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Rank system ruins the fun of raiding
I would rather play interesting maps, but the rank system punishes doing anything but cherry picking whichever base seems the weakest.
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Rank system and synthite economy centralize a boring meta
Punishing deaths with rank loss just encourages the boring slow approach. And low synthite gains encourage avoiding longer bases.
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Large outposts aren't worth it, prestige cost is too high
There is no reason for prestige points to be 6 times higher on a large outpost than on a small. Sure, you have more room to get more kills, but less people play large outposts if there are medium or small outposts available. Add in how much longer it takes to build a large outpost and you end up spending more time to make…
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Outposts only receiving 2-4 raids per day
This is unsustainable , and I've seen people on Twitch with bases raided 6 times per hour. If this is a bug, please fix it. If it's not a bug, explain what's happening.
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Don't reduce synthite drop quality without telling us why
I and other have noticed that occasionally synthite drops switch from being worth 5/10/20 to only 2/3/4. Given we're not told why this happens, it is extremely frustrating. I understand wanting to incentivize raiding, but quietly stealing our synthite production isn't the way to do it.