unrelenting perk change idea
instead of making unrelenting make you recover from missing it instead will allow you to move faster after a successful hit by 50% which would allow you to get closer to the survivor you wont run faster than you base speed with this perk but you will at least move faster then standing still it also fits the perk. maybe it also will have the reduced missed cool down but that would either break or make the perk
Comments
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no
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yes?
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That's will be the opposite of yes for me
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some my main guess for the reason everyone dislikes this idea is because they either are a survivor main that doesn't want killers to have better perks and just didn't read just said no or you didn't understand what it said but instead of asking what it means you just have a simple answer that not helpful and can't start a discussion so i will re-word my idea with an example so to start this idea out the way it would work is every attack you miss you would recover faster right? thats base but i know that this doesn't benefit the killer enough to use it in chase so i thought that if you were to be able to move faster after hitting a survivor it would benefit better killers that don't miss all the time like a rank 20 so this is how it would work lets say all killers run at 100% and survivors ran at 80% but when a killer hits a survivor there movement speed drops all the way from 100% to 10% and the survivors get a speed boost all the way to 120% for 3 seconds to get some ground from the killer so what unrelenting would do is let the killer move at 50% movement when they hit instead of 10% so they can at least get a little closer to the survivors also the speed boost will only last as long as the the animation for the blade wipe meaning that save the best for last will not combo with it that well i mean like save the best for last will only make the blade wipe like half a second making the speed you get useless but when you have lower stacks unrelenting will give you the little boost you need
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Dude, TL;DR please. And don't turn this into a "wELl yoUrE JuST a SurVIvOR maIN"
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Make it turn the killer into magneto and have unrelenting counter Dead Hard by pulling the survivor back towards the killer
Than a DLC later we can introduce
Wooden Composure perk to counter it
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It's not that we're Survivor mains, there's a reason why Survivors get a Sprint Burst after hitting them, to stop another immediately hit. Even Save the Best for Last which let's you recover faster doesn't 100% guarantee another successful hit.
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Maybe not every attack but it could be something like this. After 2 succesfull attacks (without missing), the next one will grant you 50% more speed when recovering after succesfull attack
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unrelenting wouldn't be a easy second hit the way i see it is a perk to get closer to the survivors not like the bug that happened during the freddy rework were after hitting the survivor your going like 200% speed but more like a survivor walking speed cause right now you basically are standing still after you hit a survivor but if you were to use unrelenting instead of standing still you can walk so you can close that gap a little but not to the point were your screaming OMG THE KILLER IS MOVING FASTER THEN THE SPIRIT WITH ADD-ONS AND NOW HE DOWN ME IN TWO SECONDS UNRELENTING OP. also side note survivor mains that are toxic and want killers to suffer and have no power
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I don't think this would be very effective. You move at 1.15m/s after attacking. There's two ways we could look at this:
- Add 50% of that speed
Instead of 1.15m/s, you'd be moved at 1.725m/s (not much faster).
- Or add 50% of the origin movement speed (4)
Instead of 1.15m/s, you'd be moving 3.15m/s.
Let's just roll with the latter, since it's the higher of the two. You'll have to forgive me, I don't have the exact time for the successful attack cooldown, so I'm going to roll with an estimate of 3 seconds. When you hit the survivor, they're going to move at 6m/s for two seconds, then 4m/s for one second, for a total of 16m. In that time, you'll cover only 9.45m. They'll gain 6.55m.
Sounds pretty good so far, but there's two things you need to consider:
- If you pair this with STBFL, it'll be insanely overpowered. You'll lose almost no ground.
- If you hit them as they're vaulting through a window or dropping a pallet, you'll still have to wait for the cooldown before breaking the pallet or vaulting the window anyway.
It would likely be unreliable, but frustratingly powerful when you pull it off. You'd be bordering very close to the old Unrelenting + STBFL combo, and there's a very good reason why that was changed.
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Most Killers moves at 4.6 m/s , so 50% is 2.3 m/s. Not 3.15 m/s. Unless you were talking about something else.
I think this could be helpful in some situation, but still not really powerful.
Imo it's worth for some testing at least
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well thank you everyone who is looking at this and sorry if i seem a little rude i don't mean to it's just a little frustrating to see the first two comments as no and opposite of yes as an response i kinda get lost there and have no insight to what there saying and thinking which is what i see toxic people do all the time after a game you have to do dirty plays in order to at least get a simple kill for instance reported and EZGG instead of a reasonable agurment about how both sides could have done better
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If a Dev says this isn't a good idea, that's like a Doctor telling you you're diagnosed with a sickness and you try to counter that.
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