jajay119

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jajay119
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  • can you please explain to me what this abundance of meta hook perks there are for survivor?
  • if you want to know where I am going, use your eyes and re read my initial comment as I mentioned my issue there.
  • but Killers only tunnelled because they had to counter dead hard… that was nerfed ages ago so tunnelling shouldn’t be happening now. Except it is because it’s the easiest way to play the game and there is a subset of killers out there who can’t be bothered to try. They’ll come up with any excuse to justify it as we have…
  • I never once mentioned reducing the amount of hooks on a map.
  • the RPD library has been gone for over a year now - possibly longer, maps have been made smaller, hooks are closer together than they ever were and now can never be broken permanently. Dead zones are nowhere near as much a problem as they used to be. Let’s base our arguments in the now - not problems that have largely been…
  • the slugging issue has nothing to do with slugging for genuine pressure. It has to do with killers slugging multiple players at 5/4 gens which is clearly done out of spite and is suffering and explosion right now or slugging for the 4K which is also rife. Those are the situations that need addressing and unfortunately it’s…
  • Maps have already been made smaller across the board, hooks are way closer together than they used to be and now can never break permanently. How can you want MORE buffs? This is a completely unjustified comment
  • most of the survivors I see quit do so when they’re about to get death hook so I’ll never understand it. I see way more killers DC than survivors - normally when two gens have been done too quickly or they’re not getting a down quick enough.
  • exactly. Developers usually balance games around the majority, not the minority. Being ‘the best’ doesn’t mean anything.
  • Except we have now got to the point where perks like Sabo and Boil over are completely useless which shouldn’t be the case. I appreciate that the hooks used to be a problem and there used to be way more dead zones. But with the change to hooks that they always respawn I do think the proximity needs reviewing.
  • a 4K should be the result of extraordinarily well played matches. Unfortunately they’re not and now too many people expect them as standard. As a result they’re finding ways to make it far too easy and imo that needs addressing.
  • absolutely agree. This is a brilliant example of the attitude that’s ruining this game.
  • killers should be able to see if people are in a party. If the my want to lobby dodge let them. Texas Chainsaw lets you see who is in a party together and always has.
  • I went against a billy yesterday who kept slugging us all until we bled out. I had Exponential running for a good chunk of the trial and it made absolutely no difference but I’m sure we’re soon to hear about how this isn’t an exaggerated problem, skill issue or fair play.
  • I’ve personally never felt daytime maps have a place in a game called dead by daylight. I also think the devs took a look at cold wind and decided the corn was enough of a resource - except it provides no use whatsoever since it was thinned out.
  • The rhetoric of ‘I need to slug because survivors hide and waste my time’ has always annoyed me as it’s a clear case of cause and correlation. Survivors hide because they know the killer is going to slug for the 4K. The proof of this is that in matches where killers don’t do this most survivors continue to play normally.…
  • I’ve seen plenty of Chuckys literally 180 and land hits that shouldn’t have.
  • I did not mean for it to be an argument. I meant for it to be an observation. I’m not going to even entertain an argument with anyone who feels this is acceptable because we are never going to agree and we are never going to change each other’s minds. Not everything needs to be polemic.
  • I see why you feel this way but I have to disagree and maybe then there needs to be more a middle ground. Most of the loops we have now, particularly on the edges are so pointless they may as well not be there. When you can drop a pallet and the killer has the time to walk about to your side of it by the time the animation…
  • my biggest pet peeve this year has certainly been the massive uptick in unsafe loops. I’d rather there have been a general reduction of pallets but have more effective ones.
  • is the fog in the room with us? … in all seriousness though, it’s nice of the team to do this for their player base.
  • Whilst your post was choc full of satire, you actually hit the nail on the head - the game should be more dynamic in how is plays as there are less survivors in the game.
  • it’s hilarious we’ve now got people trying to justifying slugging at three people left.!Why even play the game at that point?
  • ”you already lost the game, there’s only two of you left” This attitude in an of itself is a massive issue and contributing factor as to why the game has gone down the pan. There are still half of the team in play. There should be no way shape or form this should be considered a lost game.
  • it’s not counterable when everyone is downed with no way to get up which is the increasing problem people are actually worried about.
  • I really miss the jolly inflatable snowmen. They’re much better than the current ones.
  • Or, we make the main objective more accessible relative to how many survivors there are left so survivors don’t feel the need to hide out for the hatch. That is the REAL reason we end up in this statemate. If the hatch were removed survivors would still try and escape via the doors, which would see an increase in sole…
  • I’ve commented multiple times in multiple threads that a give up option isn’t the answer and will only incentivise slugging further. There needs to be a variation of basket unbeakable that kicks in when 50% or more of players are downed for ‘x’ amount of time and gives a chance to one random survivor to get back up. This…
  • again, I’ve never said that. I do think providing a variation of Basekit UB is a solution, just as basekit deliverance has been for facecamping, but not in the way that was tried in the PTB where basically every one just had it. It should only come into play in a situation where 50% or more of players are slugged for ‘X’…
  • At what point did I say I don’t know what a surrender button does? I’m fully aware of what it does, I just completely disagree with the premise that it would be a healthy inclusion taking into account the potential (read: likely) ramifications that could have on already sweaty players. We should be discouraging…
  • I had a few really fun matches the other day, but today has been abysmal. No effort by survivors to do gens and killers who are playing as sweaty as if they were in a competitive match. I get this is the mode to have fun and meme around in so I’m not too bothered if matches go on for some snow fights and stealthy snowmen…
  • You’re honestly telling me, with the evidence the finisher mori has now provided us, you don’t see why allowing people to bleed out faster would further enable slugging? If you don’t then I feel you’re being wilfully ignorant. Slugging needs addressing, but providing the killer with yet more power for an easy win is not…
  • this has been the tactic for years - the finisher mori just made people realise it more and made killers more unashamed to do it.
  • never, because it’s a terrible idea that would further encourage slugging.
  • all I ever get without offerings is Ormond, but not the new one, and Wreckers. It’s really irritating. I have not idea what’s going on at the moment but I agree the randomisation has been appalling for ages.
  • I miss nighttime cold wind.
  • perhaps survivors could have to find the handle for the door switches, or a fuse or something to get them to work. They could also have gens that could be sped up with items hidden in the environment. One thing I’ve always felt Friday the 13th did better than DBD was have different challenges to do to try and escape.
  • yeah. It’s not like you ever see that from the other side. cough Windows cough
  • apparently it’s bots: yesterday I had the nurse who auto hooked everyone and the killer was a TTV player. But when I went to their channel they were live and actively playing as a survivor in a match. So it couldn’t have been them. It’s very strange.
  • I never mentioned anything about lightborn negating perks. I disagree with every other point you made, at least I think so. The one about pre match avoidance and Residual Manifest doesnt even make sense.
  • I’ll accept that and that itself needs a review e.g you have 30 seconds to lock your load out in and after that it’s blocked to changes. The remaining time allows for perk/cosmetic changes etc
  • No one forgets that. It’s just a case of not believing it is as prevalent as killers make it out to be. I can’t remember the last match I played, even among all the calls for distortion to be nerfed, where I was consistently seeing it being run by 4 players. Whereas Lightborne consistently denies an effect to all 4 players…
  • we clearly got different notes
  • I’m convinced this rise in cheating is in protest to the AFK penalty. I had a killer yesterday who just ran up the stairs and off the balcony of Eyrie until all the gens were done - it’s not going to make any difference.
  • killers: Survivor perks shouldn’t ever be able to completely negate the killer’s power. Also killers: lightborne, which completely negates a survivor mechanic, is completely fine and fair. A lovely example of the disparity constantly shown here.
  • Ive noticed killers seem to try and hold one corner of the map and it makes it near impossible get anything done when this happens.
  • no amount of bp incentives is fixing the issues that they’re clearly struggling to get survivors to play the game.
  • Does the scourge hook perk transfer scourge hooks or just create more? Seems like it’ll be pretty abusable when combined with regression perks of virtually every hook can be transformed into a scourge hook.
  • just watch 4k videos on YouTube and pretend you’re playing if you want this little engagement or challenge .
  • BNP and tool boxes should be able to lock in progress after ‘x’ amount of time so a generator can not regress beyond that point. I’ve said this for a long time.