We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

"stats mean nothing" is a lie

If these stats didn't meaning nothing, why did bhvr make basekit changes according to "low Killrate" (joke in itself btw) so they can get higher kill rate stats? Make sense out of this.


Yall trying to downplay the meaning of these stats just so you can keep your comfy basekit buffs.

Reality is, these stats say a lot and it clearly shows that on average AT EVERY MMR killers are winning more than they lose.

If YOU LOSE a lot of your games it just shows you aren't that good, simple.

«1

Comments

  • FentV1rus
    FentV1rus Member Posts: 112

    Was literally going to quote this same comment you made on Reddit yesterday. People are focusing way to much, and drawing way to many conclusions from these stats.

  • CoDismylife
    CoDismylife Member Posts: 327

    Another one who can't understand stats.

    Plague and dredge are easier to play. Average people can get better results with them than with blight and Nurse which require more skill.

  • BasementDweller
    BasementDweller Member Posts: 486
    edited October 2022
  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221


    Nurse is the most picked killer at high MMR. Nurse also has 3x the pickrate over Dredge and 2.5x over Plague. From this data alone it's very likely that Nurse is the better killer regardless of winrate. They also exclude games with DC (don't ask me why) which likely skews the stats a lot. A lot of people DC against Nurse.

    The killrate (winrate) itself is not a very good indicator since MMR is supposed to bring it at 50%. It only shows that MMR does not work.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    That bias probably comes from the fact that most ppl on the forum are very experienced players with a lot of dedication to the game. So the skill level is pretty high. And high mmr games survivors tend to do very well.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,866

    The more likely conclusion from the data is that the vast majority of Blights and Nurses you encounter in your games, aren’t over performing.


    Can people please look at the units of measurement on the data? The data labels are so specific that we’re sometimes using 0.5% as a separate category. If killers are off by 1% or 2%, then it’s practically unnoticeable, and it’s definitely not a big enough difference to throw these killers into separate performance tiers.

  • Tostapane
    Tostapane Member Posts: 1,667

    Remember that they also nerfed the twins best addons because for their statistics they were "overused" in the HIGH mmr... You heard me: Not in low mmr but in high mmr... Like the twins weren't already weak... Yep, I agree "stats means nothing" is a lie, it's a useful thing used by the devs to do senseless nerfs...

  • cburton311
    cburton311 Member Posts: 410

    Ok, this is a fair point. Could you give us stats like escape/kill rate on a graph where MMR is the x-axis? Gen completion vs MMR? Hook states vs MMR? These graphs would tell a story, and allow for better feedback.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    I haven't heard this asked for so I thought I would. Is there any statistic about the distribution of killers at each MMR? Not the kill rate, but the percentage of X killer at Y MMR.

    The reason is because, if a killer is better than another one, it's easier to win games and therefore get to a higher MMR where you'll then lose games or have a lower kill rate. Then it will balance again and you'll get a higher kill rate. I'd imagine it would eventually just stabilize at a specific kill rate if you play that killer enough. But, an average killer player using a "better" killer will get boosted to a higher MMR than they would if they played a "worse" killer. Anecdotally, the survivors I play against when I use Nurse/Blight/Spirit do things that indicate a lot more skill than the survivors I play against when I play Trapper.

    For a killer like Nurse, she's very strong but has a high skill floor. But, since she's strong in the right hands and likely has a higher potential, there's a higher number of Nurse's at a high MMR than killers that are traditionally weaker. But, the weaker killers at that high MMR are all cracked players because they were good enough to get there to begin with.

    I suspect people are attempting to use kill rates as a proxy for how good a killer is at their maximum potential and it's just a faulty way of using the statistics.

  • cburton311
    cburton311 Member Posts: 410

    That is interesting, any kill rate above 50% average BY DEFINITION means that MMR is not working to create fun balanced matches.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    Kill rates matched with MMR will probably just result in a straight line or something meaningless. Kill rates are used as a factor in your MMR. If you put them on the graph together, you're doing the equivalent of just measuring a line that says "f(x) = x".

    I don't know if it would say anything new, but I think number of players at each MMR by killer would probably tell us more about relative strength of a killer. MMR both factors in kill rates and the skill of your opponent. Kill rates don't factor in who you killed. If I play a game with 4 people who just installed the game yesterday versus 4 people who have 8k+ hours, we wouldn't say that these are equivalent if I get a 4k. But, comparing kill rates alone does just that because matchmaking ensures that the killer with 8k+ hours isn't playing against survivors with less than 30 minutes.

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    That claim that "high mmr survivors tend to do well" is directly contradicted by stats. The escape rate of 39% in the stats that BHVR shared IS at high MMR.

    If you don't believe their stats, bad news for you, I calculated the empirical winrate of popular survivor streamers, and it seems to be around that number, if not lower: https://forum.deadbydaylight.com/en/discussion/339868/massive-discrepancy-between-bhvr-stats-and-reality-solo-queue-seems-to-be-30-winrate (Note: unlike BHVR I did not discard matches with DCs and counted hatch as 0.5)

    The reality is, escape rate is just that low. The stats that BHVR shared ARE representative of what you'll get if you queue as a survivor.

  • Gwinty
    Gwinty Member Posts: 981

    That seems like a jumped conclusion for me. Why should 50% be the optimal kill-rate?

    It should be slightly higher to imply a balanced game, because you have to add a margin. If one survivor gets killed early on the game is very likely to end in a 4k or 3k+hatch. A 4k and even a 3people escape is more likely than a 2:2 which would be the perfect outcome of every match because of the momentum a single kill creates even in a balanced game.

    This one kill early can happen due to bad matchmaking (wider MMR range after a while of searching), people playing as a stack (good players with their newby friend) or other unfortunate events like suicide on hook or archive/achievement challenges. As such the margin has to stay and now we could argue about how big it is supposed to be...

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    Source? I don't think they have said this anywhere, but if true that would make sense.

  • CoDismylife
    CoDismylife Member Posts: 327

    Looking at gameplay? What gameplay please? I would like to know what gameplays you were watching which lead to these decisions.

    And why are you not revealing these more detailed datas to the community? Why give us 2 charts instead of all the data you used to make those decision?

    We are all smart and capable of analysing huge and complex datas. Just share them and we can make our own conclusions and "paint a full picture" as you said

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Can we also get winrates by perk? I think that will also add to the whole story. Like obviously if someone is playing optimal Nurse is gonna have a very different game than someone playing "nice" Nurse. Or someone who plays killers with no perks or not full perks. Don't those also affect the killrate? I understand that they are not the majority, my point is just. Can you track which builds per killer have the highest and lowest killrate and if yes, would you be able to share them?

  • Seraphor
    Seraphor Member Posts: 9,429

    Stats mean nothing because they seem to imply Nurse and Blight aren't broken and that's not something survivors can conceive.

  • Nathan13
    Nathan13 Member Posts: 6,721

    Stats are still not as accurate as they seem I think.

  • CoDismylife
    CoDismylife Member Posts: 327

    I read then Dev update back then already.

    The thing is, I'm still very curious what streamers bhvr was watching to make those decisions. I would love to hear some names to get a picture on the decisionmaking. Not every streamer is the same.

    Also, is bhvr currently still watching streamers for balancing?

    Why is bhvr not creating some kind "leaderboard" then? Showing all kinds of statics everyone can pick and chose? Like the leaderboards some fans created. Live updated, showing kill rates of the day/week/month most used perks of the day/week/month.

    And then let the community create their own statistics to focus on and share.

    The data given out is not enough apparently, so give us the possibility to access more data

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221


    The stats that BHVR shared DO imply that Nurse is broken at top MMR. She has the highest pickrate and Blight follows not too far behind. Both have 60% winrate wich is high considering their pickrate, notice the other top pickrates (Huntress and Legion) have lower winrates. They also do not count games with DC which I think impact Nurse games way more than other killers. I actually don't think Nurse is broken but you are insane to think the stats align with this. What the stats seem to tell is a story along the lines of "Nurse is broken but hard to play".

  • CoDismylife
    CoDismylife Member Posts: 327

    They had no rough time. It's just made up. People mix balance with skill sometimes.

  • liquidlight
    liquidlight Member Posts: 344

    You're forgetting that they supposedly don't even count DCs AND a lot of killer mains, especially those that decimate their opponents, let the last survivor go in order to "be nice" and it's safe to assume some do so purposefully to lower their kill rates (mostly people who know they're wrecking survivors and don't want their killer nerfed). So, if the stats can't be trusted it' s because the killer is probably doing BETTER than what we're seeing. Definitely not worse.

    As far as nurse goes, it's logical why she's lower than some other killers. The average person can't play her. Yeah, she's deadly in the right hands (a special few) but most people aren't going to waste their time trying to "get gud" when there are so many other enjoyable options. Nurse is basically unplayable on console anyway, so that excludes a ton of people right there.

    In the end, stats do matter. They are undoubtedly higher than what we're being shown.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited October 2022

    So what about Wesker? Highest pick rate by far, should have an even lower kill rate, right?

    The stats dont tell that story. You are infering that story from other factors outside of what the stats show, and using that to explain the stats.

    That doesn't mean it's invalid, but it's not direct statistics.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    A possible reason for this is because of the 4v1 dynamic and what it means for player engagement.

    I've played games where the killer got a 2k, but they really struggled the entire game and mostly just got the kills due to endgame shenanigans. In some of those, one or two people just get chased for the entire match. For the other 2-3 people, the match is kind of... boring? You're just on gen duty the entire game and escape easily with no effort.

    The game is more than just an end result but mostly how you got there. Killers might have been getting an average of 2k, but maybe it was happening in an unhealthy way. It's generally more fun for killers to get 8 hooks and kill nobody than to get 1 hook the entire game and then camp that hook out because the 5th generator already popped.

  • Aidan_fowl
    Aidan_fowl Member Posts: 47

    They imply that nurse and blight are harder to learn and most killers aren't actually as good at the game as they think, thats why the whine about survivors so much.

  • Seraphor
    Seraphor Member Posts: 9,429

    'The stats' don't imply that at all.

    You're inferring that from other factors.

    The stats don't provide enough data to draw that conclusion, that's merely your attempt to explain the stats.

  • Aidan_fowl
    Aidan_fowl Member Posts: 47

    'The stats' don't imply that at all.

    You're inferring that from other factors.

    The stats don't provide enough data to draw that conclusion, that's merely your attempt to explain the stats.

  • TAG
    TAG Member Posts: 12,871

    It sounds like you are trying really hard to accuse the devs of either not knowing how to read their own data or of lying.

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    Wesker is indeed totally broken on a statistical basis. I excluded him because he's new and survivors have seemingly not learned how to play against him yet.

    You are welcome to provide a similar explanation for Nurse. I don't see any that could make sense. In fact, DCs being discarded makes me think her true killrate might be higher.

    Also notice, I didn't claim that "Stats show that Nurse is broken" but instead that "if stats show something, it's more likely that she is broken rather than not broken"

  • Rovend
    Rovend Member Posts: 1,064

    But that is a very inconsistent way of justification. I mean, i agree some games the killer would get the kills on endgame, but that is one type of outcome out of many.

    Some killers get gen rushed and get 0k.

    Some killers stomp the surv and get 4k at 5 gens.

    Some killer struggle to get 1k.

    Some killer camp to get 3k and the last surv got hatch.

    Some killers get their kills on endgame because their perk build was made for that stage.

    I dont think it's fair to say the 52-3% was done in a unhealthy way, nor i think that bhvr can accurately gather percentage data on "healthy" matches and "unhealthy" matches.

  • Seraphor
    Seraphor Member Posts: 9,429

    You know, when you try to reverse someone's facetious, sarcastic remark back on itself, you just look stupid.

  • _VTK_
    _VTK_ Member Posts: 383

    Don't worry, stats will matter again when they will show that escape rate is too high. That's basically how the selfish killer-main mentality works.