CHEATERS and... Reporting system!

Recently, once again when I was conducting a stream, I faced two serious problems:

1.Cheaters and lagswitchers like a wall hackers, speedhackers and other poop-people. Absolute ignore my tickets, all of whom, because I do not cease to monitor violators...

2.Waiting for the lobby for 5 minutes and further disconnection of one of the participants, which cancels the match... (I would be silent if it didn't happen every three times in a row before one game.)

Why our favorite developers do not solve these fundamental problems?

Tagged:

Comments