first place. It's totally within your power as is to make sure it does nothing, effectively removing a perk slot from the killer.

    I do like the idea of having to earn DS, but I would probably want to see something other that altruistic actions as the requirement. Unhooks are already a requirement for deliverance, so having the two share the same requirement would probably make it too easy to get second chance (you'd basically get two second chances at once). Although that would also get rid of the possibility to eat the DS early and get it out of the way, so I'm torn.

    What might be interesting is for the perk to activate once you've been unhooked and stay active for the next two minutes or so, so if the killer decides to tunnel you, you have a second chance. Still only usable once per match, but you can choose to use it after the first unhook or second. It would encourage the killer to go for someone else rather than tunneling you off the hook.

    This is actually a very cool idea. Is this the new version of it?

    I actually loved this one.

  • Peanits
    Peanits Dev Posts: 7,555

    @Delfador said:

    @Peanits said:
    I'll be honest, I don't really think NOED needs a change. It's fine as is. Sure, it's powerful, but it also has counterplay. If the survivors only focus on generators and do not break totems, they're probably going to have issues with it. But if you take a little bit of time to cleanse totems as you see them, you can cause the perk to never activate in the first place. It's totally within your power as is to make sure it does nothing, effectively removing a perk slot from the killer.

    I do like the idea of having to earn DS, but I would probably want to see something other that altruistic actions as the requirement. Unhooks are already a requirement for deliverance, so having the two share the same requirement would probably make it too easy to get second chance (you'd basically get two second chances at once). Although that would also get rid of the possibility to eat the DS early and get it out of the way, so I'm torn.

    What might be interesting is for the perk to activate once you've been unhooked and stay active for the next two minutes or so, so if the killer decides to tunnel you, you have a second chance. Still only usable once per match, but you can choose to use it after the first unhook or second. It would encourage the killer to go for someone else rather than tunneling you off the hook.

    This is actually a very cool idea. Is this the new version of it?

    I actually loved this one.

    It's not, I'm just spitballing ideas here. But I do think it would have a positive effect on gameplay, and it would have counterplay. The killer could just not tunnel the obsession to pretty much completely avoid it.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @Peanits said:
    I'll be honest, I don't really think NOED needs a change. It's fine as is. Sure, it's powerful, but it also has counterplay. If the survivors only focus on generators and do not break totems, they're probably going to have issues with it. But if you take a little bit of time to cleanse totems as you see them, you can cause the perk to never activate in the first place. It's totally within your power as is to make sure it does nothing, effectively removing a perk slot from the killer.

    I do like the idea of having to earn DS, but I would probably want to see something other that altruistic actions as the requirement. Unhooks are already a requirement for deliverance, so having the two share the same requirement would probably make it too easy to get second chance (you'd basically get two second chances at once). Although that would also get rid of the possibility to eat the DS early and get it out of the way, so I'm torn.

    What might be interesting is for the perk to activate once you've been unhooked and stay active for the next two minutes or so, so if the killer decides to tunnel you, you have a second chance. Still only usable once per match, but you can choose to use it after the first unhook or second. It would encourage the killer to go for someone else rather than tunneling you off the hook.

    Actually, that's really good, it promotes the killer going after others and it's wouldn't be as frustrating as it is now. You're right about noed too, I'm just throwing some stuff out there ya know, and it's one of the most complained about perks so I figured I would try my hand at giving it a change :smile:

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @douggie123 said:
    What is everyone's problem with Ds and noed, ds can only be used once and what's wrong with noed

    Nah, I'm just throwing out ideas with changes and such since people are always complaining about them.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @Poweas said:
    Heyy... You're saying my rework that I said. ^^ we must think alike ^^.

    Eyyy, nice, I have found my clone

  • Chuckyyo
    Chuckyyo Member Posts: 65

    I like the idea for DS a lot. Giving it a condition to be fulfilled beforehand would make the escape feel more earned. Some survivors also complain that it's unfun to miss the skillcheck when it happens, so having a goal to work towards could more fun for both sides. And the perk feel more like it rewards playing well before, instead of being a get out of jail free card. I really hope someone reads this and thinks about it :D