Live Q&A: 2.7.0 PTB
On Thursday April 25th, we will be hosting a live Q&A on the subjects of The Legion update and the End Game Collapse. With the PTB launching today, we will also be accepting questions surrounding the other various changes in the Player Test Build as well.
If you have a question about The Legion Update, please post your question here: https://forum.deadbydaylight.com/en/discussion/57974/
If you have a question about The End Game Collapse, please post your question here: https://forum.deadbydaylight.com/en/discussion/58169/
RULES
- Limit of one question per person.
- Posts that are not questions will be removed.
- This thread is just for general PTB questions. If you have a question about The Legion or The End Game Collapse, please use the threads above.
We will select some of the best questions and answer them live on stream this Thursday.
Comments
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Will console ever be able to receive some form of a PTB?
5 -
Will ALL the bugs that are happening in the game ever be addressed? :)))))))
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Can the endgame collapse timer run out, if Blood Warden is active and survivors are not able to leave the trial?
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Is the Spirit audio bug being fixed?
7 -
Why is the Hatch interrupt being removed? If the Killer is chasing the Survivor and they happen to find the Hatch at the same time, it’ll be a free escape for the Survivor because the Killer can’t grab them out of the Hatch.
6 -
why you decided to make harder getting stacks for we are gonna live forever?
2 -
Why is the pig being gutted so harshly?
24 -
Why was the Pig nerfed? She wasn't very strong before and now the traps lethality is basically gone. The terror radius change doesnt even prevent crouching to let the timer tick down in a chase, if that was the reason.
Post edited by Weederick on18 -
Why was remember me nerfed in such major way ?
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Other than playing around Blood Warden, why are killers given the option to open the exit gates only once all gens have been completed? I imagined the other reason would be so the killer can initiate a forfeit, but the fact that you can't do it until all gens are done seems to defeat that purpose.
0 -
Can you make it so the end game timer starts when the last gen gets completed?
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The changes for the deep wound status to dont decrease when in the killer terror radious are fair and good, but why do the same thing for a reverse bear trap?
P.s kindred as default when?
2 -
Left Behind changes?
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Where on earth are Spirits bug fixes? That's not a joke. She used to be so balanced.
Post edited by Poweas on5 -
Is this an out of season April fools joke?
15 -
Why'd you rob the Pig of all her power?
12 -
Why the Pig changes? Her power could've been a great end-game tool now the traps are virtually useless in the end-game it's quite harsh in my opinion giving her such severe changes without compensation
9 -
do you choose at random the changes to be made?
4 -
The response to the Pig and the Legion nerfs are overwhelmingly negative. Did you prepare a plan B for this scenario?
14 -
Since so many people are asking the questions about Pig, mine will be about the other hyper-controversial change:
So why, exactly, is the Exit Gate phase getting so horrifically gutted for Killers between the 5 second faster gate opening and heavy-handed Remember Me nerfs?
12 -
more traps by default at the start of the game for the trapper when?
0 -
Whats the justification behind the remember me nerf and the exit gate opening buff if they don't effect the endgame timer until a gate is actually opened?
4 -
With how the feedback has been with some of these changes, are you likely going to go through with it entirely or was this only a test?
It seems like most of the community is in an uproar towards some of these changes, so I'm curious as to what the plan will be and how you'll respond to all of the feedback. Hopefully, you all are doing alright though. :)
2 -
How long until you realise Pig and Legion changes were bad and do something about them?
4 -
So is EGC just an excuse to nerf killers and perks whose power comes from endgame potential?
7 -
When will the sounds finally be fixed? Specifically talking about survivor footsteps often being completely silent.
3 -
why is the gate opening 15 seconds now?
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Is anything going to be done about the location of the exit gates especially in relation to the hatch? I've seen the hatch spawn perfectly in the Middle where you can watch both exit gates very easily. I've also seen situations where the exit gates are so close that it would be impossible to open them undetected.
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What will the Terror Radius achieve now that Survivors can abuse that by staying in the Terror Radius?
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Will Pig be receiving a rework in a year or so?
3 -
With dedicated servers what is the possibility of bringing crossplay and transferring data across platforms?
I would love to be able to transfer my data from Xbox to pc one day
1 -
Instead of buffing their base ability, you buff their addons. Recharge is awful, stun after the Frenzy is awful, vaults speed are awful, duration is still too short, missed attacks penalty when being in Frenzy is awful, losing power after getting stuned is awful, losing power after hitting someone with basic attack is awful. Are u gonna even change this?
Post edited by Ihatelife on4 -
Who decided it was a good idea to kill the pig? I think with these changes her reverse bear trap should activate immediately to compensate for her big nerf.
11 -
Are you gonna revert the legion change?
1 -
Pigs bear-traps seem useless now at Endgame. Will this change be reverted or will she get buffs to her dash to compensate?
2 -
Why double nerf remember me? Shorter base opening time along with less than half the previous time added makes the perk almost as bad as surveillance previously was.
6 -
Why change the Pig's RBT timer to stop while in her terror radius?
2 -
What's the point of this PTB? You're gonna release this clusterfuck of an update anyway.
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Are you going to buff Pig and Legion from how they are in the PTB?
Pig's nerf was too much and unnecessary.
Legion did need some change, but you took too much from them, their power is not worth using now, it hurts them more than it helps them.
2 -
Why are you killing your own game? Dont you know thats not the way to make money?
6 -
Why not have the collapse begin when the last generator is completed/hatch is closed? That would at least somewhat warrant the exit gate buff and nerfs to Remember Me since they would be pressed for time to open the gates.
I don’t see the collapse as a threat if the gates open quickly and I can just leave. But if it began when the last gen popped it would be much more intense.
2 -
Are you going to fix the lack of notifications for killers? The only notifications we get are when gens are completed.
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Why the nerf for Pig? I think that the first change about the reverse bear traps was needed for endgame, but the others weren't really necessary.
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good job on ruining not one but two killers in a single patch i know they were both low tier and legion needed changes but why... god why did the pig need to be moved down to f tier or is this just a big plan to make all killers nurse and hillbilly mains because if it is pritty good job so far.
2 -
4 seconds of base stun is crazy without addons, do you think you can reduce it to 3.5s or 3.25 without addons and change the addons?
2 -
will you really really rethink the legion change and also his fatigue time? with cold dirt it feels like it's 1 second longer than in the live version without add-ons, this is RIDICULOUS
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What was the inspiration for the cosmetics planned to release with this patch?
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Do you plan on doing anything about killers who trap survivors in the basement by blocking the stairs? With the new end game collapse it seems to be an exploit that could be abused to get easy kills.
1 -
Hey There!
Have you ever thought about adding " Dev Notes " at the end of all your Balance changes? I realize that this would be time-consuming but I feel this would help a Great deal in the long run when it comes to understanding how you feel about the game.
Especially if you go weeks without a live-stream. It does more than just tell us why you made a change, it shows us your thought process on what you feel is strong and what you think is balanced, this could help us ( The community ) better explain why we feel the way we do about certain changes.
4 -
The impression I often have when looking at balance changes in Dead by Daylight (especially in this latest patch) is that developers see an immediate problem that needs to be addressed, and then they focus all of their efforts in fixing it, but because they didn't consider the effect that this particular way of fixing it may have on the rest of the game, the overall balance in the game worsens. Now I could be totally off the mark, but that's the impression I sometimes have - that the developers often focus too much on the details - the codes and programs, that they miss the bigger picture and overall game design falters. So my question is: do you have a game designer (not a programmer) who oversees and leads the overall balance for this game? Or do everyone just pitch in ideas and run with ideas that seem to work?
1