Okay, if a survivor is in the middle of jumping into the hatch, it should not be able to close
I’m talking about literally being mid animation jumping into the hatch. At that point, I feel like the game is over and survivor got it.
Source: just had a game where I was jumping into the hatch and Freddy closed it while I was jumping in, and then I got noeded. Having the hatch close where half my body is in the void already felt really unfair and cheap.
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Agreed
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That could possibly be a latency problem. If it isn't though yea, that's BS.
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Agreed
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Agreed
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Yeah that doesn’t make sense. Shouldn’t be allowed 💯
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As much as I like surprising survivors that like to t-bag and taunt like the old days, I agree. The hatch closing cutting into jump animation defeats the purpose of taking away grabs.
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The hatch shut and the hatch jump need the same wind up time, and if either one starts the other should not be able to start.
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Yea, why take away hatch grabs if you can just slam the hatch shut, should be changed.
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No it shouldn't. Then if both the survivor and killer are waiting at the hatch to open it would be a "who clicks faster" situation because killers can't hatch grab anymore. If you revert this change, then give the killers the hatch grab again
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Eliminating hatch grabs was to eliminate the hatch standoff stalemate of the survivor waiting for the killer to hit them, thus being in a cooldown for them to safely jump vs the killer waiting for the survivor to jump, thus being able to grab. This made it so the first to act was the loser, causing SUPER long stalemates. with the current setup, its the opposite. First to act wins. Apparently in the case of a tie, with both animations acting at the same time, the killer is favored. The instances your talking about with the killer closing hatch mid animation just sounds like the killer walked over as the 3rd survivor was being sacrificed, saw the final survivor standing on the hatch and closed it as soon as it opened. I dont see why this is a problem.
Situations like this would require the killer to leave have time to leave the 3rd survivors hook, travel to the hatch, strike the survivor twice and recover from the 2nd swing in time for the pickup before the hatch opens. Favoring the survivor would simply allow them to either sit on the hatch right before it opens or hide nearby and be able to bumrush it as soon as its opening with no counterplay. Im open to other's opinions, this is just my thought process. BVHR likes to give everyone a chance as winning or losing all the way up to the point they actually win or lose, so making a situation like this that would completely favor one side with a 100% success would be something theyd want to avoid in that thought pattern. As a survivor, if your sitting on the hatch waiting for it to open and the killer is approaching, you have the option of running. This would divide the killers attention between chasing you and closing the hatch (which forces them to look down). Might not be much, but its still a CHANCE to escape a chase and find another way out...or just dont be in the open before hatch is open, lol. If you reverse the roles however, the killer doesnt HAVE an option B. He HAS to travel from the hook to the hatch, strike you twice and recover from 2 bloodswipe animations before the hatch opens. Making the hatch closing mechanic overwrite the hatch jump just makes since imo. I WOULD very much like to hear other thoughts though and your reasons behind them.
Post edited by LordGlint on6 -
This is most likely a latency thing.
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Disagree you should be executed by the hatch.
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Brilliant! Half points for their legs escaping?
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Agreed.
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If the survivor is already jumping in then they got to the hatch first. Killer can already bodyblock the hatch and the hatch close animation is fast enough that they can stop a survivor that's right on top of the hatch from jumping in. But if they already jumped, that's the end of it.
Also NOED procs when you close hatch, so IDK what game you are playing.
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@Sairek That "Flexing" bug is annoying when you go to grab a survivor off a window or gen and instead have to just sit there for afew seconds for it to fix itself while they get away... This does remind me of a point though. The game should NOT be balanced around bugs. I saw someone trying to defend MoM the other day, not with actual balance talks of the perks itself, but saying that it HAS to be powerful since lag and ######### hitboxes are a thing.
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Exactly and half points for killer + full points for hooking the torso.
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@Alfred - And at the end of the game summary screen, I want to see just a pair of legs running without the torso.
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I was working on the last gen when Meg got downed. I knew she was on her last hook, and as a veteran Freddy I know Joes tend to leave 3 down while we look for 4 if we’re that hungry, so I hide. Turns out the hatch was right next to me.
This Freddy didn’t find me and picked Meg up and hooked her within 40 m (although I don’t think he had bbq.) She was on her last hook and died. When the hatch opens, I’m running towards it and Freddy sleeps me but I jump in and my body is literally halfway through when Freddy closes it under my feet.
Was it close? Yes. But I absolutely got the hatch first and fair and square. I was already IN the hatch, the game should have called it quits and I should have escaped.
I think the egc is fine for the most part (although I do think closing hatch against one survivor should null noed since the killer is essentially activating the hex and not the survivors.) I think if killer finds the hatch first, they have every right to close it. But this wasn’t the case. I got the hatch, and I was jumping in.
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I got the opposite. I was closing the hatch and a Meg jumped in, cancelling my hatch closing despite the fact I was spamming Close Hatch.
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YES im not the only one with that problem it happens every 3rd game i swear its not a rare thing just a normal occurrence so the old stalemates are back it looks like
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Does sound like a latency problem like getting hit after a vault when you clearly see yourself a good distance away after the killer swung. My closest hatch escape a spirit was right there I hit m1 and was escaping and she was trying to close it as well I saw her looking down at it, but ended up just hitting me in mid leap. Something else dedicated servers may help, I doubt anyone will look at this closer until after that happens. And to be clear - I did hit m1 first from my perspective, she just walked up a second later and was trying to close it, but I was in mid leap.
If it is opposite for the killer are they sure the survivor did not just find a key? That will happen often enough.
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I'm all for making it so the Survivor's escape animation prevents the Killer from closing the Hatch and the Killer's Hatch closing animation prevents the Survivor from jumping into the Hatch. The only question is what happens in the probably unlikely scenario where the game registers both the Hatch close command and the Hatch escape command at the exact same time. Give one side priority? Coin flip?
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@makayla Its not, I had this happen before where both the last survivor and me clicked on the hatch and I as the killer took priority over him.
I don't really consider that to be fair since for the Survivor if you find the hatch and click on it you should escape, but since this doesn't happen you have situations where when I closed the hatch I staggered that Survivor for the whole animation of closing it and it was just GG.
Maybe they should address this, since if you get staggered as a Survivor while the hatch is being closed then i'm pretty sure that was a design choice. If it wasn't a design choice you would just phase right through the hatch regardless if it was closed when you clicked on it.
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By design, you're not supposed to be able to. Once they're jumping, you shouldn't be able to close it. The issue is likely down to latency, where the killer closed the hatch on their end before the survivor jumps on their end. In that small window, the survivor's client would basically say, "Hey killer, I'm jumping in", but by the time it gets to the killer, their client goes, "No you're not, I already closed it" and cancels their escape. You might see some of the animation as the killer as well depending on how the timing plays out.
You're not supposed to be able to close it once they're jumping, basically. We'll take a look and see if there's something wonky going on, but it will probably just be latency.
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Another issue that will hopefully be irrelevant once we have dedicated servers.
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Could a "save circle" around the hatch (maybe 1 meter radius) where the killer can't close the hatch while the survivor stands in it solve that issue?
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No, it'd just trigger hatch standoffs again.
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I can't see any scenario where this would be okay. I totally agree!
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It's so cool to see @Peanits responding and looking into it! That's super cool! 👍👍
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No it wouldn't, not unless grab was restored.
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Disagree..
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@pemberley I think it ironic that the perk NOED that people usually claim is a perk that awards killers for failure, can now work even if the killer activates EGC...aka DIDNT fail at all. NOED can now work even if the killer didnt allow for a single Gen to be done by survivors.
Should also be noted that it activates Adrenaline as well.
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@HURRI_KAIN it would, because killers would just be able to bodyblock the hatch while survivors would still be able to stand within the "safe circle". It would be a case where the survivor is waiting to be hit, not because it would make the killer unable to grab, but rather it would allow them to move through the killer and jump in.
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No thanks no more camping hatch's
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If there is a "safe circle" The survivor couldn't be hit. The killer if they reached the hatch first would just close it. The survivor if they reached the hatch first would just jump in. Killer shouldn't be able to bodyblock the hatch, if the survivor is within the safe circle, then the killer can't interact with the hatch or hit survivor, but survivor can jump in hatch. If survivor sits there taunting, that's reportable, taking game hostage.
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How? I thought grabbing a survivor doesn't work anymore, so in that scenario the survivor can jump in
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Agree, as long as it's not within the first 3 seconds of hatch opening
I had a game where me and the survivor were standing on the hatch waiting for it to open. As the 3rd survivor was dying. I should be able to close it then.
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Disagree. If the Killer, Survivor and Hatch are all in the same place then that should mean a dead survivor.
The Survivor can still win if the hatch is closed. The Killer however can't if the Survivor jumps in.
And since the Killer had to put in the effort in order to lead to an open hatch in the first place we should tend towards a Survivor loss.
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Well since it was a freddy you probably didn't see that he might have started the closing animation first, which is why you didn't escape.
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That wasn’t possible because he was a good few feet away when I started jumping in. And I was IN the hatch. By all rights, I should have escaped even if it was close.
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@pemberley wait a second, i could have sworn you were in my game? Do you play on PS4? And were you in the Macmillan Estate, Coal Tower Map and the hatch was in near one of the corners? Because i believe i was spectating you when that exact thing happened. Was a Freddy with NOED and you jumped in and then he immediately closed it.
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Absolutely, the devs have said about other things that there should always be a chance to win. The killer shouldn't get an auto-loss just because the hatch doesn't spawn under the last hook.
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I am on ps4 (although under a different username - jaustengirl) but this particular instance was Mother’s Dwelling, Red Forest. Although today me and my 2 friends had a Freddy on Macmillan coal tower (double party streamers) - I think a hatch got closed but I was tunneled, slugged, and hooked to death by then. Were you the other Meg?
I tend to play Jane since she’s my main.
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Agreed, I was a killer in a game that when there was 1 survivor sitting on the hatch and I was able to close it (spamming 'space') before I saw she was jumping into it and the 2 clients be like: "Hey I closed it first" "No I already jumped" for about 1s, just like 2 people going 2 different ways and a few time they walk into the same direction of the other (awkward). My killer model then get yoinked further away as the hatch closed (so I knew it was latency), survivor's body was like half the way into the ground and then returned back onto the hatch's lid.
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