Live Q&A: 2.7.0 PTB
Comments
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1. Are you going to do anything with Thanatophobia?
2. When will the Russian language on the console?
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Where the Pig nerfs necesary for her, and already weak killer nerfed for the end game?
Having the survivors not being able to espace with one of the RBT's where one of her best tactics when the player assumes that the game will end in a posible loss. Already the RNG si a problem , nerfing her traps are not a good step forward to her. An unnecesary change.
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Both new Legion and Plague have no reason to use their power against injured survivors. A lot of survivors do not heal against these two so the killer gets less Deviousness points and it also forces them into a boring no-power playstyle. Do you have any plans to address this?
Edit / Clarification: Note that I am aware that not healing against these two is a downside for survivors. It does not stop it from happening though and results in very one-dimensional games for the killer.
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I get the feeling that this PTB contains a lot of killer nerfs; are there survivor changes coming, or do you feel this is a good balance?
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Do you swear to gawd that dbd is really banning the DCers?
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Can you reduce the time for collapse from 3 minutes to 1.5 minutes (up to a maximum of 2 minutes). Because 3 minutes is more than enough to hide behind the survivors and annoy the killer. And this is without taking into account the fact that when someone is hanging on a hook or in a dying state, time slows down by 2 times. And will you add an animation for the killer when he opens the gate? For example: the killer grabs the switch, pulls it down and tears it off, then looks at it a bit and throws it aside.
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Why are you not listening to pro players instead of the casual one they are killing this game?
Reduce the collapse time to 1.5 min instead of 3 , remove legion penalty when hit by pallet and when hitting a player.
Remove the full gauge condition , revert vault speed change , reduce cooldown to 3sec from 4 , recharging gauge take 20 SECONDS on a non-lethal power he should 10sec without add-ons and 15s-20s with frank mix tape.
Pig change are awful revert it. instead buff trapper and clown, buff all weak perks.
As for QoL change increase controller sensibillity and stop group dismantling.
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With the announcement of dedicated servers rolling out, why have you chosen to kill the game for the entire Oceanic region? (Which, I'm honestly not sure if you know any more, is NOT a part of Asia, nor does it have a playable ping to Asian servers.)
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Are there any frame drops for consoles when the end game collapse starts? I don't want to crash everytime an Exit gate opens.
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You reverted or changed some changes from PTB already?
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Will the end game collapse timer be changed in any way upon the changes going live? 3 minutes doesn't encase the level of urgency to escape, especially when anything the killer does slows it down.
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Can you fire whoever thought this change are good idea?
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How come you decided to take back the "bone rattle" noise when the Wraith uncloaks?
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Left Behind did get a buff but now that the hatch spawns regardless of how many generators have been completed the perk seems even more useless than before. Have you planned on reworking the perk completely like you did with Tinkerer?
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With the latest change to the WGLF, do you have any ideas to include additional ways to earn a token like healing a teammate?
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Currently in the new legion design attacks, and pallet stuns drain FF power. Can you guys look in to decreasing this a bit as it currently feels a bit punishing to just play the game as intended now?
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How do you always manage to disappoint? :-(
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The legion changes make survivors have more fun, however legion players don't find it was fun to play as him, since he is much slower and his power is just a first hit.
Can the multiple stabbing be implemented in some way soo it still feels fun to play as legion and for survivors?
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Since you added auric cells to the game. The only things they are being used on is cosmetics and DLC characters. Have you considered adding other options to use auric cells on? I.E a small auric cells purchase to get 1.5x BP for a limited time like 7 days.
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In the PTB, would you ever test a new end-game scoreboard function which would show who was SWF and who was solo?
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Will the EGC visual effects be optimized for consoles? As amazing as it looks, I'm concerned on how it will perform on other platforms than PC.
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Have you thought of adding rewards or seasonal cosmetics to give players the incentive to rank up and having ranks actually mean something instead of just meaning harder players?
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Question:
With the new addition of EGC, Is there a way to make it as an option to turn off HUD?
This would be nice for players that want to have an intense game play.
I would imagine that Hex notification and EGC have their own enable button.
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Are the dedicated servers on the PTB now?
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Why did you restrict and nerf Legion's power so harshly? Currently it's way better to play him as a regular M1 killer without using his power otherwise you lose alot of tracking, lockers shut you down, and the vault is so slow that you get looped, which shutdown your ability to get a first hit with it...
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How will you be able to make up for the fact that killers are going to have a ping with dedicated servers now? Dedicated servers seem like more of a bane than a boon for killers.
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why did cd addons get an additional nerf for legion, the cd is brutal as is and is to much of a hindrance to use his ability for anything meaningful
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Why was remember me nerfed so hard? It wouldnt impact the EGC too much because the timer only starts either after a gate has been opened or the killer closed a hatch. If the killer closed the hatch the remaining survivor(s) would have very little chance of escaping regardless of remember me.
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One question regarding the upcoming dedicated servers:
Are you going to switch completly to dedicated servers (so that any trial will be hosted on a dedicated server), or do you implement a hybrid approach that still can use P2P as a fallback (in case something is wrong with the dedicated servers). This might also be interesting for players in regions that would have a high latency towards the next dedicated server location, so that P2P would actually be better for them.
Thanks in advance and have a great day!
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One question regarding the upcoming dedicated servers:
Are you going to switch completly to dedicated servers (so that any trial will be hosted on a dedicated server), or do you implement a hybrid approach that still can use P2P as a fallback (in case something is wrong with the dedicated servers). This might also be interesting for players in regions that would have a high latency towards the next dedicated server location, so that P2P would actually be better for them.
Thanks in advance and have a great day!
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