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hey devs

I_am_final
I_am_final Member Posts: 36
edited February 2019 in General Discussions

how about with the matchmaking change you are coming out with how about you also fix the gen rush problem that came with prove thyself and the leader buffs. ps getting real sick of gens getting done in like 40 to 50 seconds also ds is a getting real old to but i know you wont fix that

Comments

  • I_am_final
    I_am_final Member Posts: 36

    @Blueberry said:
    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,352

    Prove Thyself literally changed nothing.

    Also it is a Perk that is not used that often.

  • Peanits
    Peanits Dev Posts: 7,555

    @Blueberry said:
    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.
  • I_am_final
    I_am_final Member Posts: 36

    @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    look i am just tired of downing one survivor and having one or two gens pop like hell you can do one gen in just 40 seconds that is crazy (for ex: https://youtu.be/Q80G2fuiTtA?t=81 ) this video right here they get on the gen at 3:43 and by 4:07 they are done with it that crazy how can you call this balanced
    as thanos once said

  • Boss
    Boss Member Posts: 13,616

    Ugh.
    But hey, almost no one ever does this, so it's totally okay!

  • I_am_final
    I_am_final Member Posts: 36

    @Boss said:

    Ugh.
    But hey, almost no one ever does this, so it's totally okay!

    really i run in to it a lot

  • Boss
    Boss Member Posts: 13,616

    @I_am_final said:

    @Boss said:

    Ugh.
    But hey, almost no one ever does this, so it's totally okay!

    really i run in to it a lot

    I get rushers, but not often do i get Exit Gates powered after 4 minutes.

  • GT_Legend2
    GT_Legend2 Member Posts: 845
    I wouldn’t expect much, this is a BHVR game after all
  • ATOMIC_ACE_PUGG
    ATOMIC_ACE_PUGG Member Posts: 359
    Just break the generator
  • FireHazard
    FireHazard Member Posts: 7,314

    @ATOMIC_ACE_PUGG said:
    Just break the generator

    Lets play the game of how to spot a survivor main...Oh wait...

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731
    After they fix this maybe they could look into the kill rush problem, nothing worse than killers doing there objective and killing to quickly. 
  • ATOMIC_ACE_PUGG
    ATOMIC_ACE_PUGG Member Posts: 359

    @ATOMIC_ACE_PUGG said:
    Just break the generator

    Lets play the game of how to spot a survivor main...Oh wait...

    Kick the generator into another universe. EZ
  • FireHazard
    FireHazard Member Posts: 7,314
    edited February 2019

    @ATOMIC_ACE_PUGG said:
    FireHazard said:

    @ATOMIC_ACE_PUGG said:

    Just break the generator

    Lets play the game of how to spot a survivor main...Oh wait...

    Kick the generator into another universe. EZ

    Kick the generator into another multiverse. EZ PZ NO GG OR RE!

    Post edited by FireHazard on
  • Poweas
    Poweas Member Posts: 5,873

    Genrushing came meta when self care was nerfed.

  • I_am_final
    I_am_final Member Posts: 36

    @HawkAyeTheNoo said:
    After they fix this maybe they could look into the kill rush problem, nothing worse than killers doing there objective and killing to quickly. 

    oh boy more survivor mains coming in and talking #########. also i can guess you have never played killer?

  • I_am_final
    I_am_final Member Posts: 36
    edited February 2019

    @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    the only thing that i think would help would be to make the gens take longer to fix but i know you cant do that because then no one would want to play survivor and all the survivor mains would start crying about it

  • Peanits
    Peanits Dev Posts: 7,555

    @I_am_final said:

    @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    the only thing that i think would help would be to make the gens take longer to fix but i know you cant do that because then no one would want to play survivor and all the survivor mains would start crying about it

    It also wouldn't solve the issue and wouldn't be any more fun. It doesn't matter if it's 80 seconds or 100, if you have three people with nothing else to do but generators while the fourth guy gets chased you're going to have the same issue. So long as you're not able to apply pressure to all the survivors the generators are still going off, the only difference is that three generators will go off 100 seconds (or however much longer you make it) into the game rather than 80.

  • I_am_final
    I_am_final Member Posts: 36

    @Peanits said:

    @I_am_final said:

    @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    the only thing that i think would help would be to make the gens take longer to fix but i know you cant do that because then no one would want to play survivor and all the survivor mains would start crying about it

    It also wouldn't solve the issue and wouldn't be any more fun. It doesn't matter if it's 80 seconds or 100, if you have three people with nothing else to do but generators while the fourth guy gets chased you're going to have the same issue. So long as you're not able to apply pressure to all the survivors the generators are still going off, the only difference is that three generators will go off 100 seconds (or however much longer you make it) into the game rather than 80.

    look downing someone i not a problem at all. but when you have to chase someone for 3 or more loops unless they ######### up that is when the problem arises one of the two thing have to give some ######### leeway. and i know someone is going to say well stop chasing or tunneling as the survivor mains call it and go put pressure on the other survivors so they stop doing gen so you dont get gen rushed my main question is why would i do that when i would waste more time looking for them when i could be just downing that guy. also i like how this point hex ruin is a must take perk if i want the game to last a little bit longer got to love how you cant have fun with different perk builds as killer because if you dont take hex ruin the game ends really fast

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Poweas said:

    Genrushing came meta when self care was nerfed.

    Lmao. Genrushing has been a phrase used for years.

    I mean gens are the survivors objectives. Of course they're going to try and do it as fast as possible. Its not like they were saying "lets take our time with gens...oh no now they added 4 seconds onto healing, we better rush them as fast as possible!".

    Besides everyone was complaining that surviors healed too fast before that.