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Remove the window grabs

Clockso
Clockso Member Posts: 853
edited July 2019 in General Discussions

No, i'm not talking about the generator grabs, i mean when a survivor medium vaults while they're injured and then you get to grab them, this feature is completely useless and it can actually be a complete disadvantage, here's why:

  1. It can sometimes glitch out and instead of grabbing, the game switches to an attack animation then it misses.
  2. if a survivor has decisive it automatically activates even though i wanted to slug.
  3. As pig, if you want to trap them you must drop them and sacrifice 33% wiggle progression and they might escape if you're unlucky enough, especially in the swamp map in the little area downstairs where you must quickly find the exit then hook them cuz they can get off if you don't know where your going.
  4. they are useless in general and serve no purpose, because it only activates when they are injured and you must be very close and not lunge, like dude just stab them and you're done.
  5. lastly, if you are chasing 2 injured survivors and then you wanted to slug the first one then down the second one you can't cuz now you must find a hook and by the time you hook them the 2nd survivor will have distance, unless they're dumb enough to run into you, or you have agitation.


It has little to no advantages, but here are some advanatges,

  1. you don't lose STBFL stacks when you grab the obsession.
  2. it can counter borrowed time if you're lucky and the survivor with endurance decided to medium vault right in front of you.
  3. prevents survivors from uh... getting mettle of man stacks CUZ EVERYBODY RUNS mettle of man xd

these are my points, please correct me if i'm mistaken or if they still have more uses than i mentioned.

Post edited by Clockso on

Comments

  • Clockso
    Clockso Member Posts: 853

    i really appreciate the quick response, it isn't A HUGE issue but it can be tedious while it is preventable if i lunge, during heat of the moment i don't play really smart and be like "ok, i'll lunge to prevent the grab cuz they might have decisive strike" cuz like i said, heat of the moment. it just serves no use in general and can mess with you during some situations.

  • SpyMature
    SpyMature Member Posts: 204

    Personally after 1k+ hours I've never had any problems with windows grabs, if anything, it saves time picking them up and gives you bonus 300 Brutality points, if I don't want to grab the injured guy, I'll just lunge instead. The injured survivor literally has to be inside of you and start medium vaulting in front of you, but even then you can just look a little bit to the side, start lunging, and instantly turn the mouse and hit the guy who's vaulting.

    Like I said, I've absolutely never had any problems with vault grabs, if anything, they're only useful.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited July 2019

    Fix the bug and there is no problem.

    If you want to slug just wait a moment for them to be on the other side and swing. You will hit them instead of grab, the catch being it's obviously a slight risk they will get away.

    And tricking the killer to grab in some cases is a valid tactic on survivors' end.

  • AsheruSwiftwind
    AsheruSwiftwind Member Posts: 156

    I'm ok with Grabs as they are as long as they work the biggest issue I run into is Grabs not working or if I grab someone they can DC and I get frozen in the grab.

  • Clockso
    Clockso Member Posts: 853
    edited July 2019

    will you care if they get removed? i doubt so since it only saves you about idk 5 seconds of wiping and picking them up? the chances of them bugging out is rare but can screw you over so hard, LIKE THESE:

    you literally freeze in place for a good 5 seconds, ironically the same amount of time it saves you when grabbing a survivor instead of attacking them and wiping your weapon.

    here's a video i found in youtube explaining my first disadvantage point:


    btw none of these images or videos are mine

  • savevatznick
    savevatznick Member Posts: 651

    Grabs end up being kinda nasty for the killer when Decisive strike is added in the mix - a perk that is very, very commonly used. The OP notes in his original post that sometimes he can be messed over by a window vault grab with decisive, probably because the window for it is so short you feel like you don't have control over whether you strike or grab.

    I'll tell you the real problem (for me) when grabs absolutely screw killers over : When a survivor with Decisive just hides in a locker right in front of you, knowing that if you open the locker, you'll immediately grab them and they can hit you with their shiny, new, unmitigateable decisive strike for a Legion's worth of stun. It ends up being a big issue because the locker becomes a legitimate safe zone, especially when it's near a generator (you don't want to leave because they'll get free Gen progress while you have to discover and find someone else). Forced grab nullifies the counterplay of "Just slug the DS user and move on".

    It looks really bad to sit and look at the locker, not to mention it's huge time waste to either wait out, OR just eat the Decisive strike. Since killers don't have a timer for Decisive Strike visible anywhere, it's quite hard to gauge when a survivor's DS is down, even if you've gone and hooked someone else and stumbled upon the person with DS up. The forced grab ends up creating a situation where you don't know how long they have DS for, and you know you're going to lose time if you wait, or if you leave. It's extremely frustrating to have someone right in front of you in a position of legitimate invincibility when they should be solidly slugged and trampled over.

    Part of this is just due to the huge duration of Decisive. I can understand it working if someone is being legitimately tunneled, but as of late I've just seen unhooked survivors jumping into lockers right in front of me even though I'm tracking them off of a previously successful hook.

    So there's the big gameplay disadvantage of forced grabs for me.

    Then there's a technical issue of grabs cancelling at random times.

  • Clockso
    Clockso Member Posts: 853
    edited July 2019

    exactly, since they don't give you a tremendous advantage and save you a LITTLE bit of time, instead of bhvr trying to fix it they should just remove grabs, I'M NOT TALKING ABOUT GENERATOR YOINKS, I MEAN THE WINDOOW GRABS, just to clarify, i dont care how cool or badass it looks, pig having to sacrifice 33% wiggle progression for no reason is bad, and the fact that instead of grabbing, the game swings and misses or forcing ds to activate is just bs in my opinion

  • Entità
    Entità Member Posts: 1,583

    My Myers is happy to grab people, and slaughter them all! Muahahahaha! XD

  • PolarBear
    PolarBear Member Posts: 1,899

    Guess I'm just lucky but I've never had the grab animation freeze for me in around 1300hrs of play. For me it always just does a regular attack.

    Speaking about the topic, grabs can be useful as well. It does save the killer some time and like you said it can counter BT (nowadays it is a bit risky to grab due to the DS change that happened but still a better choice than just hitting the survivor and letting them get away anyway). It can also in rare circumstances save you from a flashlight save, if a survivor with a flashlight is waiting behind you for the survivor you're chasing to get downed and you instead grab them from the window. If the survivor downed at the window you'd have no choice but to slug or risk getting flashlight saved as you can't look at a wall.

    Grabs are also fun :)

  • Huntar
    Huntar Member Posts: 848

    I'll be honest, I've never had a drop from a window grab that wouldn't have happened anyway, but it would be nice if there were a rapid-fire way to decide if you're going to grab or attack, since the time it takes to back up to turn it into a lunge will usually also give the survivor enough time to get away from the window they were vaulting.


    And honestly? A lot of the time when I grab, I'll wish that I hadn't since that means I now have to walk around the obstacle instead of just having the survivor deliver themselves to the other side for me. This is especially big in places like the OP mentioned, where it's a maze on the inside, and completely open on the outside. This is likely just me not memorizing the layout of the swamp house, but maybe a hook spawning down in the corridors would also make it way less unpleasant when you accidentally grab down there.

  • oxygen
    oxygen Member Posts: 3,334

    Just fix the phantom grab bug and there's not much of an issue. Outside of the absolutely tightest of timings you can just do a short lunge and cancel it early to avoid going for a grab, can you not?

    And besides it makes me feel like a megamind genius when I herd my obsession into a grab while running STBFL.

  • Eninya
    Eninya Member Posts: 1,256

    As a Pig player, get #rekt if I grab you. It means I can save a trap for someone else and keep the momentum of my pressure without burning traps.

    Also, with vault grabs, it's virtually impossible for survivors to predict this and make flashlight saves.

  • Raven014
    Raven014 Member Posts: 4,188

    Yeah, I think it makes survivors have to be cautious when they vault too close or too slowly.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Yoinks are funny and satisfying to me, don't remove them :)