The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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DDiscord for teamchat, proximity chat to insult the killer.
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Well, you used a truetalent vid, so by this forums logic your argument is invalid by default. I wish this was a joke but this forum hates that guy for some reason that eludes me.
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SIIm always curious about how people call out some math fallacy then proceed to present survivors being able to draw with the killer. Killer winrate + draw + survivor winrate = 1 doesnt exist in dbd. It's killrate + escape rate = 1... which only indirectly has anything to do with the win rates. There's only one out of five…
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I dont see killers playing normally receive any of those.
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Counterpoint: make it harsher and make survivors unable to skip it.
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Conceptually no player should be able to evade the disconnect-penalty.
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What youre describing is the normal gameplay loop, If that works then its not an extra chance but a really bad misplay by the survs. They could just walk out the finish line but it seems a 4E is more important than just winning.
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Ugh. It has always been because of the hatch. "Last survivor could jump in" → "maximise time theres not just last survivor left" "Egc starts at open doors" → "99' gates so egc doesnt start". BBoth sides have tricks to delay triggering disadvantageous gamestates.
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I think challenges should just be permanently active without selecting any. Obviously the devs are free to tweak numbers. Like the first hook challenge needs 4 hooks, the second 5, and afterwards you need 6 for the bonus. IiIirc borderlands does something like that.
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Alternative idea. If all survivors mess up and end up incapacitated by being in struggle phase or downed (with no way to get up), they instantly randomly get mori'd or killed by the entity and the round ends.
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I'm more of a unapologetic killer main, but even i can see that it's unrealistic to balance around survivors being a full fledged team. Not even the game currently treats survivors as such (a dead survivor doesnt win or get rewarded when 3 others escape) But we shouldn't make the balance such as 4 random headless chickens…
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As nurse is considered a special case.... Blight? IIf survivors get to claim "survivor+comms+best players at using comms" as what "survivor" should be, i dont see why "killer" shouldnt be all at least at the level of the cutrent top 5. Btw, unlike with survivor you can buff weaker killers without changing the stronger ones.
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IIdentity v has super agressive crows for survivors who havent done stuff in <90s if i remember correctly. DDbd needs something similar.
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Why do we use win:loss for survivor but win:draw:loss for killers? A 50% winrate for killers means a 50% loss rate for them. A draw only happens when neither involved team reaches their goal. DBD is not "have more kills than escapes, thus a 2/2is a draw", because survivors arent scored as team (you still lose when 3 others…
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Just make crows spawn on survivors when they havent done a goal relevant action in 60-80 seconds. Identity V already does so iirc.
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Why is everyone treating survivors as a monolith capable of having a draw? Nothing in the game treats them as a full fledged team, the sole escapee doesnt lose because 3 die and the sole dead guy doesnt win when the other 3 escape. A 2k isnt a draw, its 2 survivors winning and the other 3 players in the trial losing.…
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Oh silly billy, getting to throw a game without penalty is survivor privilege. Killers arent supposed to have that (according to survivors). IIn every DC-penalty discussion I chuckle at the obvious survivor bias to remove the penalty for only survivors. Its funny because survivors would loathe if killers could chicken out…
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Maybe you won so much that your MMR adjusted and now you face people above your actual weightclass? Play some more to get it adjusted to your actual comfort zone. I mean you saw people say something similar about killers, so why would anyone be surprised it happens to survivors too?
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60% killrate isnt 60% killer win rate...
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"It's okay that survivors can ragequit without penalty" PPeople are weird. Imagine if killers were free to just rq like sirvivors, no penalty, no bp for survs, just game ending. This community would instantly riot and demand the dc penalty back. IIts baffling that suicide-to-ignore penalty is still a thing.
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WWhy are we treating the game as if survivors could draw in the match. They die (lose) or escape (win). It's currently not possible for them to draw against anyone. As for killers, after lots of gaslighting and conditioning in the f irst 3 years of the game,survivors made killers accept a 3k being a win too (despite there…
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If only there were 3 other entities in a trial perfectly capable of picking the slug up... damn that'd be helpful. Your idea would kill any need for other survivors to even bother getting off their gens or out their lockers. Either the slug gets hooked or picks itself up.
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Dont reward the bad behavior!!!!!!! How is changing "wait for th other idiot to die" to "wait 2 minutes" any better? All it does is remove the possibility of delaying the hatch spawn with slugging. (If this is a thinly veiled anti slugging build, you couldve just said so).
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Identity v has a second set of crows that heckle survivors that dont interact with gens, totems or chests for about 80 seconds, i think. Beauty of this is they dont go away by interacting with objects unrelated to progressing the trial nor slightly moving.
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3rd and 4th survivor waste time by not doing anything except wait for the other to die first, killer bad right? Why is this the killer's fault again?
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TTechnically the actual problem is the discrepancy between survivor posture and their hitbox.
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TThey should just scrap his current kit and 1:1 copy full power Hell Ember from Identity V, lol. IIt'd make survivors even madder.
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CCons: SSurvivors will zry to gaslight you into not doing their favorite strategy on gens. SeSeriously both sides are okay to focus on a specific objective, not just survs.
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Yes, despite being a strong tool. For two reasons: Solo and Swf would be 100% equal. Anyone thinking theres more to the "solo-swf-gap" just wants massive survivor buffs. Comms as a game mechanic would be subject to or reason for balance changes, unlike the current situation of it being third party.
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Damn im old I was expecting the circle-of-the-moon carmilla dress. Hillbilly totally should get a mad butcher (from ecclesia) costume, it'd be perfect! Maybe even as seperate killer!
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OOh the comms cope is unreal. A single "do gens hes on me" (or similar) invalidates the whole "just chatting" argument. SwSwf are exactly balanced as solo because the devs only balance for "survivor", yet swfs are more likely to use comms. And iirc survs dont want ingame comms, but the results spoonfed as basekit…
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"Survivors now are instantly sacrificed if all of them are incapacitated and have no means of standing up" There "excessive" slugging fixed. AAnyways, stop badmouthing killers who want that 4k. Its jarring especially because survivors are constantly crying they dont escape. TThey should be happy with doing their quarter of…
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Alternatively: Get picked up by another survivor! You dont need to punish the killer just because survivors are unwilling to help each other.
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Ugh. Yeah yeah. 61% of all survivors die on average in all trials ever. Great. How many of those are 3 or 4 deaths in a single trial? Killrate isnt killerwin rate.
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Maybe the 110% concept just isnt working anymore and killers now need 115% plus a "strong ability that normally was reserved for 110% killers in the past." And if people tell me that 110% isnt that much of a difference, then why dont we give them 115% if it's irrelevant?
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Didnt the devs state that they wont balance swf and solo differently? I mean… let's be honest for a second here. There is no difference between solo and swf that the devs are responsible for. Every difference is the actions and behavior of the players and not the game mechanics. YOU dont care for others escapes unless…
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Cant wait for survivors to start repeating " you only need 8 hooks (let us escape)" instead of "you only need 3 kills (let us escape)".
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Oh. Dont get me wrong, people should and currently are free to leave at any time. Nothings stopping people from pressing "leave" and letting a probably less counterproductive bot take over. But people should not be able to circumvent the penalty coupled with doing so. People suicide on hook because its the method of…
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WWow. Look at all these people defending survivors not getting consequences for their ragequits. The devs can track if survivors havent moved for a while. They could do much more. Display afk crows in the hud. Add crows when survivors dont do objectives after 80 seconds. Not doing objectives, "suspiciously often failing…
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Doing the remaining gens isnt impossible. Its more tedious and risky than "hiding to wait for that other hiding survivor to die first and jump in the shortcut hatch" Especially if the second to last survivor instantly ragequits on the hook. While useless items should be reworked, i dont think hatch needs to be made easier.
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ITs not like survivors didnt spend the last 5 years gaslighting and conditioning killers into giving them the hatch reguIarily. "You dont need the 4k" and all that.
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BBut solo and swf only have one difference: Chhosing the teammates EEverything else is people seeing "good players choosing to play wizh good players and good comms usage" and demand those results be available for themselves without needing the the good usage. CClockwork callouts? Make it free aura reading!
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MMaking survivors automatically respawn somewhere instead of dying will kill survivor-survivor interaction and turn all survivors into "genrushers". No pressure when you dont need to get off the gen to save a survivor. Something similar was one of the changes that killed deathgarden.
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TThe problem isnt swf. solo and swf are the same. Theres no difference ingame. (Choosing to play with "better" players isnt a game balance problem in itself) The problem starts with swf being more likely to use comms. And good players using those comms effectively. The average joe in "solo hell" (no comms random team) then…
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IIts not like its a wall hack right? CConsidering theres already a huge crowd of players using third party apps to gain advantages, talk about the weather, I'd say the other team might be just as inclined to fiddle with their sounds settings to protect their esrs from those loud hook screams. Lol.
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I dont think the game gets balanced around something that apparantly happens quite rarely, according to our community. Theres also to consider that the devs cant balance around something that isnt part of the game. They still need to balance around noncommunication as there arent any ingame communication tools. I think…
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Identity V has survivors get afk crows when not doing conspicious actions for 80 seconds, which will only be removed by doing such actions. Dont reward survivors for actively not trying to do their objective.
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Easy solution: If a survivor hasnt touched an objective for 5 seconds within the last 1-2minutes, they get tagged by crows. Now survivors cant just "wait till the others die" safely anymore.
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Instead of waiting for the hatch you could do gens or gates?
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Just make obvious suiciding trigger the penalty. Problem one solved.