BHVR, why have we made a second pay to win skin after Naughty Bear?
If you weren't aware, Naughty Bear gives you several in game advantages, such as:
- Very quiet footsteps
- No breathing sound at all, where you can hear it though walls with normal Trapped.
- No vault sound almost
- No initial M1 sound
- No animation sound when placing a trap, very useful with the add-on Bear Oil, where normally you could still hear the animation sound.
Overall it's a big advantage for 1v1s, considering it's just a skin.
But now we have made this second pay to win skin:
It makes the wind up sound almost impossible to hear, and the lullaby extremely quiet!
This matters, because from 45 meters of outer lullaby radius, to 20 meters (12 with Monitor and Abuse), there is a lot of difference!
So this ended up resulting and being another pay to win skin!
BHVR...what are we doing? At least make the sounds louder!
Comments
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I'm very disappointed: I feel like, especially if I wanna play in a tournament with Huntress, I'm kinda "forced" to buy this skin, otherwise I'd be in a disadvantage.
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What makes you think this was intentional, and not a bug?
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I'm starting su be suspicious: why hasn't Naughty Bear been made not, or even less pay to win since he was released?
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Trapper plays like M1 killer and if you step into his trap, no extra quiet sound helped that, its your own fault. You can still hear him set up fully that trap or just use eyes mid chase.
Huntress is worse tho because she uses power a lot in chase and that info is key there. They allready said its a bug so they will fix it.
So there are no Pay to Win skins in future. Trapper doesnt count also its Trapper like come on, top weakest killer in the game that plays like M1 for most part. If you lose to trapper its not because of pay to win bear.
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Considering you can buy Naughty Bear with shards, its technically not pay to win. Also, it's Trapper...
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Even if "it's just Trapper", the advantages are not little in a 1vs1, especially the no breathing sound through walls. That's quite considerable for mindgames.
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The Devs already confirmed it’s a bug.
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source?
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look at Mandy’s comment at the bottom
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