[Perk buff suggestion]: Vigil
You and your Allies within 8 metres of range recover from Exhaustion, Hemorrhage, Mangled, Hindered, Exposed and Blindness Status Effects 15/20/25 % faster.
- Once out of range, this effect persists for 30 seconds.
- While Running, recover from Exhaustion as 50 % cool-down speed.
Comments
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This again........... "sighs" ..... everything is good..... no recovery while running....
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If we are going to unlock recovering while running, it should be out of terror radius or chase (terror radius includes lullabies etc.). I am not big fan of chases because even though you chase somebody with killers like hag or huntress, sometimes chases don't begin.
Getting your exhaustion in mid chase is game changing. Though the perk is rather useless at the moment, this suggestion is huge and should carefully be evaluated.
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maybe it could be fine in this way:
recover from Exhaustion while running BUT not in a chase.5 -
Make the Exhaustion percentage while running 20% and I am for it.
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The point of the no recovery when running is because it allowed several sprint burst/dead hard in one chase killing way too much time. The perk would be pretty close to meta at least for swf on some maps with good loops are jungle gyms0
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Yeah who uses Vigil, except for maybe those looking for Adept Quentin? I'm all for supporting a buff to this perk, even if it isn't about Exhaustion changes.
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And have a free sprint burst every 60secs or so? No thanks.0
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If recovery while getting chase that is not okay, then gimme a recovery of everything 20/30/40% faster when I'm walking with it :P
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If ANYTHING Exhaustion perks needs nerfs with how strong they are, much less buffs in the form of Vigil.
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I actually use Vigil with sprint burst / balanced in my every perk build. That 20% helps you a lot, you never know when the killer will find you again. I rather be safe but wasting a perk slot than waiting the full time of recovery, one time i got down and i needed 1 or 2 seconds to get my sprint burst back, start from that day i started to use vigil everytime i have a exhaustion perk in my perk build. I think it's ok how it is right now, maybe if they would buff from 10/15/20 to 20/25/30 or something like that it would be a lot more ok.
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@Marvett said:
maybe it could be fine in this way:
recover from Exhaustion while running BUT not in a chase.I am okay with either of these. I don't really have an issue with someone maybe getting two sprint bursts in one chase if they managed to stall long enough and blew two perk slots to do it, but if that's an issue I think making it recover only outside of chases is fair enough as well.
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@Peanits said:
@Marvett said:
maybe it could be fine in this way:
recover from Exhaustion while running BUT not in a chase.I am okay with either of these. I don't really have an issue with someone maybe getting two sprint bursts in one chase if they managed to stall long enough and blew two perk slots to do it, but if that's an issue I think making it recover only outside of chases is fair enough as well.
I would love if you could bring this idea to the devs
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@Peanits said:
@Marvett said:
maybe it could be fine in this way:
recover from Exhaustion while running BUT not in a chase.I am okay with either of these. I don't really have an issue with someone maybe getting two sprint bursts in one chase if they managed to stall long enough and blew two perk slots to do it, but if that's an issue I think making it recover only outside of chases is fair enough as well.
Same. If the chased survivor can have 2 sprint burst (1 at begining and another one during the chase), that mean he is good at surviving. Getting a sprint burst during a chase mean you survived more than 60 sec.
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@Bravo0413 said:
This again........... "sighs" ..... everything is good..... no recovery while running....BuT I NeEd My SpRiNtBuRsT TwIcE In A ChAsE, CuZ KiLlErS Op
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I use Botany Knowledge instead of Exhaustion perk to help teammates escape...
...while I watch them leave, hanging from the hook =D
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starkiller1286 said:The point of the no recovery when running is because it allowed several sprint burst/dead hard in one chase killing way too much time. The perk would be pretty close to meta at least for swf on some maps with good loops are jungle gyms0