Comments
-
Сэр, это ресторан Венди's. Wrong forum! 😅
-
Here's a potential solution to make everything harder; The concept is to just give raiders the option to Toggle Modes for any bases before raiding it. These optional modes would allow players to select a specific difficulty level before embarking on their raid. Give them the ability to determine their added additional…
-
What if the idea is to have HRV consistently select the untriggered alternative route unless it exceeds a maximum distance? In that case, HRV would choose the fastest route starting from the nearest quantum projector. So, if a raider speedruns and triggers all projectors before HRV reaches them, and the distance to the…
-
No problem. I do web-design for a living.
-
It is true that the game is rated for mature audiences, and freedom of speech is important. However, I think it is crucial to consider the overall gaming experience for all players, including those who may be younger or prefer a respectful environment. We all know kids play games they really shouldn’t. Do you or I really…
-
Looks like all that would need to be done to fix this is for the web designer who has access to the CSS to update the background color as it currently exists here: from #f5f5f6; to something like: #35353B .Item .Poll .PollOption { margin: 12px 0; position: relative; padding: 6px 50px 6px 12px; min-height: 32px;…
-
Hey everyone, I wanted to address a concern that someone might have regarding the trap combinations and their effectiveness. You might be thinking, 'What's the point of introducing different trap variations if raiders can simply combine the blue trap with the orange trap and be done?' Well, let me explain. While it's true…
-
Hey everyone, I thought I'd continue adding new trap ideas and trap mods to this thread since I initially started it. Today, I have an intriguing concept to share with you that involves introducing different variations of corrosive traps with unique effects. Here's how it would work: Electromagnetic Destabilizer (Light…
-
@zbord I completely understand and share your concerns regarding the potential misuse and immaturity of players when given the ability to add letters and messages on walls. It's crucial to ensure that any feature introduced maintains a safe and positive environment for all players. Taking your concerns into account, I'd…
-
How can the system prevent Prestige inflation and ensure that high Prestige values are a true representation of the base's quality? I kind of made up the word "Prestige inflation", but the idea behind it is when high Prestige values no longer accurately reflect the quality and innovation of bases. So someone may have…
-
I absolutely love your ideas and understand your frustration regarding the current base-building system. It's disheartening to put so much time and effort into creating a base only to have it become obsolete after a short period. I'm thrilled to see that you're looking for ways to improve the system and make it more…
-
@MadMoeZel I understand your concern that the Quantum Projection modification might only serve to shorten the path if HRV is alive but not if HRV is dead. However, the purpose of this modification goes beyond that. It allows builders to create mazes, bait-and-switch traps, and dynamic environments by combining it with…
-
How about a bonus that gives raiders double ammunition in exchange reducing the cost of mods by 50%. This would make adding significant more mods to traps or more traps in conjunction to the map possible, so the added ammunition would be for destroying more stuff. How about a bonus that gives raiders a free revive at the…
-
The alternate route is required for the raiders’ sake to ensure there is a complete path. When using this mod or trap in the path of HRV, it would show two different colored paths when in the build mode. Green as the primary shortest path, and yellow as the secondary path. When using the Quantum Projector in the path of…
-
He’d still have to have an alternative route he can take that is complete so there should be another way. This would just be to confuse raiders perhaps give them the impression the route is short and genmat just in reach, only for the door to seal. If its the shortest route HRV will go through it and remove it if it has a…
-
I appreciate your suggestions for adding machinegun, cannon, and flamethrower turrets to the game. While they may seem exciting, it's important to consider how they fit within the game's lore and currently established theme. Considering the game's lore and theme, it's crucial to ensure that any new additions align with the…
-
Make your Outpost stand out: Experiment with different designs to attract raiders. Avoid a deathbox design, as some players may skip it. Remember raiders get a snapshot of your levels layout when looking over which outpost to pick. The length of your HRV path may also be a factor. So experiment what works better. Visit…
-
Trap Guard (unique trap or mod on existing traps): A guard hiding inside of a trap. When you trigger or destroy the trap, this spiked creature shoots out until it reaches an obstacle. When destroying the trap before it triggers, the creatures stumbles out and then begins looking for the raider to attack. But when it is…
-
I've been thinking about how to address the issue of materials in the game, and I came up with a random idea that could potentially solve this problem and add an interesting twist to the gameplay. Currently, we have five different categories for GenMat: suits, traps, guards, equipment, and weapons. What if one of these…
-
@MadMoeZel Thank you for sharing your thoughts and concerns. I appreciate your insightful feedback. After carefully considering your points, I would like to address each of them and share my thoughts on potential solutions: Regarding the console that allows raiders to peek through before entering the portal, I understand…
-
@MadMoeZel Thank you for expressing your opposition to any form of block destruction in raids. I understand and respect your perspective on maintaining the integrity of the raid design. Upon further consideration, I believe I can offer a revised concept that aligns more closely with your concerns. Instead of introducing…
-
Hi @MadMoeZel and @CcPicci ! After some more brainstorming, here is what I came up with to address the concerns regarding teleportation traps. One idea is to allow raiders to throw grenades into the teleportation portal before entering, giving them a chance to see what's on the other side and plan accordingly.…
-
To summarize your ideas, here's what I've gathered: Raids: Make raids more interactive and offer retaliation options. Kill boxes: Increase raider tools for tackling difficult areas. Harvey: Improve Harvey's mobility with new traversal abilities. Emotes: Introduce basic emotes for player expressions. Replays: Enable player…
-
-
Thank you for sharing your insightful proposal with the community. I'm excited to see that I had a similar idea earlier today, and I appreciate you taking the time to write about it. Your suggestions align well with our ongoing discussion, and I believe they provide additional depth to the concept of categorizing bases and…
-
rootisonfire: I have 2 social bases mastered, 1 emphasizes not getting lost while punishing those who try to rush it, and the other is difficult, but not impossible. I would love it if people tried them so I can make them even more fun to play.