Pig trap?
What changes did they do do the pig trap?..
A survivor was hurt and had a trap on her head, She openned the gate and went out, The trap didnt work?, End game was on aswell?, Am i missing something here or was it changed?
Comments
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Traps applied after the last generator is powered will not activate, and as such, survivors can leave with them on their head. If the trap is applied before the last generator is powered, it will still activate and they'll need to take it off before they can leave, just like before.
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They killed the Pig man :(
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A gen has to be completed in order to activate the trap.
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Traps should activate when a gate is opened.
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Soo the person cheated?, This person had the trap on for like half off the game when the gen were getting done..? HELLO
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Was the trap put on before or after the last gen was activated? If it was put on her after the last gen was activated, everything is as it should be. Keep in mind, that Pig's traps are useless now, after the last gen popped.
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She had it on for half off the game so you are telling me the traps are flat out useless?
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Any video proof?
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Do i really have to record all my games now to "Show Proof"?
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No but if you report something that you cannot reproduce and does not happen normally.... people will want proof.
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Video proof lets us see what actually may have happened as opposed to just your interpretation of it.
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Ill do OBS then, Crazy how i have to record to show proof, I don't know
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Do you think i would make this post asking for the pig traps work so i can see if that person cheated or not?, Just saying
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If you suspect them of cheating there is a report feature built into the game. Which sends the match and the VIDEO replay for review. Asking the general forum to determine this based on your verbal account of the game is impractical and wrong.
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I mean, we had another thread where someone was confident that they increased the Skill Check Zone size for Overcharge until someone else posted pics showing that the sizes between the two were the same. Having visuals can help determine if what you are alleging is actually the case or if you simply missed something.
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This person had the trap on half off the game, I would not waste my time asking if the pig traps were changed were the end game and pig traps didnt work together and i did close the hatch, I was lucky that i found the hatch randomly.
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Devs decided pig needed a good kick in the face.
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I mean, without a clear visual of the incident in question, we're kinda just guessing.
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I just played right now and had the same Issue.
Last survivor had activated bear trap on her. (Timer was on, because gen were made before.)
Hatch spawned, I closed it.
She opened the Gate while still having timer on trap.
And she just left. With activated bear trap. She didnt died.
Excuse me what?
I'll need to check that again with my friend on custom.
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Just checked with friend and it got weird.
We "recreated" what happened, and the trap activated both times we checked.
Yet, on that public match, that one survivor left with activated trap.
Probably random bug.
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There's been a rare visual bug for a while where it looks like the trap stays on even after it's taken off, the gui also stays on. That's probably what you experienced.
But yeah, if you have a question, ask the forum. If you think someone cheated and want repercussions, use the in-game report, Manual reporting will require pesky things like evidence, otherwise they don't have anything to act on.
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I reported this 'activated trap escape' bug back in February of this year (before EGC). Even included a video. Disappointed that it has not been fixed yet.
https://forum.deadbydaylight.com/en/discussion/46114/reverse-beartrap-gate-escape-bug
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I've bought the DLC for few hours. I've the exactly same issue.
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Just now, I waited probably half the match for an active (with red timer ticking) reverse bear trap to go off on a survivor (Ace Visconti). I closed the hatch with still 3 gens left. I did not engage in chases with this particular survivor, because is seems to stop the timer, so all I did was stalk from afar. I have in record video that the darn timer kept on ticking for a solid 10 min.
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