The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.
Comments
-
An easy fix I've found is to place the cube next to an incline plane. Path the guard to the very edge of the incline. Because guards always stand upright they will lean into the cube.
-
Did you read the patch notes?
-
Yes but a regular block isn't deadly to touch. Like everything else it's situational. If you have a lot of corrosive cubes and people are zipping through a few hardened skins will stop it. If you dislike hardened skin how do you feel about splatter cube?
-
Hardened skin is excellent against people zip lining through your outpost. Usually I use it to block up possible shield entry halfway through my place. It also has a very nice red hue for decoration purposes
-
I think you're missing the obvious choice. A defensive suit. One that works off the shield. I know it gets a ton of flak, but a shield suit would be interesting.
-
Or you could build for fun. I don't understand the rush to prestige since at master it gets retired. Except for that seemingly easy platinum trophy.
-
Well I noticed the death pistons can make Harvey pause his path but not directly obstruct it. In game design I know there's a simple switch command so attaching it to guards, traps, or even levers wouldn't be terribly difficult. Also they could just use the same rules as Harvey. Door requires an unobstructed path to the…
-
Or the day switched over before you checked it. The memory for replays only lasts about a day from what I have seen.
-
It's designed to keep you playing and raiding. Basically.
-
I'm technology illiterate on posting pics so I'll try to explain in text. I have purchased lvl 3 ammo reach, lvl 2 ammo detection, and lvl 2 rapid fire for ironside. However all off those skills suddenly disappeared and were replaced by gap closer lvl 1. No idea how. Since then no other skills show up on the load out…
-
If what makes your outpost dangerous is a single room with 15 guards and 10 turrets or impaler's filled to the brim with corrosive cubes. It's an unfair drain on ammo and in my opinion not fun
-
Or you may possibly have an unfair situation built into your outpost. If I see those kill box rooms solo I'll leave. Why give away 80 kills. Not assuming just saying.
-
What you're not understanding is that this is ACTUALLY a bug. Ironside will have the other suits ability stuck on it. No other abilities show up as active and switching skills has no effect on this. My ironside has gap closer level 1 and no mastered skills.