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Any tips on how to play as spirit and doctor better?

snowflake102
snowflake102 Member Posts: 2,188
edited May 2019 in General Discussions

Any tips to get better at spirit and doctor? Also what perks should I use on them? Cause I'm a hag main and I find it easy to play as her;) but I would like to get better at spirit and doctor too;)

Comments

  • Peanits
    Peanits Dev Posts: 7,555

    For the Spirit, I would recommend Stridor or Predator. They'll help you keep track of survivors while phasing and I could not recommend them enough. Either one on their own are pretty good, both together might be a little overkill. If you're at a short loop, you can also use a very short phase to close most of the distance and then go for a regular hit. As long as you get close enough, they won't be able to get back to the pallet in time.

  • snowflake102
    snowflake102 Member Posts: 2,188

    Ok thanks

  • drekin7979
    drekin7979 Member Posts: 94
    edited May 2019

    With Spirit, the purple bracelet add-on which silenced the haunting shift sound is really helpful. With perks: Nurses Call, Surveillance, NOED and BBQ all suitable.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Do you have good headphones? Those will help with every killer but especially Spirit.

  • snowflake102
    snowflake102 Member Posts: 2,188

    No I don't have headphones:( but I turn the volume up so I can hear em

  • snowflake102
    snowflake102 Member Posts: 2,188
  • Ihatelife
    Ihatelife Member Posts: 5,069
  • Frozenscum
    Frozenscum Member Posts: 393

    I'd recommend headphones for 2 ears, hitting your head with wire to plug into PC. Works for me perfectly fine.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited May 2019

    For the Doctor I suggest you to focus on practicing the timing of shock attacks. They can be really useful in chases when timed right.

    Also don't waste too much time in Treatment Mode unless necessary since it makes you slower. While patrolling TM is mostly useful at the start of the match, but otherwise I prefer to use Punishment Mode to be a little bit faster (you won't get stealthy survivors anyway since madness buildup is slow without good addons). During loops don't chase in TM, but rather learn to quickly switch stances to get the right shock that lets you get a hit. It needs practice but it pays off.

  • Blueberry
    Blueberry Member Posts: 13,671

    Biggest mistake I see Spirits make is not using their phasing enough. You should very rarely be running someone down unless you just caught them in a bad spot away from pallets or came out of phase and you're really close.

    You'll get a lot of free hits by fake phasing at a pallet and they'll just jump over into you or leave the pallet far enough to get a hit. This generally only works at higher ranks though as low ranks just sprint away and don't really think about if she's phasing or not.

    BBQ and MYC are godlike on her. You will ping pong from hook to down over and over.

    The scratch marks will get you in the general area, but it's ALL about the hearing and predicting survivor movements. Get good headphones and listen carefully.

  • snowflake102
    snowflake102 Member Posts: 2,188

    ok thanks:)

  • ba_tetsuo
    ba_tetsuo Member Posts: 330

    I find distressing a good perk on Spirit and Doc. The larger your terror radius, the better your power.

    For Doc, it increases the range that survivors gain madness.

    For Spirit, if you have a larger terror radius, they're less likely to hear you phase as it doesnt make a sound if they're in your radius.

    General Loadouts for me are:

    Doc - Distressing, Terrifying Presence, Ruin, Overcharge. This has the added ability of making skill checks extremely hard when combine with your power.

    Spirit - Distressing, Ruin, Surveillance, Stridor. Large terror radius means they don't hear you phase. Surveillance lets you track when survivors go back to gens that you've kicked, letting you phase back and potentially get a grab.

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited May 2019

    for spirit: Don't forget that you can stand still and make survivors think you are phasing.

    This can be used to trick them away from excapes, or to get them to come back over a pallet, right into your hands.


    For doctor: If you want to use his shock to prevent people from using pallets and vaulkts, you pretty much need a range add-on. However it works well once you get the timing down.

    Also for doctor, don't forget to keep people at madness 3 as much as possible, it can slow the game down if done right.


    FInal Doctor: The doctor is a 3 gen king. try to make the survivors do all the gens on one side of the map, which will make the last 3 gens very easy to patrol.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I'm cheap so I just use Turtle Beach. They get the job done lol

  • snowflake102
    snowflake102 Member Posts: 2,188

    Ok I'll try those builds

  • Poweas
    Poweas Member Posts: 5,873

    @Peanits Stridor messes it up a lot. It makes them sound far closer.

    To the OP, for Spirit I turned on Windows Spatial sound (bottom right, right click the sound button, third option up and turn it on. It makes sounds have a direction which makes her a lot better to play.

    As Spirit I use Surveillance, A Nurses calling, BBQ and Save the best for last. Focus on ur chasing and get everyone down quick af with STBFL (my average is around 9 seconds if I'm at max stacks). Sometimes drop a chase to protect gens with Surveillance and catch healing survivors out.

    Once you adapt to the build, it's really strong.

  • BoredByDaylight
    BoredByDaylight Member Posts: 113

    Like others have said, headphones are extremely helpful for Spirit and the perks I love to use are:

    - BBQ Chili

    - Nurse's Calling

    - Ruin

    - Make Your Choice

    The more you play her the better you'll get. Aside from hearing them with headphones, you'll also need to learn to predict where you think the survivors will go during chases which comes naturally the more you play. She is a really fun killer to play with, definitely worth the time getting used to her.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    With the spirit, I like to mind game survivors by standing still, but not actually phasing at all. It doesn't always work, but it's fun when it does.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    For Spirit: Predator= yes. Stridor = NO. Predator is godlike on indoor maps and buildings. Stridor is not a good perk for Spirit for a couple reasons. 1. If you can't hear the survivor without Stridor, then you're too far away to do anything constructive. 2. The sound occlusion is very buggy right now, meaning it's hard enough to tell which side of a wall or building someone is one without taking Stridor into account. If you add Stridor to the mix, sounds are going to ping pong worse than they already do.

  • Shroompy
    Shroompy Member Posts: 6,796

    Spirit is all about looking/listening for anything. You can find a survivor by simply seeing grass move. I would recommend to try to hit a survivor first before phasing as currently in patch 2.7.1, Sounds are a problem and footsteps are barely audible. For add ons I usually use the reduced activation time. (Gifted Bamboo Comb, White Hair Ribbon and Bloody Hair Brooch) and when possible using the increased reappearance duration and speed add on (Katana Tsuba and Wakizashi Saya). For perks you're pretty open to use what ever you want. Spirit is one of those killers where she's still good without them.

    How ever my current build is Save The Best For Last, Make Your Choice, BBQ and Chili and Blood Warden.

    Doctor is probably one of the harder killers to get good at. Mastering his Shock can stop loops quite frequently, its all about muscle memory. In fact I think learning to master the doc's shock is harder to do than mastering Nurse. You almost always want to use at least Moldy Electrode, or Polished Electrode. How ever I would recommend Moldy. Takes less time to charge and is just the perfect length to stop most loops. High Stimulus takes way too much time to charge up and isn't worth it.

    Also 1 thing I see a lot of Doctors do is walk around in Treatment Mode. You don't want to do this as you are SLOWER. Don't be afraid to walk around in Punishment.

    For perks, Doctor is an M1 killer, so any perk that'd help in chase (Enduring, Brutal Strength, Save The Best For Last. Detection perks aren't really needed because Doc is a detection perk himself. Survivors tend to hide in lockers against Doctor because it stops them from building madness, to counter this bring Iron Maiden (I don't think you understand how many time you can find survivors in the basement with this)

    My Doctor currently isn't leveled up because I just prestiged him to P3. How ever my build would be: Save The Best For Last, Enduring, Iron Maiden and Corrupt Intervention/Hex: Ruin.

    Hope this helped <3

  • StarMoral
    StarMoral Member Posts: 938

    A cool tip I learned with Doc is that his shock basically paralyses survivors for a few seconds. They can't drop pallets, vault, or even do gens when shocked.

    Use it sparingly though, because you do go slower in treatment mode.

  • WheatThinO
    WheatThinO Member Posts: 62

    Spirit tips:

    You can move your body around as you channel the activation of phase walk; in chases, face it other directions to either hide your red stain or use it so it just seems like you are observing the player at the pallet so you can quickly relocate. But the best time is when their are multiple survivors all near each other. You can bounce around to all of them, pretending to be chasing one by facing your husk at them but then you snake your way to another poor soul who was unfortunately healing at a pallet. Its very effective if you use prayer beads but it can be done even without. If you put on distressing so it's a larger area around you that they can't hear your phasing in due to your terror radius, you can pull this tactic off unless survs just know to never settle down in your terror radius.

    If you are using prayer beads, something I practically always have on cause lmao im a spirit maim (sorry survivors, if i want you to live, I'll drop you off at the gate or hatch) then you can simply wait for them to leave your terror radius. Pretend to phase and just watch them run, trail behind far away (monitor'n'abuse works well for this, no explanation needed), push them into a favorable area, etc, and then go after them. You will most likely find them either healing (which is loud so you can just appear and hit them down) or running (which leaves behind scratches) or they will be doing something else. But if you are smart, you will have stridor which allows you to hear them from extra range, allowing you to phase in. Someone above told you not to use stridor, i disagree. Sure, it may make it more difficult in close range but if you have good headphones and learn what the new volumes are, you will get used to it and it will help you alot. There have been so many times when I start to phase to a gen, hear someone who I wouldn't have without stridor, and go after them. It's a better version of nurses for her tbh. You can't see auras so why, just hear them.

    When gen patroling, you could phase to the gen but then shoot past it as to appear behind the gen a bit aways. You will see survivors hiding sometimes. They hear your whoosh but don't know the direction. Don't come from the obvious direction. If you believe a survivor has spine chill, you can do many things to counter them. Phase backward towards the gen or wherever. You will most likely know they have it if the gen you arrive at is abandoned but worked on. Leave, preferably phasing so that they think you have it on cooldown before phasing right back to nah them. Or if they seem smart, don't go back to the gen for a little bit. If using PB, hit another person and then return to the gen. Even if they are swf group, no one will know that you stopped chasing them until you come out of phase.

    Remember that you passive phase. On a loop or anything similar, make weird movements occasionally and hope that you synced it up just by chance. You can tell if it happened or not. Survs have gotten so confused for that split second, I was able to achieve my mission. Its especially glorious when you move to go around a wall as to avoid the pallet the survivor would drop but then spin in the opposite direction only to lunge at them.

    Furthermore, if you just don't wanna deal with a pallet, stop moving way before they reach it. If you are always phasing as I advise, then they will assume you are racing after them. If they drop the pallet and continue to run, then you know where to go. Same for if they don't drop the pallet but just run. But if they wait or do anything else, well, the outcome is the same.

    I have more but I'm blanking so hard cause I'm tired lmao. Just make sure you're smarter than your opponent. They are playing survivors. They are prey. Treat them as such.

    They don't phase, they don't teleport, they don't move at high speeds, they aren't dangerous. You can and are. Deny them the information that they need to survive. Playing the Spirit is like chess. Predicting, mind gaming, observing, learning, manipulating, tricking. YOU are the killer. They are nothing compared to you.

    Biggest tip. Don't stress. You feel yourself tensing up? Your hands getting sweaty? Your heart races and your eyes are wide? Calm down. It's a game. Being chill allows you to think, it allows you to best the survivor. So many toxic gamers get so into their game when they start to do well, they will get excited, they will start to stress just how you were but with more of a positive vibe. It doesn't matter. Its still getting in their way. Then use that against them. Players that teabag and are in a swf group often have this happen to them. It's legit just another tool you have. What has the spirit taught you? You dont need to see the other person to outplay them so why allow that to end at the limits of the screen?

    Gg

  • Malkhrim
    Malkhrim Member Posts: 995

    I would replace the Ebony Mori with The Game map offering. Makes this build even more efficient, since you spread your TR on a smaller map and two floors.