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What happened to "closing the gap between solos and swf"?

arslaN
arslaN Member Posts: 1,936

I remember the devs saying they were looking into this. Kindred was also going to get changed. Can we get an update on this? I think this is a big issue that needs to be addressed because more and more survivors are starting to play swf only and I understand why. Solo survivor is getting very annoying.

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Comments

  • terumisan
    terumisan Member Posts: 1,293

    that's kind of impossible since 3rd party apps exist

  • darktrix
    darktrix Member Posts: 1,790

    Might be impossible but that is not the point. The forum is filled with threads of killers wanting either buffs against swf or penalties for swf. You'll see some solo survivor mains asking for features to close the gap - but I have watched those requests come and go for almost two years and the gap just keeps getting wider with almost every update.

    Kindred as part of base kit idea, for example - that met with a lot of opposition from killers in forum.

  • darktrix
    darktrix Member Posts: 1,790
    edited October 2019

    Too true. There has been many good ideas for closing the gap in forum - but really the only feature that comes to mind that solos ever got to help close the gap was the twitching Entity limbs around the obsession's icon in HUD when they are in a chase.

    Adoption and development is so slow on this topic - I do not think we will ever see a solution in the lifetime of this game. If you buff solos, killers feel like they are versing swf every game, if you buff killers you crush solos even more, if you do both - well who knows where that needle will land.

  • Mr_K
    Mr_K Member Posts: 9,230

    A common sentiment but not based on reality. You cannot buff solo survivors to the point of verbal communication and coordination. Closest they could do would to give survivor infinite distance bond but you will still be missing out on callouts and planned action.

    But lets say you could. What could be done to buff killers to deal with the increased coordination? Not all solos would be able to completely benefit from the buff. There is still some skill involved. Any buffs given to the killer could potentially steamroll groups of solos.


    For a game balanced around the survivors not knowing what their teammates are doing, allowing players to queue together was opening Pandora's box. Whats done is done and there's no undoing it.

  • Nameless
    Nameless Member Posts: 869

    I think they did a pretty good job so far though

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    The main issue with trying to do this is how people play the game. Swf and solo are two different sets of survivors.

    Swf have a goal not just to escape but to get thier friends out with them. They are a team of friends working together with a common goal and due to comms they can actively advise and coordinate who does what.

    Solo are not a team they are a set of players who each have a goal to escape and help others if they so please and in the end helping the others helps themselves be it more chance to escape or points. Others making it out the match doesn't impact a solo player.

    Solo players can never say I'm close to the hook and my gen is almost done I'll get them and solo seeing that won't change anything as they don't know the gen time. It's why you will see many solo players rushing a hook compared to a coordinated swf especially before end game.

    Seeing won't change what people are out to get from the game.

    Hook for one saves then would need more info to bring it up to swf level. Seeing all other survivors, someone flagging themselves for the hook save stating going now or after gen is done, gen progression of the flagged player, More info if they find the killer patrolling or camping etc. There is a lot more to it that make swf strong than just seeing where the killer or others are.

    So where does it stop with the information? Imo due to this solo can never truly be brought up the level of a good coordinated swf unless anything and everything is shown to them.

  • What more can they do to buff solo players without making killer impossible? How much free info do survivors need? I solo queue and hit red rank on both sides consistently and idk how you buff solo survivors without making it even easier to bully killers and escape.

    As currently designed, the game doesn’t work with SWF. Chases can last way too long, gens go too fast. The answer can’t be to buff solos to match SWF, killers would stand no chance. And you can’t buff killers to match SWF, then solos really would be screwed. You have to nerf SWF to be more manageable or at bare minimum, incentivize solo/killer play.

    I don’t think there’s a balance problem with solos. There’s just doodoo solo survivors.

  • fluffymareep
    fluffymareep Member Posts: 634

    Yeah, I can't be too sure on what's holding them up. Some people lack the foresight to realize small buffs to information solos can get (that SWF already gets) isn't that much of an issue. Like there's ways to rework Kindred to reflect what the hooked survivor sees, so-to-speak. You could also make commands to notify people on what you're doing or what landmark you're by. On top of that, the suggestion comes with buffing killers, too, but some overlook that. I'm wondering if those people are influencing their choices.

  • arslaN
    arslaN Member Posts: 1,936

    Forgot to write this, I want solos buffed and all killers buffed accordingly. Just buffing solos is obviously not a good idea

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Not true, the entire point is the have all 3 of them be equal in power and the difference between SWF and Solo logistically cannot be closed without buffing Solo's.

  • justarandy
    justarandy Member Posts: 1,711
    edited October 2019

    Noone said you can buff solos to the exact level of swf. The issue we all have is that the gap is way to big and we want to close it as much as possible.

    And to your questions about how to buff killer: finally introduce a 2nd MUST-DO objective to increase game time. This automatically buffs every killer. Then, the weakest can get some specific buffs like some addons as basekit (windstorm on wraith for example). If you think about its very simple. The path is clear. But the devs don't want to take this path.

  • Mr_K
    Mr_K Member Posts: 9,230

    What buffs can be given to killers to balance with buffed solos?

  • avilmask
    avilmask Member Posts: 599

    Chase indicators and totem counter for killers as well, and a hook / stage counter too, please.

  • justarandy
    justarandy Member Posts: 1,711

    As a solo I always try to get everyone out. The only exception: Bubba facecamp, a survivor who was doing NOTHING the entire match.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    More definitely can be done and needs to be done to close the gap. My biggest want right now is for a chase indicator for every survivor. This is vital information that swf gets that was immensely help solos.

  • justarandy
    justarandy Member Posts: 1,711
    edited October 2019

    Just the noed picture already tells me you don't get it. Just think 2 steps ahead. Is swf to strong? Yes. Can we nerf them? Not really cuz voicechat >>>> anything else. So what's left? Buff solos and killers to their level. Simple maths it's 1+1.

    Post edited by justarandy on
  • justarandy
    justarandy Member Posts: 1,711

    I edited the answer in my previous post.

    2nd objective is the key + buffing the weakest killers with some number tweaking.

  • justarandy
    justarandy Member Posts: 1,711

    Hook stage counter would be really a good idea for both sides! Yeah, I would like to test that out since you can't always keep track on that

  • StevePerryPsychOut
    StevePerryPsychOut Member Posts: 190

    This is honestly one of the most important balance concerns, and it seems to be completely ignored unfortunately. They shouldn't be nerfing any killers until something is done to close the gap between solo and swf. The resources for the nurse nerf should have been spent buffing solo survivors and one of the weakest killers.

  • se05239
    se05239 Member Posts: 3,919

    I also remember back when they said that they're looking into making Rank Rewards a thing. But that was like.. over 3 years ago.

  • Oh totes bro, it’s gonna be so simple 1+1 for this dev team that took over a year to rework one killer to basically rework the entire game. Because that’s what all these buffs will require. There’s nothing simple about it.

    My guess is what you actually mean is loads of buffs and free info spoon fed to solo players while some killers get some small tweaks.

    Solo survivor isn’t hard.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Those ones

  • justarandy
    justarandy Member Posts: 1,711
    edited October 2019

    Just because they are bad/slow doesn't mean it's complicated. It just means they aren't competent enough for this task. Or they simply don't care, which gives us all the impression more often than rare.

    Post edited by justarandy on
  • StevePerryPsychOut
    StevePerryPsychOut Member Posts: 190

    It's not about the difficulty, it's about the disparity between solo and swf. Just like the gap between strong killers and weak killers needs to be fixed.

  • Mr_K
    Mr_K Member Posts: 9,230
    edited October 2019

    Buffs to killers in general. You lose a lot of map pressure when you introduce knowledge that otherwise be unknown. Buffing individual low tier killers is something that should be done regardless if solo is buffed or not.

  • PigNRun
    PigNRun Member Posts: 2,428

    Those are buffs which should be available NOW, or months ago. Not "just cause solos need to be considered".

  • Volfawott
    Volfawott Member Posts: 3,893

    The main problem with survive with friends is communication and coordination

    To more effectively a team working the last time they waste and as a killer survivors wasting time is a blessing to you.

    For example if I'm running a survive with friends group and I have deliverance I can easily tell people don't waste your time coming for me do gens I'll get myself off when the killers far away.

    That means there's for less waste of time with multiple survivors running up for the save.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Sure but in the event that Solo's are buffed up to SWF level these camp buffs are designed to work against SWF, thus it would work anyways.

  • Rydog
    Rydog Member Posts: 3,275

    Yeah, no clue what the deal is here. @Peanits reaffirmed here that the Kindred base kit change wouldn't be happening, which makes no sense since that's one of the most straightforward ways to give survivors a helpful communication tool.

    I also still think some level of "See nearby survivors' auras" should be base, with Bond extending that range.

    On some mechanics, @Peanits said earlier in this thread: "A group on voice chat could communicate this info anyway (e.g. he's camping being the hook waiting to stalk you, be careful), so it only serves to bring solo players closer to the same level."

    Seeing nearby survivor auras, or having the Kindred effect when a survivor is on the hook, falls into this same bucket. No clue why they don't add more of this into the game.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Of course there is.

    SWF do not have literally infinite power, so we just set Killer power equal to SWF's large but finite power and then bam problems solved.

  • Raccoon
    Raccoon Member Posts: 7,720

    That's very vague.

    Can you provide some sort of example scenario?

  • ReviloDBD
    ReviloDBD Member Posts: 597


    I completely agree with this unfortunately SWF just has too many options to be strong, but, instead of "showing".. wouldn't it just make sense to allow for an "In-Game" chat..

    It would still be difficult to use because you would have to stand still in order to type, and if you have to spam "hook struggle" you couldn't type, but maybe on your first hook you could... the communication would really allow solo players to coordinate with the others.

    Honestly, even as a killer main, understanding how much more powerful survivors would potentially be with an "in-game" chat option, I still believe this would be a good thing to implement and a way to fix this "gap" issue people are referring to.. without making any changes that are "too strong" but at least giving survivors a little ability to chat with each other in a match.. it can be really frustrating at times when your teammates doesn't understand what you are trying to do and gets you killed lol..


    That being said, if such a change really made it too difficult for killers to win, but I don't think that it would because killers already have to face SWF all the time which is straight up voice comm, then killers maybe could get a couple of other helpful notifications in return, such as I would personally like to see how far the "Struggle" bar is while I am Carrying a Survivor to a Hook! I think that would benefit me a lot in a match having that information available, and I would be happy with a trade-off like that and the ability for survivors to communicate with each other. Or some other similar examples.

    • LIKE KNOWING WHICH TOTEM IS RUIN IF YOU RUN MULTIPLE HEX TOTEM BUILDS -
  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    That could be due to a big factor in DBD is still not knowing.

    Kindred being base would help versus on start camping. While a 4 man SWF know it's happening they are the smallest portion of players. Any match with a 3 man leaves 1 player in doubt and a 2 man with w players in doubt.

    It also wouldn't change what people chose to do in that scenario compared to swf who can communicate a decision. The killer goes out of kindred range an swf still could see where they are or one goes in close to see them patrolling. So whats next after kindred we just show the killers location when someone is on the hook?

    Where does the info needed stop? Perks activated? People in a chase? Pallets used? Totems done? How much could this change the game from not knowing to going through the motions as we now know what to expect. It does have the potential to make the game extremely mundane.

    Part of not knowing is who you are playing versus on both sides 4 man, 3 man, 2 man, solo's as each play quite differently.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    The problem with in game chat is it allows for much more toxicity and if you have to mute it's no longer viable. People tend to troll and play music and shout abuse it also removes what some love about the game.

    Then you have those that live in regions with multiple languages like Europe. That region with 4 solos could have an English, French, Italian and Russian in the lobby.

    As I said it's very hard to do it visually in ages but voice chat is something which I personaly think would ruin the game for many players due to what it introduces.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    If I had to put money on it it'll be next year if ever when Solo and in turn Killers get buffed to help balance SWF.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Create an in game com system where all survivors are able to communicate with each other without being in a friends group. Make muting someone an option to avoid being yelled at for missing skill checks by 12 year olds. Have the audio heard without a headset so players without a Mic can still hear whats going on.

    Theoretically if everyone had equal access to coms and the information shared then the game could be balanced around that. The useless aura perks could be changed to something better and more useful.

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019

    It's also possible to buff solos to SWF levels, then nerf survivors across the board to killer level.

    Post edited by Mochan on