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WGLF Buff

legion_main
legion_main Member Posts: 483
edited May 2019 in General Discussions

So WGLF is supposed to be the survivor equivalent of BBQ and chili right? Well BBQ has aura reading while WGLF doesn't have any other benefits besides BP gain so I thought it could change like this:

Each time you take a hit or preform a safe unhook gain 25% stackable bonus up to 50%/75%/100%

and ALL survivors auras and the killers aura are revealed to each other for 4 seconds

(killer doesn't see anything)

Thoughts?

Post edited by legion_main on

Comments

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I agree with this, 100%.

    Prove Thyself provides a benefit with a BP gain, and this seems balanced, even from a Killer perspective like myself.

  • Hoodied
    Hoodied Member Posts: 13,020

    I agree with you, cause after you get all stacks on WGFF it becomes useless on our current, this would give it a purpose

  • PigNRun
    PigNRun Member Posts: 2,428

    Yay for useless aura reading that you have little control over.

    Seriously though, all WGLF needs is more reliable ways to get stacks. Not aura reading.

  • legion_main
    legion_main Member Posts: 483

    @PigNRun I don't see how it is useless since it can give your team an idea of what is going on and what everyone is doing

  • Elegant
    Elegant Member Posts: 443

    I don't really care what effect they add to it. They just need to add something to it.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    How about you get the ability to see the killers aura for so many seconds after an unhook.

  • legion_main
    legion_main Member Posts: 483

    @thrawn3054 actually yea maybe all survivors get to see each other and the killer for 4 seconds

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I'd limit it to the rescuer and maybe the person being unhooked.

  • legion_main
    legion_main Member Posts: 483

    @Peanits Im pretty sure he means for the rescuer

  • Mochan
    Mochan Member Posts: 2,886


    Unhook is fine. It's hard but that's fine, Survivor Perks have always been weaker than Killer perks. I have no trouble getting to 2 stacks per match usually (unless I mess up and die first) and in many cases I can get up to 4 stacks.

    I just want WGLF to do something other than just give a BP bonus. Even a tiny aura-reading benefit like this is fine.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    Working off of this post, Kindred and WGLF should both recieve buffs, like this:

    Kindred - While hooked, reveals all survivors auras to eachother, and the Killers aura within 16 meters of the hook. This effect remains 10 seconds after being unhooked.

    WGLF - When unhooking or taking a hit for another survivor, gain a stack, up to four. Each stack gives 25% extra post-game bloodpoints. When unhooking, all survivors' auras are revealed to eachother for 20 seconds.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    @Peanits Breakdown only effects the person being unhooked. My idea would effect them and the rescuer.

  • FSB75
    FSB75 Member Posts: 474

    I have a problem with it being "on hit" auras are provided. If it's going to be like BBQ than it should be triggered the same, on hook.

    I have no problem with all survivors seeing all survivors AND the killer for four seconds, while the killer sees nothing different, every time a survivors with WGLF is hooked, but hit, I think that's a bit too much.

    One survivor can take 6 hits (minimum, without any heals)....that's 24 seconds of auras from ONE survivor. At that point you start running into overlapping perks like Kindred and Bond.

    Unless you think the killer running BBQ should be able to see all survivor auras for 4 seconds every time they get a hit.

    I'm not a fan of hyperbole, but sometimes it has to be considered for the possibility of WGLF becoming meta. Minimum auras of 24 seconds x 4 survivors is a 1 minutes and a half GPS for everyone against the killer. And that's a minimum, that doesn't even take into consideration a hit, a heal, a hit, a heal, a hit, a heal.

    At least "on hook" relegates it to 12 seconds per survivor.

  • Peanits
    Peanits Dev Posts: 7,555

    Gotcha. It might be a little redundant if the guy on the hook is already running breakdown, though, but I see what you mean.

  • Glassgo
    Glassgo Member Posts: 10

    it would be necessary to modify the basic concept, that it is not only also to crochet and to encourage the players to other action, for example to break a totem, and thus to encourage a real work of group. a lot of player is ready to take down just to get the stack and puts the player off the hook in a difficult position.

  • Tsulan
    Tsulan Member Posts: 15,095

    But... why?

    I mean WGLF was even nerfed because it was to good. Why make it better?

  • Dreamnomad
    Dreamnomad Member Posts: 3,934
    edited May 2019

    I think they should take a completely different route. I would like to see the bloodpoint gain components removed from both BBQ and WGLF. I would then like to see a new mechanic introduced to the base game. Let's call it "Entity's Favor" for now.

    Killers would earn Entity's Favor tokens for each unique survivor they hook with a 25% bonus to all bloodpoints gained per token. (same as BBQ)

    Survivor's would earn Entity's Favor tokens for each generator they complete, survivor safe unhook, or pallet stun on killer to a maximum of 4 tokens. Each token would increase the total bloodpoints earned by 25% per token.

    BBQ would just do the aura component after hooking a survivor. WGLF could change to anything they want, but I would recommend something like "Whenever you unhook another survivor both you and the unhooked survivor do not leave blood trails, scratch marks, and move 4% faster for 4/5/6 seconds."

    The purpose of all this is 2 fold. One, it would help deal with the rather absurd bloodpoint grind this game has. Two, it would help increase perk diversity.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    I've suggested making BBQC and WGLF's BP effects passive to all to increase perk diversity and easy BP since the beginning, but it's a wonder why they haven't implemented something to that effect by now. Instead, they beat around the bush and vaguely promise other ways to relieve BP grinds and even nerfed BBQC.

    Perhaps people are right: they over-rely on people to purchase Bubba?

  • Dehitay
    Dehitay Member Posts: 1,726

    Being able to see all the other survivors and the killer would be about 4 times as powerful as BBQ since it doesn't have a range limit and can't be blocked by other auras. And having all the survivors get the vision would be 4 times that so a total of 16 times as powerful. Meanwhile, killer perks are supposed to be around 4 times as powerful as survivor perks to compensate for the number difference (even though this is rarely the case).

    A more balanced benefit to WGLF would be if it made the aura of the person running it visible to all the other survivors when proc'ed.

  • Tsulan
    Tsulan Member Posts: 15,095

    Btw, WGLF was released before BBQ.

    It gave a 200% BP bonus.

    Survivor queues peaked in 45+ minutes because every killer main switched to survivor.

  • Dehitay
    Dehitay Member Posts: 1,726

    That's not why WGLF was nerfed. It was nerfed because the prior numbers caused a lot of hook farming teammates. And even then, it didn't help that much. The new safe hook rescue is the proper solution to reduce hook farming.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    No, BBQ & Chili has a meter limit, so WGLF should have the same if they did that for it

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited May 2019

    Honestly, WGLF and BT would need to be combined to make a BBQ equiv.

    other ideas that would work include.

    Make it an exhaustion perk. Give you and the unhooked person a 150% speed boost for 3 seconds. This will help them get to somepleace to heal, TOGETHER.

    Make it like Hope: 6-9% speed increase for 20-30 seconds after unhook. (you pick the scaling and who this effects, both, or just one survivor since it could work with any combination and i don't want to choose just one)


    @Peanits How about this? Give the perk the ability to help with a safe unhook. Just like BBQ helps you get that next hook for the stack.

    Post edited by SmokePotion on
  • Tsulan
    Tsulan Member Posts: 15,095

    And the teammates farmed because...

    ...the bonus was to good.

  • se05239
    se05239 Member Posts: 3,919

    The sort of buff WGLF needs is you getting a token if you heal a health state on another survivor.