Massquwatt

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Massquwatt
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  • Yeah it's definitely going to be a case of wait and see. But the numbers are pretty crazy, combining both Wake up and Sole Survivor togethers means you can open a gate in 10 seconds. That's pretty crazy and I'd say is a garaunteed escape, the only challenge is avoiding the killer long enough (and your other teammates).…
  • Honestly buffing Wake up to 50% is probably not the right way to go about it. I felt like it would've been better if it was kept at 25% but every survivor on your team could see exist gates if somebody had it equipped.
  • I mean, if you ask me people should be taking breaks. I took a 6 month off the game last year and that's fine. It's pretty obvious that a lot of people are just feeling burned out so the solution is simple: Take a break, go play something else for a while and come back to it. The game isn't going to die without your…
  • I'll say it before and I'll say it again but Freddy's dreamworld actually needs to be unique in the way that survivors actually want to leave it whenever possible and just not have it be a mere suggestion. Best and most thematic change I would say is simple: Survivors in the dream world cannot see awake survivors beyond 8…
  • I think it's fine that there's lots of hook spawns on the map, you kinda have to look at it from the perspective of survivor's as a group themselves. Let's just sabo'ing a hook or using boil over gives the survivor a 50% chance of wiggling free. Now suddenly every survivor is running sabo toolboxes/boil over/etc etc. It…
  • I feel like the comparison is very disengenous. Great survivors can do extremely well but it all depends on the map, the killer and how much the killer decides to commit chasing said survivor. I don't think you can do much in regard to map design and tiles to make it any better than it is now. A lot of the maps are pretty…
  • I think don't realize that their actual problem with survivor is that it's an incredibly binary role. As a survivor, you're usually doing one of three things: Repairing generators Healing or healing others Being chased by the killer Only one of those interactions actually have any skill expression/interactivity involved.…
  • Share the Burden is a really good perk, it just comes with a clear and heavy cost so the situations you use it might not always be clear or even appropriate for that matter. It's definitely niche but what it does it does extremely well and personally I think that's a good way to balance it given what it does. It should be…
  • I think it's a good perk, although I'd avoid giving it any buffs now because it's in a good place and frankly making it TOO good would just result in all four survivors potentially running it and I'm not particularly fond of the idea of near-permament 5% repair speed.
  • Addon passes and all that would be great. What I hope for the most is a slight rework to the dreamworld itself. I would love it if they made something that survivors WANT to try and stay out of instead of it just being a mere suggestion.
  • I didn't get around to trying chucky again until last night and man you guys weren't kidding about the nerfs. Slice and Dice feels SO SLOW, like you're trying to sprint through knee-high water or something. Even if Chucky had nothing else going for him at least you could enjoy being a tiny little ######### zoomin' at your…
  • ngl he does feel pretty sluggish to play with now which really sucks. I think what annoys me the most is that they'll never really touch his addons, they're okay at what they do, but 90% of them are just number boosts making it for an incredibly boring experience. If they're gonna be nerfing his basekit this much I hope…
  • I really hope they iron out the clunkiness of her power. The search command is REALLY bad on mutli-level maps, you feel like a drunk person trying to thread a needle when you're pointing at the dog to guard a gen or something, it's crazy.
  • I don't think the increased exposed on shoulder the burden is even worth complaining about at all. It's like everybody forgot what the perk was for. It's not meant to help YOU survive, it's meant to help the OTHER survive. You quite literally take a hook state away from someone, nothing else in the game even does that so…
  • Unless the same effect is extended to killers as well it'd be pretty unfair, although when I think about it even if killers could get the notification that a survivor can see their aura it doesn't tell them who can see them. I don't think it's a really good idea because dbd is a game of information and handing out a bunch…
  • I think they should buff it to 50% but it ONLY activates late game. It'd be pretty hilarious being able to basically yeet survivors off the ground with 50% faster pickup speeds.
  • I don't think so to be honest. All it takes is somebody to bring in a 'hatch at shack' offering and now you'll have a hatch standoff between two survivors with the killer being the deciding factor on who escapes. Also doesn't it just bring back the awful dynamic of how old hatch worked? I don't really see it being a good…
  • In regards to Chucky I hope they rework some of his addons to make them better. Shattered glass would be cool if it wasn't for the fact you can hear the fake footsteps. Just rework it so you can see the fake footsteps but instead of moving around survivors they actually lead you to them or something.
  • Frankly I don't know what they can with it without totally reworking it. Number tweaks are kinda pointless and will just push it to being overpowered or underpowered. I suppose they change it so that ALL survivors can see the exit gates if somebody has it equipped?
  • WoO and visual heartbeat are both interesting, they're very good in their intended purpose. (Helping new players learn map layouts and audio impaired people) however, at the same time they're used by a majority of the people because it makes the game easier. (veterans can use the info from WoO to chain loops and take the…
  • I don't think it's a balance issue, for the most part the game is at it's most balanced it's ever been. So it's either a fundamental issue of the game or a behavioural one. I'll choose the latter since I personally think so, for every person that kills themselves on hook or dc's for justified reasons there's at least 8…
  • That only really works on people who are clueless against her and in that case almost anything works. Unless it's a really unsafe loop most people will just stand still to be immune and wait until you make a move that forces them to leave. The vault immunity also gives them a lot more wiggle room too, frankly I've found it…
  • If I'm going against a killer with 4 slowdown perks vs one with 4 aura reading perks I'll choose the latter every time thank you very much.
  • I'm very confused about the complaints regarding the endgame. Killer is at their weakest at that point and most desperate because their prey is quite literally about to slip from their fingers. So thematically and gameplay wise it makes sense, all bets are off at that point. As survivor you have a choice, either escape now…
  • Dang I didn't expect a response but thank you very much. That's reassuring to know.
  • I'm glad the drone orientation was being pointed out because I thought I was going crazy or something. I was playing a bunch of matches with low power mode and drones would veer randomly 15 degrees to the left or right of where I was pointing at and it's so annoying. It kinda kills the playstyle that the addon offers…
  • Despite the gigantic fumbling that was the twins rework I think BHVR have the ability to learn from their mistakes. I do have faith that they'll manage a pretty decent rework for Skull Merchant that'll overall make her more enjoyable to play as and against. That being said I don't really have much faith in the playerbase…
  • I don't really see that being practical in any way for the killer. Current Bloodlust 3 requires 35 seconds of not hitting, breaking or using powers in a chase to grant you +15% haste. What you're proposing is +25% after 60 seconds of not hitting, breaking or using powers. At that point you might as well scrap the bloodlust…
  • Bloodlust is pretty fine as is and serves its purpose. Bloodlust 1 exists to help give you a leg up when a chase drags on. Bloodlust 2 exists if you're committing to a losing chase. Bloodlust 3 exists if you've already lost the chase. I think it's the mindset that people need to understand, if a killer if getting to…
  • If they can figure it out, a low-priority queue for serial quitters should be implemented and swap it out with the DC penalty. Could it bork queue times? Maybe, but it'd be worth it if it leads to better quality matches overall. People who just disconnect because something hasn't gone their way, or they don't like the…
  • I wouldn't say exhaustion perks are a crutch but WoO is an interesting case. I kinda put it in the same camp as the visual heartbeat, they're meant to be there to help out newer/disadvantaged players but are generally ran for their ability to streamline the game. It definitely is fascinating watching how blindness can…
  • It was definitely true before his buffs because going after non-contaminated people could really hurt you. But after his buffs now, especially if you're running licker tongue you're incentivized a lot more to go off and contaminate people now because of how easy it is to follow up on it.
  • If you're on the ground for more than 60 seconds either, there's a knockout in play which sucks. You're the one of two final survivors or your teammates are very, VERY bad. Not great situations to be in but I wouldn't say they warrant having unbreakable basekit. Honestly I'd be more okay with just allowing a boost in…
  • Robert Englund legendary with voicelines on the same level as Chucky would be amazing. Although I thought it was the Wes Craven Estate that still held the rights to Nightmare on Elm street? And from what I heard they're notoriously ass to work with when it comes to licensing.
  • At the end of the day, even if the PTB changes go through in their entirety people are just still going to DC or kill themselves on hook againt Skull Merchant. Doesn't matter how weak she'll be people are just gonna keep doing it, keeping her kill rate inflated.
  • I dunno what I'd call it but I'd make a perk that lets you rummage through a chest to collect a special item. What is it? A trinket or memento based on the survivor. What does it do? Basically nothing. What can you do with it? Escape with the item and get some bonus bloodpoints and a neat little scoring event based on the…
  • I still find it crazy that there's people who are casually hand-waving over the fact that the proposed changes will leave Skull Merchant with half her power gone and somehow she'll be okay because of it.
  • I dunno, it's pretty easy to tell they're just making her bad on purpose so people will stop playing her. Let's look at it this way, she was reworked so that her drones would functional as chase tool primarily. With the PTB changes in mind let's look at it this way. You're in a chase with someone and at a loop, you put the…
  • I dunno really, the fact that they're removing one whole scanline from the drones is just going to make her complete ass to play ass because that's basically half the drone's coverage gone. The only way they can make it work is if they majorly increase the rotation speed on the scanline for it to work since now with the…
  • Most of Skully's problems have been ironed out now, she can't take the game hostage anymore and her drones were reworked to be more chase oriented. Issue is now is that they nerfed the hinder (which is fine), removed the haste completely (not great), and even removed one of the drone scanlines (????????). So what does that…
  • It's yet to be seen how corrective action will combo with other perks. I'm glad it's getting a buff but if it works with Bardonic inspiration (once that gets fixed) I can see it being a problem. Hell you could pair Bard with Stake out yourself so you and your partner can get a few fat skillchecks too.
  • I feel like they're gonna HAVE TO rework her completely now which I feel like is a waste of time and resources? She's pretty okay in her current state but now they gotta rework her again when there's other killers more deserving of it like Freddy.
  • The removal of one scan line? Wouldn't that make it twice as hard for a drone to scan a survivor during chase? I thought that was the whole point of reworking them into that way. That's pretty excessive and I feel like sets a pretty bad prescedent that they can just completely ######### on a killer and leave them like that for…
  • Where's the issue? Half the problem with soloqueue is that it's an attitude problem while the other half is a balance issue. If you put all the quitters and griefers together in their own queue then that's half the problem solved. They can keep quittin', dying and giving up as much as they like, they'll just be in good…
  • If Valve can work out a system to determine who goes into low priority queue then the same can be done here. If people can find the time for a 40 minute Dota 2 match then people can find 15 minutes for a match of dbd. We'd all be way better off if serial dc's and people who give up far too easily had their own matchmaking…
  • Half the issue is just basically an attitude problem. It isn't policing how people play, if they want to give up on the first chase and sacrifice themselves then they should go play with others that have the exact same attitude. Just hold a mirror to their face and they'll quickly course correct.
  • Honestly I'd love if they implemented a low-priority queue system like what Dota 2 has. I guarantee EVERYONE here that such a system will make soloqueue 50% more tolerable.
  • All they gotta do is make it so you earn stacks through chases and just adjust the numbers so you can get the stacks back through a respectable amount of time. It's all it needs really, doing so will greatly incentivize people to engage with the killer so they aren't sitting on gens all much hogging up the hook states.
  • I think giving an extra chest on the map with MoG is a fine change however the numbers themselves should be avoided. 40 seconds seems a little excessive because you don't really want the perk to be strong in chase and have it consistently heal you. And I wouldn't touch the requirement either because I think it should…
  • Maybe I'm going crazy but I feel like I'm seeing a lot more P100's now. Almost one in every match with most of them being Fengs. So many Fengs…It's horrible.