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#1 problem is DCing - Survivors ruin the game

PB_TORCHer
PB_TORCHer Member Posts: 317
edited November 2022 in General Discussions

My first 2 games today had 3 DCs. First was a player caught by Billy. Then the second left because the game is shot. The second had 1 also. That game was shot too.

I play both sides. Survivors are usually why we lose. I hardly get upset w/ killers. They’re doing what there supposed too. Survivors are not. Stop hiding, spending the game selfcareing, swarming altruism.

90% of issues are survivors fault. Killer camps = you do gens. Don’t stand there and watch. Don’t get mad when you’re slugged while you swarm or sabo.

Post edited by Mandy on

Comments

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    2 games later and I got another one. They were the second caught before a gen was completed. #1! Problem is survivors

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    What does this have to do with dcs. Camping isn’t that big of a deal and doesn’t happen constantly- in games I play. Dcs happen CONSTANTLY

  • Laluzi
    Laluzi Member Posts: 6,226

    I disagree that the problems in the game skew that much towards survivors, or that killers can't do things that are bad for game health (and that something like camping Bubba is fine because 'just do gens'), but I will agree that the #1 problem I face in game is ragequitters and they really need to do something about how killing yourself on hook is a free action. It's basically disconnecting without penalty and it's rampant.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317
    edited November 2022

    DCing isn’t justified no matter what you want to tell yourself

    Post edited by Rizzo on
  • Laluzi
    Laluzi Member Posts: 6,226
    edited November 2022

    I frequently see people ragequit on the first down, regardless of what killer is being used and before the quitter had the opportunity to discern how the killer is playing.

    Then you see more DCs when the killer is someone like Nurse or Legion, which is kind of understandable but no less obnoxious to be subjected to.

    Post edited by Rizzo on
  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    My game that I haven’t closed yet

  • Tragopan
    Tragopan Member Posts: 25

    I disagree. So long as BHVR refuses to address this toxic behaviour it is left to the Survivors to protest/make a statement any way they can. If you're going to camp and tunnel don't expect to get a pip.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    DCing is crybaby toxic behavior. 2 wrong don’t make a right. Now you ruined the game for everyone cuz you can’t handle the game not going your way.

    Toxic x toxic = trash players everywhere

  • Pulsar
    Pulsar Member Posts: 21,022

    I don't condone people DC'ing but it's hard to blame them in some scenarios.

    Also, camping happens pretty often in my matches. Not every match, but it's usually about equal to the amount of impactful DC's.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    Camping and tunneling isn’t toxic. There a (weak/boring) strategy. That’s all

  • Pulsar
    Pulsar Member Posts: 21,022

    Camping and tunneling are some of the strongest strategies a Killer can employ.

  • Laluzi
    Laluzi Member Posts: 6,226

    Started up my first game of the day right after posting here. Find my first survivor. Meg tries to crouch behind the pallet but does it wrong and I injure her anyway. She immediately stands up, goes still, and disconnects two seconds later.

    This is like thirty seconds into the match.


  • Tragopan
    Tragopan Member Posts: 25

    No. It isn't a strategy. It's just being lazy and goes against the nature of the game.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    My NEXT game

  • Laluzi
    Laluzi Member Posts: 6,226

    It's a strategy regardless of whether it's any fun to play against or whether or not it's fair/healthy for the game. Unhookable builds and death squad Hyperfocus/Stake Out/PT/4x BNP builds are strats even though they suck.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    its part of the game like it or not. It doesn’t make dc ok

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,957

    I also have a lot of people ragequit on me if I find them super early in the game, and it doesn't matter which killer I'm playing. It's got to the point where I call Lethal Pursuer "Lethal DCer", because that is what often ends up happening if I catch a survivor in a deadzone at the beginning of the game.

  • Tragopan
    Tragopan Member Posts: 25
    edited November 2022

    Just because BHVR doesn't address it doesn't mean it isn't a problem. There is a reason why there has been a massive Survivor exodus since the perk rework. It's because camping and tunneling was no longer punishable via in game mechanics (DS) as well as certain perks getting a lot of benefit out of camping and reusing the hook (Resonance).

    Post edited by Rizzo on
  • KateMain86
    KateMain86 Member Posts: 2,374

    I think a lot of DCs happen due to hopeless situations for the survivors or situations they may feel is too much to deal with to turn the situation around. The whole "why bother" attitude kicks in and people would just rather wait a few minutes than deal with a stressful situation. Survivors still have to deal with all 5 generators regardless of what happens in the match. This is why the hatch change never should've happened. Those hopeless situations were mitigated by the option to escape the trial through the hatch if you met the hatch condition. I had a lot of matches in the past where the killer had simply won and the only chance for the last remaining survivors was to escape through the hatch with a key. When 1-2 survivors are dead, 5 gens are up and the killer is already at max power you're just waiting for the inevitable loss to happen.

  • TheSubstitute
    TheSubstitute Member Posts: 2,601
    edited November 2022

    But they are rewarding tunneling and camping by DCing. Not rewarding would be making the Killer waste every possible second to increase the chances of survivors escaping.

    Post edited by Rizzo on
  • Crowman
    Crowman Member Posts: 9,671

    The nature of the game is the killer is trying to kill the survivors. There's no rule the killer has to switch targets throughout the game.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Players can DC for any reason...

    A legit disconnection:

    Most IRL happenings

    Server issues

    A dishonest disconnection...

    Quitting at any point in the match... Happens on both sides

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    Very NEXT game Killers do it too…..lol

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    DCing is a plague to dbd

  • Vampirox
    Vampirox Member Posts: 411

    not gonna lie, if i see a killer already kicking with his 3-4 slow down build and a person is already hooked before 1 gen is done i dont dc but i will suicide on hook.

    Nurse if i see someone go down within 1min i just afk let my crows annoy the killer while i got get a drink/food fromt eh kitchen.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317
  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    In my trials, the main disconnects happen mostly after a quick down. And if not, then they tend to suicide on the hook instead or afk until the killer returns.

    There are other reasons of course, and I don't doubt even a couple of disconnects are just bad fortune involving the IP or a blackout, or even an emergency at home (were it just these, then the issie would be virtually non-existent). But most come from easy downs, and that's an attitude problem by those particular survivors; not game mechanics, bad killers, bad teams or any of that - it's often down to a piss-poor attitude.

  • Tragopan
    Tragopan Member Posts: 25

    Say what you will but I won't budge on the matter. Hitting the Killer where it hurts (pips) is justifiable as opposed to being held hostage in a game where you would have depipped anyway due to the Killer's behaviour. Not rewarding the Killer for said behaviour = just don't play. Generate no further points for them.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited November 2022

    Killers that play like that don't give a crap about pips.

    Post edited by BoxGhost on
  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    My only thought to counter DCs- the immediate time penalty should stay and a LOW # counter for players to clearly see. Renewed only 1 time every 3 months- limited (5) uses = Heavy penalties.

    these players can’t handle the game and a ruining it. Why would you want them back anyway. So they can ruin more games?

    Giving week long or more bans should be implemented.

    If you have bad internet . Get a better setup.

  • Volcz
    Volcz Member Posts: 1,188

    Yea I gotta agree. Survivors are the main killers. They don't like the way the match is going or they feel entitled/are incredibly impatient.

    Essentially a temper tantrum like a kid has in the grocery store when his mom doesn't let him get what he wants so he just starts scream crying.

  • Laluzi
    Laluzi Member Posts: 6,226

    You realize that that behavior doesn't harm the killer at all, right? It harms your teammates and those are the players who are suffering for your choices.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    Get better a looping. Then you can brag about how some dumb killer tracked you all game.

  • Tragopan
    Tragopan Member Posts: 25

    Now you're trying to make this into personal attack. My looping is just fine. In fact, you highlight a common problem: looping the Killer for 4 gens and then they face camp because their ego is bruised. That's a win for me despite not being able to pip from it. These situations do not result in a DC and I doubt they do for other Survivors as well.

    DCing is about making a statement early before the game has lots of points distributed. Late game camping is neither here nor there.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    Again….. Steve Suicided, ToxicAlex-lol died after a bit. It never ends

  • Tragopan
    Tragopan Member Posts: 25

    Hide, seek, chase. Camping and tunneling the hook forgoes the entire purpose of the game. Breaks the immersion of a survival horror. Arcadey bollocks.

  • PB_TORCHer
    PB_TORCHer Member Posts: 317
    edited November 2022

    This is my LAST comment of yours I’ll read and reply to….Your Justifications for a offense able to be banned is hypocritical. One is allowed one is not.

    Post edited by BoxGhost on
  • Ayodam
    Ayodam Member Posts: 3,222
    edited November 2022

    Well when the game was more hide and seek based (what BHVR initially intended), killers complained that they struggled to find survivors so the devs moved to a cat and mouse chase format. But then it was problematic that survivors could loop so they started creating anti-loop killers and redesigning things so loops have become weakened over time. But then killers complained about “hold W to win” or whatever, basically running away from loops/killers, so BHVR has nerfed that as well. All of this culminates in survivors going down faster & easier and relinquishing on hooks more often than the old days.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,409

    A reminder here, that DC'ing is Unsportsmanlike and not to be promoted in any way on this platform.

This discussion has been closed.