Best Of
Re: comms and ranked system for balancing
Yes, quite a bit different, actually.
See, even if you nitpick or disagree, there's genuine empirical evidence showing SWF and Solo Q escape about the same amount. Slight difference in favor of SWF, but not too much. Even if you think that's misguided or out of context, there IS evidence for it. There's no evidence for your opinion, besides completely anecdotal experiences. You have zero hard data.
Considering you name anyone who disagrees with you liar, I think I'll be fine. You never even debunked anything, you just asked for information that even BHVR doesn't have access too. If they did, it'd be Spyware.
No. Unless you want to install Spyware on DBD players systems, listen in on their comms and make a opinion-based judgement call on how serious they are playing. You can nitpick all you want, only one of our stances has any ground to stand on and it isn't the one with zero evidence, data or possibility of proof.
But go off, ig. Hit me with another non sequitur. Might as well get all the logical fallacies too.
Re: did seeing teammates perks in-game, mmr rework, and prestige rewards get delayed again?
No, they just forgot about it like they forgot about 80% of all the stuff they announce in their roadmaps.
Just like they forgot about the map rework for backwater swamp.
Don't get rid of the flavor text
There's no point in getting rid of the flair flavor text provides when we already have a very clear way to distinguish it from the perk's description.
This mockup would be really easy to do, and it's still a much more simple profile than the current descriptions.
Flavor text has been displayed like this since All Things Wicked (if I remember correctly), but there was never any sort of retroactive update to the older perks to make them more clear. Now's the perfect chance to do so.
Re: A Dangerous Precedent Confirmed By Removing Unpopular Killers From 2v8
I do have a fundamental issue with the notion "Legion can't work and should be removed from 2v8". This gates everything that isn't chase out of the mode because soloQ can't handle it, not cause there is something inherently wrong with tbe power.
My personal opinion is neither Legion or Oni needed buffs, their powers naturally synergise with 2v8, and leaving them as is would have been fine.
If Legion does need some extra thought, and if you really need to hard nerf Legion in 2v8, have their power only last 4 hits, but the 5th hit only deep wounds and causes Legion to drop power immediately. Perhaps have it so on the 5th hit the Survivor doesn't get the post hit speed boost. This is a strong arm to severely hurting Legion's power and oppressiveness in 2vs8, but even this would be far more preferable than removing the character completely.
We have some really smart people in these forums... to just give up and say "remove Legion", I can only describe as cowardly.
Legion's fundamental issue has always been Survivors need to play the Legion game, and if they don't they lose... and SoloQ has too many people who can't or won't figure out how to play against him, and thus give him everything he wants to win... and this problem is amplified further in 2v8.
I have had games I've beaten a Legion in 2v8 when I've had a number of players who are clued in, and I've had games where I can see Survivors playing obviously incorrectly get smashed by Legion. The same counters apply, but you need Survivors who will actually use them.
If all 2v8 Survivors did the following for Legion, they'd do a lot better:
- Avoid clumping and spread out, never have more than 2 Survivors in close proximity.
- When Legion starts chaining head to edges of the map and make it more difficult to chain.
- Body block for your teammates if you have deep wound.
- Stay in Deep Wound as long as possible before you complete the mend.
- Leave healing for the Medics and make strong use of their active cooldowns.
- Play for stuns and wearing out Legion's timer.
- Use things like window techs.
- If all else fails and you really need to stop a Legion chain, jump in a locker so he has to drop out of power.
Survivors have options vs. Legion, and to say this shouldn't exist in the same arena where we have triple blink Nurse/triple dash Wesker, and Wraith with 4 of his add-ons basekit to make pretty much all Wraith counterplay non existent... is just close minded bias to me.
Re: New Special Pallet Break Condition
It doesn't, they'll do anything but touch the ACTUAL problems. That was my point.
Re: New Special Pallet Break Condition
This is dumb, imo.
Just killing off perks for no reason instead of nerfing Nurse or Blight.
Re: did seeing teammates perks in-game, mmr rework, and prestige rewards get delayed again?
This is why everyone should completely ignore these meaningless “roadmaps”. They have been empty promises for years and this time is no different. For those few of you who were still trusting that MMR rework was actually being actively worked on, it’s time to say “I told you so”.
Re: Killer lag
So, in CS2, my average ping is 30, in Helldivers 2, 50, but in DBD 90
Meanwhile, in a recent game, 5 survivors had a ping of 100
There are two versions
1) Probably the evil killer mains used a dark ritual to summon the evil ping god and got inside the bhvr server to ruin everyone's ping, including themselves....
2) Due to the poor server condition and heavy load on them the servers have become work worse
Re: Will we see a legion rework??
A lot of Legion players (myself included) like the Killer for their simplicity. I don't want them to be a challenging Killer. I don't think they need any urgent buffs either, though of course there are some simple buffs that BHVR could make that wouldn't make them too strong. But if BHVR were to change them up a significant amount, they would likely alienate a lot of current Legion enjoyers yet they wouldn't necessarily win over enough new fans to the character to compensate. I know they have their haters (arguably a better reason than most to rework their power), but it would still be a huge gamble to change them. They're one of the most popular Killers to play, after all. One common suggestion I've seen for how Legion could be reworked would be to give them a power similar to The Knight's but I know I would absolutely hate this.
There's also a limit to how far you can buff a simple Killer like Legion. The player base is accepting of Killers that are very strong, as long as they are also difficult to master. Becuase their power is so easy to grasp, Legion would need some big changes to raise their skill floor if a boost to their strength is to be justified. I think it's OK for some Killers to be weaker than others so long as they have an appeal that extends beyond how "strong" they are and Legion ticks that box for a lot of players. I don't want to lose such a chill, casual, easy to play Killer just because some people think they are too weak.
