The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Isn't she wearing flipflops??
-
And most of the comments on here are from the players for the game designers
-
The hook placement, gen placement and asset placement in the maps are messed up. Hooks are either to tightly groups in on part of the map and dead in another. Gens are either really close for easy 3 gens or ridiculously far to where the killer has no chance. Assets are so bloody close survivors and killers get stuck in…
-
Ormund is one of the few I see as balanced. garden of joy has similar asset placement issues like the knights level. Cowshed all I can say is if a killer can mow through the corn it'd help. Hell they have chainsaws and blades it makes sense. Obviously wouldn't work as well for killer who punch or use blunt weapons.
-
Like I haven't lol.
-
Dude it's not even fun being killer anymore.
-
There needs to be a cool down after it is snuffed or every totem (5 per map) can only be blessed once per survivor. Or my original suggestion completely destroy the totem force survivors to find another.
-
Every solo que match I've had regardless has these kinda players. I seriously fear the fellow survivors more than the killer
-
Well on select maps it can be op, but recently I noticed hooks in high places to prevent abuse of it.
-
Well if it's solo cue could be helpful if someone is unaware of a killer following them while trying to get you off hook. You have no idea how many times I died because survivors couldn't communicate even in small proximity. But yea with the amount of salty children it would be annoying
-
Unfortunately I'm playing on PS4 and I cannot see the chat. I occasionally get hate messages from salty survivors. But after seeing the responses and obvious toxicity within the game I see why it is not included.