The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

I really want a Dev to answer us about the Ghostface changes.

What is their thinking? Do they really think this is enough? Just two addons basekitted? That makes him less burdened, but not any more viable.

Do the Devs plan any more fixes? His Reveal mechanic being frustrating for both sides? His leaning being bugged to high heaven? His lack of any meaningful tools to pressure mapwide or even get around big maps? The lack of any antiloop? ANYTHING?

Comments

  • OrangeBear
    OrangeBear Member Posts: 2,759

    I think it's a pretty good change personally. These two add-ons at the moment are extremely good, adding half of them to basekit means they are still good but make a lot more sense for common add-ons. He has add-ons of higher rarity that are pretty decent that are more viable to run now.

  • AhoyWolf
    AhoyWolf Member Posts: 4,341

    I agree, he become a little bit less reliant on those two add-ons specifically, which is nice!

    He still could have gotten a bit more tho, I really like his add-on that makes him faster when marking someone, that one would be wonderful to have base-kit haha.

  • Elik
    Elik Member Posts: 120

    I know that chuckys is on a timer but it really boggles me how his cooldown is 12 seconds for an anti loop power that is thousand times better than ghosties.

    Honestly I think the nightshroud cooldown could just be 10-12 seconds and it would totally be fine, with that just rework the cooldown addon

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,914

    In reality they changed nothing. The bssekit is much weaker than the original addons, so ghosties will just have to run with the addons anyway as if no change was made just to keep from being nerfed on their most critical stats.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 146

    Just make ACTUAL stuff like Cinch Straps, these two add-ons, and Drop-Leg basekit and rework those. Then fix the reveal and lean jank. This is nice but not enough.

  • Langweilg
    Langweilg Member Posts: 1,223

    Do you actually expect them to answer this? They never answer questions about balance or discuss them on the forum. They only answer questions whether or not something works or when something is wrong. The only answer you will get is when the changes from the ptb get announced.

  • TheSableSimp
    TheSableSimp Member Posts: 42

    I think survivors should have some sort of penalty for revealing him.

    Ghostface is like Trapper. Survivors can follow him around all game harassing him. For Trapper, it's disarming his traps. For Ghostface, it's revealing him.

    Trapper has really good add-ons to counter this. (Bloody Coil, Iridescent Stone, Oily Coil)

    All Ghostface has is Telephoto Lens, and Night Vision Monocular. Both are pretty bad.

    I think revealing him should instantly put 20% extra stalk on your meter, to a maximum of 80% total stalk.

    Unless he's already stalking you, in which case, revealing him will remove 40% of your stalk progress.

    This would make survivors have to make a sacrifice for revealing him. And reward them for revealing him while he's stalking them.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 146

    I agree that Reveal should be more punishing overall. It shouldn't be so free if they really can't fix the Reveal mechanic. No Killer should be able to have Survivors lock them out of their power.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,424

    They need a healthy counter. Ghost face is so easily bullied.


    This is my struggle with Sadako - it’s too easy to lock her out of 2 of 3 powers.

    Very frustrating and I hope the properly tune ghost face.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,164

    About Ghostface, these are just tweaks, so purely number changes that can be done without the need of programming support (for the most part). They're totally not going to change the character to a large extent, but they will hopefully make some slight improvements.

    This is not to say Ghost face won't get further changes down the line, but these are what we have the bandwidth for right now - especially given this is a Chapter release.

    Mandy

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,914
    edited 1:34AM

    Thanks for swinging in!

    I mean, making dropleg knife sheath basekit is just a numbers tweak and would help him tremendously.

    Our problem with the tweaks as is is that they don't accomplish anything. The basekit changes are weaker than the original addons, so unless ghosties want to be weaker than before, they have to still use the addons anyway just to stay on par with their original strength. He's a very weak killer that can have his power entirely eliminated by survivors and only has m1 capabilities. If all you can do is tweak numbers for now, either Make those addons entirely base kit, or make the dropleg knife basekit. He generally has to run those two addons to stay viable, so if most people are going to have to keep running those addons anyway, at least making something else even partially basekit is a help. He's an outdated and weak designed killer...especially vs newer killers. If a kit overhaul isn't an option, at least make an impactful numbers change. Partial basekit on addons that will end up seeing to be run anyway to maintain their original power isn't the way to do it.

    I hope that makes sense.

    Post edited by RpTheHotrod at