Imagine this: when HRV encounters an obstacle blocking its path, it pulls out a special build tool that allows it to drill through the blockage and continue along its intended route. This feature would eliminate the need to worry about HRV's build path, giving builders the freedom to be more creative in designing obstacles…
Please choose the option that best represents your opinion. Feel free to comment if you don't think the answers I provided with rationale reflects your reasoning entirely.
In this discussion, I aim to address the prevalent issue raised by numerous individuals in various discussions within the community. The focus is on creating additional incentives for raiding and exploration in the game. It has been observed that many players are primarily engaged in building their own mazes and patiently…
Hello everyone! I wanted to kick off this discussion by sharing a previous forum conversation that got me thinking about the importance of diversifying trap mechanics, particularly those that affect movement. The link is embedded above for reference. While the idea of moving walls as traps certainly has its appeal, the…
New Weapon Ideas Quantum Manipulator The Quantum Manipulator is a futuristic weapon that harnesses advanced technology to manipulate projectiles and turn them against the attackers. When activated, it creates a temporary energy field around the user, capable of catching incoming projectiles mid-air (bolts and plasma). This…
Sorry, this was put into a "pending approval" status, and I wasn't sure how long it would take, so I remade the discussion here:
Dear Developers and Meet Your Maker community, I would like to propose an exciting feature that rewards base builders and raiders based on three different tiers of base designs. Additionally, I suggest introducing the option for base builders to categorize their creations and allowing raiders to agree or disagree with…
Dear Developers and fellow Meet Your Maker players, I wanted to share some feedback and suggestions to further enhance the replayability and rewards in our beloved game. These ideas aim to provide more incentives for players, encourage base design creativity, and foster healthy competition. Let's dive in! Map Favoriting:…